kakozuzo/Code/Kal.cs

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3.7 KiB
C#
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using System;
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using Sandbox.Citizen;
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using Sandbox.Network;
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using ShrimpleCharacterController;
public sealed class Kal : Component
{
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[RequireComponent] private ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; }
[RequireComponent] private AnimationHelper AnimationHelper { get; set; }
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public SkinnedModelRenderer Renderer { get; set; }
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[Property] public GameObject Body { get; set; }
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[Property] public GameObject CameraPivot { get; set; }
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public GameObject Camera { get; set; }
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[Property] [Range(1f, 200f, 1f)] public float CamOffsetX { get; set; }
[Property] [Range(1f, 200f, 1f)] public float CamOffsetZ { get; set; }
[Property] [Range(50f, 200f, 10f)] public float WalkSpeed { get; set; } = 100f;
[Property] [Range(100f, 500f, 20f)] public float RunSpeed { get; set; } = 300f;
[Property] [Range(25f, 100f, 5f)] public float DuckSpeed { get; set; } = 50f;
[Property] [Range(200f, 500f, 20f)] public float JumpStrength { get; set; } = 350f;
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[Sync] public Angles EyeAngles { get; set; }
protected override void OnStart()
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{
base.OnStart();
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Controller = Components.Get<ShrimpleCharacterController.ShrimpleCharacterController>();
AnimationHelper = Components.Get<AnimationHelper>();
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if ( !Network.IsOwner ) return;
Renderer = Components.Get<SkinnedModelRenderer>(FindMode.EverythingInSelfAndDescendants);
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Camera = Scene.Camera.GameObject;
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Camera.SetParent(GameObject);
var cameraComponent = Camera.Components.Create<CameraComponent>();
cameraComponent.ZFar = 32768f;
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
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if ( Network.IsOwner )
{
var wishDirection = Input.AnalogMove.Normal * Rotation.FromYaw( EyeAngles.yaw );
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var isDucking = Input.Down( "Duck" );
var isRunning = Input.Down( "Run" );
var wishSpeed = isDucking ? DuckSpeed :
isRunning ? RunSpeed : WalkSpeed;
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Controller.WishVelocity = wishDirection * wishSpeed;
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Controller.Move();
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if ( Input.Pressed( "Jump" ) && Controller.IsOnGround )
{
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Controller.Punch( Vector3.Up * JumpStrength );
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AnimationHelper.TriggerJump();
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}
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if ( !AnimationHelper.IsValid() ) return;
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AnimationHelper.DuckLevel = isDucking ? 1f : 0f;
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}
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AnimationHelper.WithWishVelocity(Controller.WishVelocity);
AnimationHelper.WithVelocity(Controller.Velocity);
AnimationHelper.IsGrounded = Controller.IsOnGround;
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}
protected override void OnUpdate()
{
base.OnUpdate();
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if ( Network.IsOwner )
{
EyeAngles += Input.AnalogLook;
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EyeAngles = EyeAngles.WithPitch(MathX.Clamp(EyeAngles.pitch, -90f, 70f));
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//Vector3.Up * (CamOffsetZ - Math.Abs(EyeAngles.pitch * .5f) ) + + cameraOffset * EyeAngles.ToRotation()
var cameraOffset = Vector3.Backward * (CamOffsetX + EyeAngles.pitch * .5f) - Vector3.Left * 20f;
Camera.WorldPosition = CameraPivot.WorldPosition + cameraOffset * EyeAngles.ToRotation();
Camera.WorldRotation = EyeAngles.ToRotation();
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}
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RotateBody();
}
void RotateBody()
{
if(Body is null) return;
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var targetAngle = new Angles(0, EyeAngles.yaw, 0).ToRotation();
float rotateDifference = Body.WorldRotation.Distance(targetAngle);
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if(rotateDifference > 30f || Controller.Velocity.Length > 10f)
{
Body.WorldRotation = Rotation.Lerp(Body.WorldRotation, targetAngle, Time.Delta * 2f);
}
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}
}