using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;

namespace Menu.Person
{
    public class LightBlinker : MonoBehaviour
    {
        public float time = 0.1f;

        private Light _light;
        private int _a;
        private float _initialIntensity;
        IEnumerator Start()
        {
            _light = GetComponent<Light>();
            _initialIntensity = _light.intensity;
            
            while (true)
            {
                yield return new WaitForSeconds(time);

                _a++;
                _light.intensity = math.sin(_a) * _initialIntensity;
            }
        }
    }
}