2024-02-19 21:00:36 +03:00

30 lines
669 B
C#

using UnityEngine;
namespace Mirror.Examples.RigidbodyPhysics
{
[RequireComponent(typeof(Rigidbody))]
public class AddForce : NetworkBehaviour
{
public Rigidbody rigidbody3d;
public float force = 500f;
void OnValidate()
{
rigidbody3d = GetComponent<Rigidbody>();
rigidbody3d.isKinematic = true;
}
public override void OnStartServer()
{
rigidbody3d.isKinematic = false;
}
[ServerCallback]
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
rigidbody3d.AddForce(Vector3.up * force);
}
}
}