%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: WFX_M_Impact WoodDebris
  m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 6499ec80e8fac904592dfa142f3436ae, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _Cutoff: 0.5
    - _InvFade: 1.0575
    - _ScrollSpeed: 8
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
    - _TintColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608}
  m_BuildTextureStacks: []