307 lines
9.6 KiB
C#
307 lines
9.6 KiB
C#
using System;
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using System.Text;
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using UnityEngine;
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namespace Mirror
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{
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// a transport that can listen to multiple underlying transport at the same time
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[DisallowMultipleComponent]
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public class MultiplexTransport : Transport
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{
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public Transport[] transports;
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Transport available;
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public void Awake()
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{
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if (transports == null || transports.Length == 0)
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{
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Debug.LogError("Multiplex transport requires at least 1 underlying transport");
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}
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}
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public override void ClientEarlyUpdate()
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{
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foreach (Transport transport in transports)
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{
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transport.ClientEarlyUpdate();
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}
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}
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public override void ServerEarlyUpdate()
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{
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foreach (Transport transport in transports)
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{
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transport.ServerEarlyUpdate();
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}
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}
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public override void ClientLateUpdate()
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{
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foreach (Transport transport in transports)
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{
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transport.ClientLateUpdate();
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}
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}
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public override void ServerLateUpdate()
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{
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foreach (Transport transport in transports)
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{
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transport.ServerLateUpdate();
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}
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}
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void OnEnable()
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{
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foreach (Transport transport in transports)
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{
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transport.enabled = true;
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}
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}
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void OnDisable()
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{
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foreach (Transport transport in transports)
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{
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transport.enabled = false;
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}
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}
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public override bool Available()
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{
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// available if any of the transports is available
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foreach (Transport transport in transports)
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{
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if (transport.Available())
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{
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return true;
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}
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}
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return false;
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}
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#region Client
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public override void ClientConnect(string address)
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{
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foreach (Transport transport in transports)
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{
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if (transport.Available())
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{
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available = transport;
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transport.OnClientConnected = OnClientConnected;
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transport.OnClientDataReceived = OnClientDataReceived;
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transport.OnClientError = OnClientError;
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transport.OnClientDisconnected = OnClientDisconnected;
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transport.ClientConnect(address);
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return;
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}
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}
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throw new ArgumentException("No transport suitable for this platform");
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}
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public override void ClientConnect(Uri uri)
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{
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foreach (Transport transport in transports)
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{
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if (transport.Available())
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{
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try
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{
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available = transport;
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transport.OnClientConnected = OnClientConnected;
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transport.OnClientDataReceived = OnClientDataReceived;
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transport.OnClientError = OnClientError;
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transport.OnClientDisconnected = OnClientDisconnected;
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transport.ClientConnect(uri);
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return;
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}
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catch (ArgumentException)
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{
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// transport does not support the schema, just move on to the next one
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}
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}
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}
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throw new ArgumentException("No transport suitable for this platform");
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}
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public override bool ClientConnected()
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{
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return (object)available != null && available.ClientConnected();
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}
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public override void ClientDisconnect()
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{
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if ((object)available != null)
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available.ClientDisconnect();
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}
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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available.ClientSend(segment, channelId);
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}
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#endregion
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#region Server
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// connection ids get mapped to base transports
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// if we have 3 transports, then
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// transport 0 will produce connection ids [0, 3, 6, 9, ...]
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// transport 1 will produce connection ids [1, 4, 7, 10, ...]
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// transport 2 will produce connection ids [2, 5, 8, 11, ...]
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int FromBaseId(int transportId, int connectionId)
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{
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return connectionId * transports.Length + transportId;
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}
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int ToBaseId(int connectionId)
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{
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return connectionId / transports.Length;
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}
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int ToTransportId(int connectionId)
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{
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return connectionId % transports.Length;
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}
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void AddServerCallbacks()
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{
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// wire all the base transports to my events
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for (int i = 0; i < transports.Length; i++)
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{
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// this is required for the handlers, if I use i directly
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// then all the handlers will use the last i
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int locali = i;
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Transport transport = transports[i];
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transport.OnServerConnected = (baseConnectionId =>
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{
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OnServerConnected.Invoke(FromBaseId(locali, baseConnectionId));
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});
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transport.OnServerDataReceived = (baseConnectionId, data, channel) =>
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{
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OnServerDataReceived.Invoke(FromBaseId(locali, baseConnectionId), data, channel);
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};
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transport.OnServerError = (baseConnectionId, error) =>
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{
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OnServerError.Invoke(FromBaseId(locali, baseConnectionId), error);
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};
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transport.OnServerDisconnected = baseConnectionId =>
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{
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OnServerDisconnected.Invoke(FromBaseId(locali, baseConnectionId));
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};
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}
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}
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// for now returns the first uri,
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// should we return all available uris?
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public override Uri ServerUri()
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{
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return transports[0].ServerUri();
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}
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public override bool ServerActive()
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{
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// avoid Linq.All allocations
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foreach (Transport transport in transports)
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{
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if (!transport.ServerActive())
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{
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return false;
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}
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}
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return true;
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}
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public override string ServerGetClientAddress(int connectionId)
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{
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int baseConnectionId = ToBaseId(connectionId);
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int transportId = ToTransportId(connectionId);
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return transports[transportId].ServerGetClientAddress(baseConnectionId);
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}
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public override void ServerDisconnect(int connectionId)
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{
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int baseConnectionId = ToBaseId(connectionId);
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int transportId = ToTransportId(connectionId);
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transports[transportId].ServerDisconnect(baseConnectionId);
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}
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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int baseConnectionId = ToBaseId(connectionId);
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int transportId = ToTransportId(connectionId);
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for (int i = 0; i < transports.Length; ++i)
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{
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if (i == transportId)
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{
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transports[i].ServerSend(baseConnectionId, segment, channelId);
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}
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}
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}
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public override void ServerStart()
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{
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foreach (Transport transport in transports)
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{
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AddServerCallbacks();
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transport.ServerStart();
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}
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}
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public override void ServerStop()
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{
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foreach (Transport transport in transports)
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{
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transport.ServerStop();
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}
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}
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#endregion
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public override int GetMaxPacketSize(int channelId = 0)
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{
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// finding the max packet size in a multiplex environment has to be
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// done very carefully:
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// * servers run multiple transports at the same time
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// * different clients run different transports
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// * there should only ever be ONE true max packet size for everyone,
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// otherwise a spawn message might be sent to all tcp sockets, but
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// be too big for some udp sockets. that would be a debugging
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// nightmare and allow for possible exploits and players on
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// different platforms seeing a different game state.
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// => the safest solution is to use the smallest max size for all
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// transports. that will never fail.
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int mininumAllowedSize = int.MaxValue;
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foreach (Transport transport in transports)
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{
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int size = transport.GetMaxPacketSize(channelId);
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mininumAllowedSize = Mathf.Min(size, mininumAllowedSize);
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}
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return mininumAllowedSize;
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}
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public override void Shutdown()
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{
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foreach (Transport transport in transports)
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{
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transport.Shutdown();
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}
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}
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public override string ToString()
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{
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StringBuilder builder = new StringBuilder();
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foreach (Transport transport in transports)
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{
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builder.AppendLine(transport.ToString());
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}
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return builder.ToString().Trim();
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}
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}
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}
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