This commit is contained in:
Oscar
2025-06-08 23:47:32 +03:00
parent 160429eae6
commit 38754d2b59
45 changed files with 9857 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Pistol/Fabric080_1K-PNG_Color.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
g_flMetalness "0.000"
//---- Normal ----
TextureNormal "textures/Pistol/Fabric080_1K-PNG_NormalGL_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "2.000"
TextureRoughness "textures/Pistol/Fabric080_1K-PNG_Roughness.png"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,51 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_SELF_ILLUM 1
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.019608 0.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
g_flMetalness "0.000"
//---- Normal ----
TextureNormal "materials/default/default_normal.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.000"
TextureRoughness "materials/default/default_rough.tga"
//---- Self Illum ----
g_flSelfIllumAlbedoFactor "1.000"
g_flSelfIllumBrightness "10.000"
g_flSelfIllumScale "16.000"
g_vSelfIllumScrollSpeed "[0.000 0.000]"
g_vSelfIllumTint "[0.054902 0.043137 0.807843 1.000000]"
TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,36 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/glass_scope.shader"
//---- Fog ----
g_bFogEnabled "0"
//---- Glass ----
g_flBlurAmount "0.696"
g_flIridescence "821.429"
g_flIridescenceScale "10.000"
g_flRefractionStrength "1.009"
g_flSightDistanceScale "4.167"
g_vSightLightColor "[0.019608 0.019608 0.458824 1.000000]"
//---- Material ----
g_flTintColor "[1.000000 0.262745 0.000000 0.000000]"
TextureAmbientOcclusion "materials/default/default_ao.tga"
TextureBlendMask "[0.000000 0.000000 0.000000 0.000000]"
TextureColor "[0.254902 0.411765 0.882353 1.000000]"
TextureMetalness "[0.000000 0.000000 0.000000 0.000000]"
TextureNormal "materials/default/default_normal.tga"
TextureRoughness "[1.000000 1.000000 1.000000 0.000000]"
TextureTintMask "[0.983000 0.983000 0.983000 0.000000]"
TextureTranslucency "[0.000000 0.000000 0.000000 0.000000]"
//---- Sight Dot ----
RedDot "materials/default/default_color.tga"
RedDot2 "materials/default/default_color.tga"
RedDot3 "materials/default/default_color.tga"
//---- Translucent ----
g_flOpacityScale "0.054"
}

View File

@@ -0,0 +1,43 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_METALNESS_TEXTURE 1
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Pistol/Metal055A_1K-PNG_Color.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
TextureMetalness "textures/Pistol/Metal055A_1K-PNG_Metalness.png"
//---- Normal ----
TextureNormal "textures/Pistol/Metal055A_1K-PNG_NormalGL_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "1.012"
TextureRoughness "textures/Pistol/Metal055A_1K-PNG_Roughness.png"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,42 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR 1
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.141176 0.141176 0.141176 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Metalness ----
g_flMetalness "0.000"
//---- Normal ----
TextureNormal "textures/Pistol/Plastic018A_1K-PNG_NormalDX_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.607"
TextureRoughness "textures/Pistol/Plastic018A_1K-PNG_Roughness.png"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}