2024-02-19 21:00:36 +03:00

27 lines
823 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace Mirror.Examples.MultipleAdditiveScenes
{
internal class Spawner
{
internal static void InitialSpawn(Scene scene)
{
if (!NetworkServer.active) return;
for (int i = 0; i < 10; i++)
SpawnReward(scene);
}
internal static void SpawnReward(Scene scene)
{
if (!NetworkServer.active) return;
Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
GameObject reward = Object.Instantiate(((MultiSceneNetManager)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity);
SceneManager.MoveGameObjectToScene(reward, scene);
NetworkServer.Spawn(reward);
}
}
}