using Player;
using UnityEngine;

namespace Debuffs
{
    public class TaserDebuff : DebuffBase
    {
        public TaserDebuff() : base() { }
        public TaserDebuff(float duration) : base(duration) { }

        public override void Enable(Pawn pawn)
        {
            pawn.SetSpeedMul(0.1f);
        }

        public override void Disable(Pawn pawn)
        {
            // Debug.Log("Disable taser debuff");
            pawn.SetSpeedMul(1f);
        }
    }
}