17 lines
372 B
C#
17 lines
372 B
C#
using Mirror;
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using UnityEngine;
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using UnityEngine.AI;
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public class NavMeshTriangulator : MonoBehaviour
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{
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public static NavMeshTriangulation Data;
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void Start()
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{
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Data = NavMesh.CalculateTriangulation();
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// if (NetworkGameManager.singleton.isServer)
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// {
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// Data = NavMesh.CalculateTriangulation();
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// }
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}
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} |