using System.Collections;
using System.Collections.Generic;
using Unity.AI.Navigation;
using UnityEngine;

public class NavmeshBaker : MonoBehaviour
{
    public NavMeshSurface Surface;

    private void Start()
    {
        // yield return new WaitForSeconds(1);
        Surface.BuildNavMesh();
    }
    void Update()
    {
        
    }
}