using NUnit.Framework; using UnityEngine; namespace Mirror.Tests { public class SyncVarGameObjectTests : MirrorTest { GameObject serverGO; GameObject clientGO; NetworkIdentity serverIdentity; NetworkIdentity clientIdentity; [SetUp] public override void SetUp() { base.SetUp(); // need a connected client & server so we can have spawned identities NetworkServer.Listen(1); ConnectClientBlockingAuthenticatedAndReady(out _); // need a spawned GameObject with a netId (we store by netId) CreateNetworkedAndSpawn(out serverGO, out serverIdentity, out clientGO, out clientIdentity); Assert.That(serverIdentity.netId, !Is.EqualTo(0)); } [TearDown] public override void TearDown() => base.TearDown(); // make sure the GameObject ctor works, even though base is uint [Test] public void Constructor_GameObject() { SyncVarGameObject field = new SyncVarGameObject(serverGO); Assert.That(field.Value, Is.EqualTo(serverGO)); } // make sure the GameObject .Value works, even though base is uint [Test] public void Value_GameObject() { SyncVarGameObject field = new SyncVarGameObject(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = serverGO; Assert.That(field.Value, Is.EqualTo(serverGO)); } [Test] public void ImplicitTo() { SyncVarGameObject field = new SyncVarGameObject(serverGO); // T = field implicit conversion should get .Value GameObject value = field; Assert.That(value, Is.EqualTo(serverGO)); } [Test] public void ImplicitFrom_SetsValue() { // field = T implicit conversion should set .Value SyncVarGameObject field = serverGO; Assert.That(field.Value, Is.EqualTo(serverGO)); } [Test] public void OperatorEquals() { // != null SyncVarGameObject field = new SyncVarGameObject(serverGO); // NOTE: this throws a compilation error, which is good! // we don't want users to do 'player.target == null'. // better to not compile than to fail silently. // Assert.That(field != null, Is.True); // different SyncVar, same .Value SyncVarGameObject fieldSame = new SyncVarGameObject(serverGO); Assert.That(field == fieldSame, Is.True); Assert.That(field != fieldSame, Is.False); // different SyncVar, different .Value SyncVarGameObject fieldNull = new SyncVarGameObject(null); Assert.That(field == fieldNull, Is.False); Assert.That(field != fieldNull, Is.True); // same GameObject Assert.That(field == serverGO, Is.True); Assert.That(field != serverGO, Is.False); // different GameObject GameObject other = new GameObject("other"); Assert.That(field == other, Is.False); Assert.That(field != other, Is.True); } // make sure the GameObject hook works, even though base is uint. [Test] public void Hook() { int called = 0; void OnChanged(GameObject oldValue, GameObject newValue) { ++called; Assert.That(oldValue, Is.Null); Assert.That(newValue, Is.EqualTo(serverGO)); } SyncVarGameObject field = new SyncVarGameObject(null); field.Callback += OnChanged; // avoid 'not initialized' exception field.OnDirty = () => {}; field.Value = serverGO; Assert.That(called, Is.EqualTo(1)); } // SyncField should check .Value for equality. // two syncfields with same GameObject should be equal. [Test] public void EqualsTest() { SyncVarGameObject fieldA = new SyncVarGameObject(serverGO); SyncVarGameObject fieldB = new SyncVarGameObject(serverGO); SyncVarGameObject fieldC = new SyncVarGameObject(null); Assert.That(fieldA.Equals(fieldB), Is.True); Assert.That(fieldA.Equals(fieldC), Is.False); } [Test] public void PersistenceThroughDisappearance() { // field with identity SyncVarGameObject field = new SyncVarGameObject(serverGO); // remove from spawned, shouldn't be found anymore NetworkServer.spawned.Remove(serverIdentity.netId); Assert.That(field.Value, Is.EqualTo(null)); // add to spawned again // add to spawned again, should be found again NetworkServer.spawned[serverIdentity.netId] = serverIdentity; Assert.That(field.Value, Is.EqualTo(serverGO)); } [Test] public void SerializeAllWritesNetId() { SyncVarGameObject field = new SyncVarGameObject(serverGO); NetworkWriter writer = new NetworkWriter(); field.OnSerializeAll(writer); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); Assert.That(reader.ReadUInt(), Is.EqualTo(serverIdentity.netId)); } [Test] public void SerializeDeltaWritesNetId() { SyncVarGameObject field = new SyncVarGameObject(serverGO); NetworkWriter writer = new NetworkWriter(); field.OnSerializeDelta(writer); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); Assert.That(reader.ReadUInt(), Is.EqualTo(serverIdentity.netId)); } [Test] public void DeserializeAllReadsNetId() { NetworkWriter writer = new NetworkWriter(); writer.WriteUInt(serverIdentity.netId); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); SyncVarGameObject field = new SyncVarGameObject(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.OnDeserializeAll(reader); Assert.That(field.Value, Is.EqualTo(serverGO)); } [Test] public void DeserializeDeltaReadsNetId() { NetworkWriter writer = new NetworkWriter(); writer.WriteUInt(serverIdentity.netId); NetworkReader reader = new NetworkReader(writer.ToArraySegment()); SyncVarGameObject field = new SyncVarGameObject(null); // avoid 'not initialized' exception field.OnDirty = () => {}; field.OnDeserializeDelta(reader); Assert.That(field.Value, Is.EqualTo(serverGO)); } } }