using Sandbox.Citizen; using Sandbox.Network; using ShrimpleCharacterController; public sealed class Kal : Component { [RequireComponent] private ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; } [RequireComponent] private AnimationHelper AnimationHelper { get; set; } public SkinnedModelRenderer Renderer { get; set; } [Property] public GameObject Body { get; set; } public GameObject Camera { get; set; } [Property] [Range(1f, 200f, 1f)] public float CamOffsetX { get; set; } [Property] [Range(1f, 200f, 1f)] public float CamOffsetZ { get; set; } [Property] [Range(50f, 200f, 10f)] public float WalkSpeed { get; set; } = 100f; [Property] [Range(100f, 500f, 20f)] public float RunSpeed { get; set; } = 300f; [Property] [Range(25f, 100f, 5f)] public float DuckSpeed { get; set; } = 50f; [Property] [Range(200f, 500f, 20f)] public float JumpStrength { get; set; } = 350f; [Sync] public Angles EyeAngles { get; set; } // [Sync] public bool IsDucking { get; set; } // [Sync] public bool IsRunning { get; set; } protected override void OnStart() { base.OnStart(); Controller = Components.Get(); AnimationHelper = Components.Get(); if ( !Network.IsOwner ) return; Renderer = Components.Get(FindMode.EverythingInSelfAndDescendants); Camera = Scene.Camera.GameObject; Camera.SetParent(GameObject); var cameraComponent = Camera.Components.Create(); cameraComponent.ZFar = 32768f; } protected override void OnFixedUpdate() { base.OnFixedUpdate(); if ( Network.IsOwner ) { var wishDirection = Input.AnalogMove.Normal * Rotation.FromYaw( EyeAngles.yaw ); var IsDucking = Input.Down( "Duck" ); var IsRunning = Input.Down( "Run" ); var wishSpeed = IsDucking ? DuckSpeed : IsRunning ? RunSpeed : WalkSpeed; Controller.WishVelocity = wishDirection * wishSpeed; Controller.Move(); if ( Input.Pressed( "Jump" ) && Controller.IsOnGround ) { Controller.Punch( Vector3.Up * JumpStrength * 2f ); AnimationHelper.TriggerJump(); } if ( !AnimationHelper.IsValid() ) return; AnimationHelper.DuckLevel = IsDucking ? 1f : 0f; } Log.Info( AnimationHelper.HeadWeight ); AnimationHelper.WithWishVelocity(Controller.WishVelocity); AnimationHelper.WithVelocity(Controller.Velocity); AnimationHelper.IsGrounded = Controller.IsOnGround; } protected override void OnUpdate() { base.OnUpdate(); if ( Network.IsOwner ) { EyeAngles += Input.AnalogLook; EyeAngles = EyeAngles.WithPitch(MathX.Clamp(EyeAngles.pitch, -10f, 40f)); // Renderer.WorldRotation = Rotation.Slerp(Renderer.WorldRotation, Rotation.FromYaw(EyeAngles.yaw), Time.Delta * 5f); var cameraOffset = Vector3.Up * CamOffsetZ + Vector3.Backward * CamOffsetX; Camera.WorldRotation = EyeAngles.ToRotation(); Camera.LocalPosition = cameraOffset * Camera.WorldRotation; } RotateBody(); } void RotateBody() { if(Body is null) return; var targetAngle = new Angles(0, EyeAngles.yaw, 0).ToRotation(); float rotateDifference = Body.WorldRotation.Distance(targetAngle); if(rotateDifference > 30f || Controller.Velocity.Length > 10f) { Body.WorldRotation = Rotation.Lerp(Body.WorldRotation, targetAngle, Time.Delta * 2f); } } }