kakozuzo/Code/RagdollController.cs
2024-10-30 19:01:58 +03:00

48 lines
1.1 KiB
C#

using Sandbox.Utils;
public sealed class RagdollController : Component
{
[Group("Setup"), Order(-100), Property] public ModelPhysics bodyPhysics { get; set; }
[Group("Setup"), Order(-100), Property] public SkinnedModelRenderer bodyRenderer { get; set; }
[Group("Config"), Order(0), Property] public bool isLocked { get; set; }
[Sync]
public new bool Enabled
{
get => bodyPhysics.Enabled;
private set
{
bodyPhysics.Enabled = value;
bodyPhysics.MotionEnabled = value;
bodyRenderer.UseAnimGraph = !value;
if ( !value )
{
GameObject.WorldPosition = bodyRenderer.WorldPosition;
bodyRenderer.GameObject.LocalPosition = Vector3.Zero;
}
}
}
protected override void OnUpdate()
{
if ( Network.IsOwner )
{
if (Input.Pressed( "Ragdoll" ))
{
Enabled = !Enabled;
}
}
var bodyLock = new PhysicsLock();
bodyLock.Pitch = isLocked;
bodyLock.Yaw = isLocked;
bodyLock.Roll = isLocked;
bodyLock.X = isLocked;
bodyLock.Y = isLocked;
bodyLock.Z = isLocked;
bodyPhysics.Locking = bodyLock;
bodyPhysics.MotionEnabled = !isLocked;
}
}