using System.IO; using UnityEditor; using UnityEngine; namespace Mirror { public static class EditorHelper { public static string FindPath() { string typeName = typeof(T).Name; string[] guidsFound = AssetDatabase.FindAssets($"t:Script {typeName}"); if (guidsFound.Length >= 1 && !string.IsNullOrWhiteSpace(guidsFound[0])) { if (guidsFound.Length > 1) { Debug.LogWarning($"Found more than one{typeName}"); } string path = AssetDatabase.GUIDToAssetPath(guidsFound[0]); return Path.GetDirectoryName(path); } else { Debug.LogError($"Could not find path of {typeName}"); return string.Empty; } } } }