// using SWB.Player; // // namespace SWB.Base; // // public class Commands // { // [ConCmd( "swb_host_customization", Help = "Enable the weapon customization menu (Q)" )] // public static void SetWeaponCustomization( int enable ) // { // var player = PlayerBase.GetLocal(); // if ( !player.IsHost ) return; // // WeaponSettings.Instance.Customization = enable != 0; // } // // [ConCmd( "swb_host_autoreload", Help = "Reload weapons automatically while shooting if clip is empty" )] // public static void SetWeaponAutoReload( int enable ) // { // var player = PlayerBase.GetLocal(); // if ( !player.IsHost ) return; // // WeaponSettings.Instance.AutoReload = enable != 0; // } // }