using System.Linq; namespace SWB.Base; public class ModelUtil { public static void ParentToBone( GameObject gameObject, SkinnedModelRenderer target, string bone ) { var targetBone = target.Model.Bones.AllBones.FirstOrDefault( b => b.Name == bone ); if ( targetBone is null ) { Log.Error( $"Could not find bone '{bone}' on {target}" ); return; } var holdBoneGo = target.GetBoneObject( targetBone ); Log.Info(holdBoneGo); gameObject.SetParent( holdBoneGo ); gameObject.WorldPosition = holdBoneGo.WorldPosition; gameObject.WorldRotation = holdBoneGo.WorldRotation; } }