32 lines
837 B
C#
32 lines
837 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Turn_Move : MonoBehaviour {
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public int TurnX;
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public int TurnY;
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public int TurnZ;
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public int MoveX;
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public int MoveY;
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public int MoveZ;
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public bool World;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (World == true) {
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transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.World);
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transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.World);
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}else{
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transform.Rotate(TurnX * Time.deltaTime,TurnY * Time.deltaTime,TurnZ * Time.deltaTime, Space.Self);
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transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.Self);
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}
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}
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}
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