61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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{
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public CharacterController controller;
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public float speed = 8f;
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public float gravity = -9.81f;
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public float jumpHeight = 3f;
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public Transform groundCheck;
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public float groundDistance = 0.4f;
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public LayerMask groundMask;
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Vector3 velocity;
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bool isGrounded;
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public AudioClip footStepSound;
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public float footStepDelay;
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private float nextFootstep = 0;
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// Update is called once per frame
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void Update()
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{
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isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
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if (isGrounded && velocity.y <0)
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{
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velocity.y = -2f;
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}
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float x = Input.GetAxis("Horizontal");
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float z = Input.GetAxis("Vertical");
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Vector3 motion = transform.right * x + transform.forward * z;
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controller.Move(motion * speed * Time.deltaTime);
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if(Input.GetButtonDown("Jump") && isGrounded)
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{
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velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
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}
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velocity.y += gravity * Time.deltaTime;
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controller.Move(velocity * Time.deltaTime);
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.W) && isGrounded)
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{
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nextFootstep -= Time.deltaTime;
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if (nextFootstep <= 0)
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{
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GetComponent<AudioSource>().PlayOneShot(footStepSound, 0.7f);
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nextFootstep += footStepDelay;
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}
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}
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}
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}
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