143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
// un-batching functionality encapsulated into one class.
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// -> less complexity
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// -> easy to test
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//
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// includes timestamp for tick batching.
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// -> allows NetworkTransform etc. to use timestamp without including it in
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// every single message
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using System;
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using System.Collections.Generic;
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namespace Mirror
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{
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public class Unbatcher
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{
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// supporting adding multiple batches before GetNextMessage is called.
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// just in case.
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Queue<PooledNetworkWriter> batches = new Queue<PooledNetworkWriter>();
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public int BatchesCount => batches.Count;
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// NetworkReader is only created once,
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// then pointed to the first batch.
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NetworkReader reader = new NetworkReader(new byte[0]);
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// timestamp that was written into the batch remotely.
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// for the batch that our reader is currently pointed at.
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double readerRemoteTimeStamp;
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// helper function to start reading a batch.
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void StartReadingBatch(PooledNetworkWriter batch)
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{
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// point reader to it
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reader.SetBuffer(batch.ToArraySegment());
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// read remote timestamp (double)
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// -> AddBatch quarantees that we have at least 8 bytes to read
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readerRemoteTimeStamp = reader.ReadDouble();
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}
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// add a new batch.
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// returns true if valid.
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// returns false if not, in which case the connection should be disconnected.
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public bool AddBatch(ArraySegment<byte> batch)
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{
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// IMPORTANT: ArraySegment is only valid until returning. we copy it!
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//
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// NOTE: it's not possible to create empty ArraySegments, so we
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// don't need to check against that.
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// make sure we have at least 8 bytes to read for tick timestamp
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if (batch.Count < Batcher.HeaderSize)
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return false;
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// put into a (pooled) writer
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// -> WriteBytes instead of WriteSegment because the latter
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// would add a size header. we want to write directly.
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// -> will be returned to pool when sending!
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PooledNetworkWriter writer = NetworkWriterPool.GetWriter();
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writer.WriteBytes(batch.Array, batch.Offset, batch.Count);
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// first batch? then point reader there
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if (batches.Count == 0)
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StartReadingBatch(writer);
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// add batch
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batches.Enqueue(writer);
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//Debug.Log($"Adding Batch {BitConverter.ToString(batch.Array, batch.Offset, batch.Count)} => batches={batches.Count} reader={reader}");
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return true;
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}
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// get next message, unpacked from batch (if any)
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// timestamp is the REMOTE time when the batch was created remotely.
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public bool GetNextMessage(out NetworkReader message, out double remoteTimeStamp)
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{
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// getting messages would be easy via
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// <<size, message, size, message, ...>>
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// but to save A LOT of bandwidth, we use
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// <<message, message, ...>
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// in other words, we don't know where the current message ends
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//
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// BUT: it doesn't matter!
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// -> we simply return the reader
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// * if we have one yet
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// * and if there's more to read
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// -> the caller can then read one message from it
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// -> when the end is reached, we retire the batch!
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//
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// for example:
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// while (GetNextMessage(out message))
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// ProcessMessage(message);
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//
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message = null;
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// do nothing if we don't have any batches.
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// otherwise the below queue.Dequeue() would throw an
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// InvalidOperationException if operating on empty queue.
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if (batches.Count == 0)
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{
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remoteTimeStamp = 0;
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return false;
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}
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// was our reader pointed to anything yet?
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if (reader.Length == 0)
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{
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remoteTimeStamp = 0;
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return false;
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}
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// no more data to read?
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if (reader.Remaining == 0)
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{
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// retire the batch
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PooledNetworkWriter writer = batches.Dequeue();
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NetworkWriterPool.Recycle(writer);
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// do we have another batch?
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if (batches.Count > 0)
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{
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// point reader to the next batch.
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// we'll return the reader below.
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PooledNetworkWriter next = batches.Peek();
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StartReadingBatch(next);
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}
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// otherwise there's nothing more to read
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else
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{
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remoteTimeStamp = 0;
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return false;
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}
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}
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// use the current batch's remote timestamp
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// AFTER potentially moving to the next batch ABOVE!
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remoteTimeStamp = readerRemoteTimeStamp;
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// if we got here, then we have more data to read.
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message = reader;
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return true;
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}
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}
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}
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