53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
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using Sandbox.Citizen;
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using System;
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namespace SWB.Shared;
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public interface IPlayerBase : IValid
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{
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// public CameraComponent ViewModelCamera { get; set; }
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public CameraComponent Camera { get; set; }
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public GameObject Body { get; set; }
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public SkinnedModelRenderer BodyRenderer { get; set; }
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public ShrimpleCharacterController.ShrimpleCharacterController CharacterController { get; set; }
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public AnimationHelper AnimationHelper { get; set; }
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public GameObject GameObject { get; }
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public IInventory Inventory { get; set; }
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public bool IsAlive { get; }
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public int MaxHealth { get; set; }
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public int Health { get; set; }
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public int Kills { get; set; }
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public int Deaths { get; set; }
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public Guid Id { get; }
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// /// <summary>Input sensitivity modifier</summary>
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// public float InputSensitivity { get; set; }
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/// <summary>
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/// Called when the weapon wants to know how much ammo is available
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/// </summary>
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/// <param name="type">The type of ammo</param>
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/// <returns>How much ammo is available</returns>
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public int AmmoCount( string type );
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/// <summary>
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/// Called when the weapon is trying to take ammo.
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/// </summary>
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/// <param name="type">The type of ammo</param>
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/// <param name="amount">The amount of ammo requested</param>
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/// <returns>How much ammo was actually taken</returns>
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public int TakeAmmo( string type, int amount );
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/// <summary>
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/// Called when the player takes damage
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/// </summary>
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/// <param name="info">Information about the damage</param>
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public void TakeDamage( DamageInfo info );
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/// <summary>
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/// Shakes the camera
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/// </summary>
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/// <param name="screenShake">Information about the shake</param>
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public void ShakeScreen( ScreenShake screenShake );
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}
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