2024-02-19 21:00:36 +03:00

24 lines
648 B
C#

using UnityEngine;
namespace Mirror.Examples.NetworkRoom
{
internal class Spawner
{
internal static void InitialSpawn()
{
if (!NetworkServer.active) return;
for (int i = 0; i < 10; i++)
SpawnReward();
}
internal static void SpawnReward()
{
if (!NetworkServer.active) return;
Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
NetworkServer.Spawn(Object.Instantiate(((NetworkRoomManagerExt)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity));
}
}
}