// simple component that holds team information using UnityEngine; namespace Mirror { [DisallowMultipleComponent] [AddComponentMenu("Network/ Interest Management/ Team/Network Team")] [HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")] public class NetworkTeam : NetworkBehaviour { [Tooltip("Set this to the same value on all networked objects that belong to a given team")] public string teamId = string.Empty; [Tooltip("When enabled this object is visible to all clients. Typically this would be true for player objects")] public bool forceShown; } }