63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using NUnit.Framework;
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using UnityEngine;
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namespace Mirror.Tests.ClientSceneTests
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{
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public class ClientSceneTests_GetPrefab : ClientSceneTestsBase
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{
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[Test]
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public void ReturnsFalseForEmptyGuid()
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{
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bool result = NetworkClient.GetPrefab(new Guid(), out GameObject prefab);
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Assert.IsFalse(result);
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Assert.IsNull(prefab);
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}
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[Test]
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public void ReturnsFalseForPrefabNotFound()
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{
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Guid guid = Guid.NewGuid();
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bool result = NetworkClient.GetPrefab(guid, out GameObject prefab);
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Assert.IsFalse(result);
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Assert.IsNull(prefab);
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}
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[Test]
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public void ReturnsFalseForPrefabIsNull()
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{
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Guid guid = Guid.NewGuid();
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NetworkClient.prefabs.Add(guid, null);
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bool result = NetworkClient.GetPrefab(guid, out GameObject prefab);
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Assert.IsFalse(result);
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Assert.IsNull(prefab);
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}
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[Test]
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public void ReturnsTrueWhenPrefabIsFound()
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{
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NetworkClient.prefabs.Add(validPrefabGuid, validPrefab);
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bool result = NetworkClient.GetPrefab(validPrefabGuid, out GameObject prefab);
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Assert.IsTrue(result);
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Assert.NotNull(prefab);
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}
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[Test]
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public void HasOutPrefabWithCorrectGuid()
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{
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NetworkClient.prefabs.Add(validPrefabGuid, validPrefab);
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NetworkClient.GetPrefab(validPrefabGuid, out GameObject prefab);
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Assert.NotNull(prefab);
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NetworkIdentity networkID = prefab.GetComponent<NetworkIdentity>();
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Assert.AreEqual(networkID.assetId, validPrefabGuid);
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}
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}
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}
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