namespace SWB.Base; public partial class Weapon { public async void OnScopeStart() { await GameTask.DelaySeconds( ScopeInfo.ScopeInDelay ); if ( !IsAiming || IsScoping || IsReloading ) return; IsScoping = true; // ViewModelHandler.ShouldDraw = false; if ( ScopeInfo.ScopeInSound is not null ) PlaySound( ScopeInfo.ScopeInSound.ResourceId ); } public void OnScopeEnd() { if ( !IsScoping ) return; IsScoping = false; // ViewModelHandler.ShouldDraw = true; if ( ScopeInfo.ScopeOutSound is not null ) PlaySound( ScopeInfo.ScopeOutSound.ResourceId ); } }