ProjectZ/Assets/Scripts/Environment/PropBehaviour.cs
2024-02-19 21:00:36 +03:00

13 lines
241 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class PropBehaviour : NetworkBehaviour
{
public Transform leftHandPos, rightHandPos;
[SyncVar]
public bool Original = false;
}