13 lines
234 B
C#
13 lines
234 B
C#
using UnityEngine;
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using System.Collections;
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public class Proxies : MonoBehaviour
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{
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void Awake()
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{
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Destroy(GetComponent<MeshRenderer>());
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Destroy(GetComponent<MeshFilter>());
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Destroy(this);
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}
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}
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