This commit is contained in:
Oscar
2025-06-28 21:46:34 +03:00
parent 3cb6514f78
commit 2d671f5665
5 changed files with 203 additions and 218 deletions

View File

@@ -2,54 +2,19 @@
public sealed partial class Dedugan
{
private float anotherPivot;
private Vector3 pivotOffset;
private void RotateCamera()
{
if ( Input.Keyboard.Pressed( "Q" ) )
{
anotherPivot = 40f;
}
if ( Input.Keyboard.Pressed( "E" ) )
{
anotherPivot = 0;
}
if (RagdollController.Enabled)
if ( RagdollController.Enabled )
{
var off = RagdollController.WorldRotation.Up * 20f - Camera.WorldRotation.Forward * 200f;
Camera.WorldPosition = Vector3.Lerp(Camera.WorldPosition, RagdollController.WorldPosition + off, Time.Delta * 5f);
Camera.LocalRotation = Rotation.Lerp(Camera.LocalRotation, EyeAngles.ToRotation(), Time.Delta * 2f);
Camera.WorldPosition = Vector3.Lerp( Camera.WorldPosition, RagdollController.WorldPosition + off,
Time.Delta * 5f );
Camera.LocalRotation = Rotation.Lerp( Camera.LocalRotation, EyeAngles.ToRotation(), Time.Delta * 2f );
}
else
{
// Camera.LocalRotation = EyeAngles.ToRotation();
// var offset = CameraPivot.LocalPosition + CameraPivot.LocalRotation.Backward * CamOffsetX;
// Camera.LocalPosition = offset * Camera.LocalRotation;
Camera.LocalRotation = EyeAngles.ToRotation();
var localPitchOffset = Camera.LocalRotation.Down * MathF.Max( 0f, EyeAngles.pitch ) * 0.32f +
Camera.LocalRotation.Backward * MathF.Max( 0f, EyeAngles.pitch ) * 0.7f +
Camera.LocalRotation.Up * MathF.Min( 0f, EyeAngles.pitch ) * 0.5f +
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f +
Camera.LocalRotation.Right * -anotherPivot;
if ( InAds )
{
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX * 0.5f + CameraPivot.LocalRotation.Up * 8f;
}
else
{
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX;
}
var offset = (CameraPivot.LocalPosition + pivotOffset ) * EyeAngles.ToRotation() + localPitchOffset;
Camera.LocalPosition = offset;
CameraPivot.WorldPosition = Eyes.WorldPosition;
CameraPivot.LocalRotation = EyeAngles.ToRotation();
}
}
}

View File

@@ -214,15 +214,15 @@ public sealed partial class Dedugan : Component
if ( weapon != null && !weapon.IsReloading )
{
weapon.StartReload();
// Анимация перезарядки персонажа (скорость уже установлена в weapon.StartReload())
// Дополнительно устанавливаем здесь на случай, если weapon.StartReload() не вызвался
var weaponDef = weapon.GetWeaponDefinition();
if ( weaponDef != null )
{
float reloadSpeed = weaponDef.ReloadTime > 0 ? 1f / weaponDef.ReloadTime : 1f;
Renderer.Set( "b_reload", true );
Renderer.Set( "speed_reload", reloadSpeed );
Reload( reloadSpeed );
}
}
}
@@ -312,17 +312,11 @@ public sealed partial class Dedugan : Component
{
Renderer.Set( "b_attack", true );
}
[Rpc.Broadcast]
void Reload( float reloadSpeed )
{
Renderer.Set( "b_reload", true );
Renderer.Set( "speed_reload", reloadSpeed );
}
}
// if ( !Network.IsOwner ) return;
//
// InAds = Input.Down( "Attack2" );
//
// if ( Input.Pressed( "Attack1" ) && _weapon != null )
// {
// _weapon.Attack();
// Attack();
// }
// }
//

View File

@@ -13,9 +13,10 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
[Property] public SkinnedModelRenderer Renderer { get; set; }
[Property] public GameObject Camera { get; set; }
[Property] public GameObject CameraPivot { get; set; }
[Property] public GameObject Eyes { get; set; }
[Property] public GameObject InventoryUI { get; set; }
[Property] [Range( 1f, 200f, 1f )] public float CamOffsetX { get; set; }
[Property] public Vector3 CamOffset { get; set; }
[Property] [Range( 50f, 1200f, 10f )] public float WalkSpeed { get; set; } = 100f;
[Property] [Range( 100f, 1500f, 20f )] public float RunSpeed { get; set; } = 300f;
[Property] [Range( 25f, 1100f, 5f )] public float DuckSpeed { get; set; } = 50f;
@@ -84,17 +85,15 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
UpdateBodyRotation();
// Renderer.LocalRotation = Rotation.Slerp(Renderer.LocalRotation, Rotation.FromYaw(EyeAngles.yaw), Time.Delta * 5f);
Camera.LocalRotation = EyeAngles.ToRotation();
var pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX;
var localPitchOffset = Camera.LocalRotation.Down * MathF.Max( 0f, EyeAngles.pitch ) * 0.32f +
Camera.LocalRotation.Backward * MathF.Max( 0f, EyeAngles.pitch ) * 0.7f +
Camera.LocalRotation.Up * MathF.Min( 0f, EyeAngles.pitch ) * 0.5f +
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f;
var offset = (CameraPivot.LocalPosition + pivotOffset) * EyeAngles.ToRotation() + localPitchOffset;
Camera.LocalPosition = offset;
var pivotOffset = CameraPivot.LocalRotation.Right * CamOffset.y +
CameraPivot.LocalRotation.Forward * CamOffset.x +
CameraPivot.LocalRotation.Up * CamOffset.z;
var rotatedOffset = pivotOffset * EyeAngles.ToRotation();
Camera.WorldPosition = CameraPivot.WorldPosition + rotatedOffset;
}
}
@@ -129,13 +128,25 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
// Проверяем, нужно ли поворачивать тело
bool shouldRotateBody = false;
if ( InAds )
{
// В режиме прицеливания - мертвая зона 85 градусов
if ( angleDiff > 85f )
if ( Controller.Velocity.Length > 10f )
{
shouldRotateBody = true;
// При беге - центрируем тело (угол > 15°)
if ( angleDiff > 15f )
{
shouldRotateBody = true;
}
}
else
{
// При стоянии - мертвая зона 85°
if ( angleDiff > 85f )
{
shouldRotateBody = true;
}
}
}
else