upd
This commit is contained in:
42
Assets/materials/pistol/fabric.003.vmat
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42
Assets/materials/pistol/fabric.003.vmat
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/Pistol/Fabric080_1K-PNG_Color.png"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "textures/Pistol/Fabric080_1K-PNG_NormalGL_norm.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "2.000"
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TextureRoughness "textures/Pistol/Fabric080_1K-PNG_Roughness.png"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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51
Assets/materials/pistol/glow.vmat
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51
Assets/materials/pistol/glow.vmat
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SELF_ILLUM 1
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.019608 0.000000 1.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Self Illum ----
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g_flSelfIllumAlbedoFactor "1.000"
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g_flSelfIllumBrightness "10.000"
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g_flSelfIllumScale "16.000"
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g_vSelfIllumScrollSpeed "[0.000 0.000]"
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g_vSelfIllumTint "[0.054902 0.043137 0.807843 1.000000]"
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TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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36
Assets/materials/pistol/glow_2.vmat
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36
Assets/materials/pistol/glow_2.vmat
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/glass_scope.shader"
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//---- Fog ----
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g_bFogEnabled "0"
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//---- Glass ----
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g_flBlurAmount "0.696"
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g_flIridescence "821.429"
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g_flIridescenceScale "10.000"
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g_flRefractionStrength "1.009"
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g_flSightDistanceScale "4.167"
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g_vSightLightColor "[0.019608 0.019608 0.458824 1.000000]"
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//---- Material ----
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g_flTintColor "[1.000000 0.262745 0.000000 0.000000]"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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TextureBlendMask "[0.000000 0.000000 0.000000 0.000000]"
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TextureColor "[0.254902 0.411765 0.882353 1.000000]"
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TextureMetalness "[0.000000 0.000000 0.000000 0.000000]"
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TextureNormal "materials/default/default_normal.tga"
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TextureRoughness "[1.000000 1.000000 1.000000 0.000000]"
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TextureTintMask "[0.983000 0.983000 0.983000 0.000000]"
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TextureTranslucency "[0.000000 0.000000 0.000000 0.000000]"
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//---- Sight Dot ----
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RedDot "materials/default/default_color.tga"
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RedDot2 "materials/default/default_color.tga"
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RedDot3 "materials/default/default_color.tga"
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//---- Translucent ----
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g_flOpacityScale "0.054"
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}
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43
Assets/materials/pistol/metal.1.vmat
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43
Assets/materials/pistol/metal.1.vmat
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_METALNESS_TEXTURE 1
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/Pistol/Metal055A_1K-PNG_Color.png"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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TextureMetalness "textures/Pistol/Metal055A_1K-PNG_Metalness.png"
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//---- Normal ----
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TextureNormal "textures/Pistol/Metal055A_1K-PNG_NormalGL_norm.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "1.012"
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TextureRoughness "textures/Pistol/Metal055A_1K-PNG_Roughness.png"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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42
Assets/materials/pistol/plastic.vmat
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42
Assets/materials/pistol/plastic.vmat
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@@ -0,0 +1,42 @@
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.141176 0.141176 0.141176 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "textures/Pistol/Plastic018A_1K-PNG_NormalDX_norm.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.607"
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TextureRoughness "textures/Pistol/Plastic018A_1K-PNG_Roughness.png"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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