21 lines
468 B
C#
21 lines
468 B
C#
using UnityEngine;
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namespace Mirror.Examples.Benchmark
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{
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public class PlayerMovement : NetworkBehaviour
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{
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public float speed = 5;
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void Update()
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{
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if (!isLocalPlayer) return;
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float h = Input.GetAxis("Horizontal");
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float v = Input.GetAxis("Vertical");
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Vector3 dir = new Vector3(h, 0, v);
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transform.position += dir.normalized * (Time.deltaTime * speed);
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}
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}
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}
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