using UnityEngine; namespace Level.BuildModules { public class Room : MonoBehaviour { public GameObject DoorU; public GameObject DoorD; public GameObject DoorL; public GameObject DoorR; public GameObject DoorU2; public GameObject DoorD2; public GameObject DoorL2; public GameObject DoorR2; public GameObject DoorU3; public GameObject DoorD3; public GameObject DoorL3; public GameObject DoorR3; public int roomSize = 6; public void RotateRandomly() { int count = Random.Range(0, 4); for (int i = 0; i < count; i++) { transform.Rotate(0, 90, 0); GameObject tmp = DoorL; DoorL = DoorD; DoorD = DoorR; DoorR = DoorU; DoorU = tmp; } } } }