upd
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BIN
Assets/sounds/hit_sound.mp3
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Assets/sounds/hit_sound.mp3
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Assets/sounds/hit_sound.sound
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Assets/sounds/hit_sound.sound
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{
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"UI": false,
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"Volume": "1",
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"Pitch": "1",
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"Decibels": 70,
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"SelectionMode": "Random",
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"Sounds": [
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"sounds/hit_sound.vsnd"
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],
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"Occlusion": true,
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"AirAbsorption": true,
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"Transmission": true,
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"OcclusionRadius": 64,
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"DistanceAttenuation": true,
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"Distance": 15000,
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"Falloff": [
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{
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"x": 0,
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"y": 1,
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"in": 0,
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"out": -1.8,
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"mode": "Mirrored"
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},
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{
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"x": 0.05,
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"y": 0.22,
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"in": 3.5,
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"out": -3.5,
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"mode": "Mirrored"
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},
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{
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"x": 0.2,
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"y": 0.04,
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"in": 0.16,
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"out": -0.16,
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"mode": "Mirrored"
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},
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{
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"x": 1,
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"y": 0,
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"in": 0,
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"out": 0,
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"mode": "Mirrored"
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}
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],
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"DefaultMixer": {
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"Name": "unknown",
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"Id": "00000000-0000-0000-0000-000000000000"
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},
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"__references": [],
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"__version": 1
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}
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BIN
Assets/sounds/shoot_sound_1.mp3
LFS
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BIN
Assets/sounds/shoot_sound_1.mp3
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52
Assets/sounds/shoot_sound_1.sound
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Assets/sounds/shoot_sound_1.sound
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@@ -0,0 +1,52 @@
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{
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"UI": false,
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"Volume": "1",
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"Pitch": "1",
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"Decibels": 70,
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"SelectionMode": "Random",
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"Sounds": [
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"sounds/shoot_sound_1.vsnd"
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],
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"Occlusion": true,
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"AirAbsorption": true,
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"Transmission": true,
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"OcclusionRadius": 64,
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"DistanceAttenuation": true,
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"Distance": 15000,
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"Falloff": [
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{
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"x": 0,
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"y": 1,
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"in": 0,
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"out": -1.8,
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"mode": "Mirrored"
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},
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{
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"x": 0.05,
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"y": 0.22,
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"in": 3.5,
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"out": -3.5,
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"mode": "Mirrored"
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},
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{
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"x": 0.2,
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"y": 0.04,
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"in": 0.16,
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"out": -0.16,
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"mode": "Mirrored"
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},
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{
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"x": 1,
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"y": 0,
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"in": 0,
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"out": 0,
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"mode": "Mirrored"
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}
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],
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"DefaultMixer": {
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"Name": "unknown",
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"Id": "00000000-0000-0000-0000-000000000000"
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},
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"__references": [],
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"__version": 1
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}
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