This commit is contained in:
Oscar
2025-06-10 02:09:21 +03:00
parent 38754d2b59
commit 6e784491fd
34 changed files with 1429 additions and 574 deletions

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@@ -0,0 +1,22 @@
namespace Sasalka;
public class AttachmentSlotResolver
{
private readonly Func<string, GameObject> _attachmentGetter;
public AttachmentSlotResolver( Func<string, GameObject> attachmentGetter )
{
_attachmentGetter = attachmentGetter;
}
public GameObject GetSlotObject( Inventar.InventorySlot slot )
{
return slot switch
{
Inventar.InventorySlot.LeftHand => _attachmentGetter.Invoke( "hold_L" ),
Inventar.InventorySlot.RightHand => _attachmentGetter.Invoke( "hold_R" ),
Inventar.InventorySlot.Body => _attachmentGetter.Invoke( "forward_reference_modelspace" ),
_ => _attachmentGetter.Invoke( "forward_reference_modelspace" )
};
}
}

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@@ -0,0 +1,69 @@
namespace Sasalka;
public class Inventar
{
[Flags]
public enum InventorySlot
{
None = 0,
LeftHand = 1 << 0, // 1
RightHand = 1 << 1, // 2
Head = 1 << 2, // 4
Body = 1 << 3, // 8
Hands = 1 << 4, // 16
Bottom = 1 << 5, // 32
Feet = 1 << 6 // 64
}
public List<InventoryItem> Items { get; private set; } = new();
public static bool IsInventoryOpen = false;
// public Dictionary<InventorySlot, EquippedItem> EquippedItems { get; private set; } = new();
public Dictionary<InventorySlot, InventoryItem> EquippedItems { get; private set; } = new();
public event Action OnChanged;
public event Action<InventoryItem> OnEquipped;
public event Action<InventoryItem> OnUnEquipped;
// public class EquippedItem
// {
// public InventoryItem Item { get; set; }
// public GameObject SpawnedObject { get; set; }
// }
public void AddItem( InventoryItem item )
{
Items.Add( item );
OnChanged?.Invoke();
}
public void RemoveItem( InventoryItem item )
{
UnEquipItem( item );
Items.Remove( item );
OnChanged?.Invoke();
}
public void EquipItem( InventoryItem item )
{
if ( EquippedItems.ContainsValue( item ) )
{
UnEquipItem( item );
}
else
{
EquippedItems.Add( item.Definition.Slot, item );
OnEquipped?.Invoke( item );
}
}
public void UnEquipItem( InventoryItem item )
{
foreach ( var kvp in EquippedItems.Where( kvp => kvp.Value == item ).ToList() )
{
EquippedItems.Remove( kvp.Key );
}
OnUnEquipped?.Invoke( item );
}
}

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@@ -0,0 +1,15 @@
using Sandbox;
namespace Sasalka;
public class InventoryItem : Component
{
public InventoryItemDefinition Definition { get; set; }
public int Count { get; set; } = 1;
public int MaxCount { get; set; } = 1;
// public GameObject SpawnedObject { get; set; }
}
// public int Count { get; set; } = 1;
// public int MaxCount { get; set; } = 1;

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@@ -0,0 +1,9 @@
using Sandbox;
namespace Sasalka;
public class InventoryItemCountable : InventoryItem
{
// public int Count { get; set; } = 1;
// public int MaxCount { get; set; } = 1;
}

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@@ -0,0 +1,30 @@
using Sandbox.Citizen;
namespace Sasalka;
[GameResource( "Inventory Item Definition", "inv", "", Category = "Sasalka", Icon = "inventory_2" )]
public class InventoryItemDefinition : GameResource
{
public Inventar.InventorySlot Slot { get; set; }
public CitizenAnimationHelper.HoldTypes HoldType { get; set; } = CitizenAnimationHelper.HoldTypes.None;
public Texture ImageTexture { get; set; }
public string ImageUrl { get; set; }
public string ClothUrl { get; set; }
public string Name { get; set; }
public string Description { get; set; }
[ResourceType( "prefab" )] public GameObject Prefab { get; set; }
[InlineEditor, Space] public WeaponDefinition WeaponDefinition { get; set; }
}
public struct WeaponDefinition
{
// public CitizenAnimationHelper.Hand Hand { get; set; }
public Vector3 Position { get; set; }
public Rotation Rotation { get; set; }
}

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@@ -0,0 +1,43 @@
@using Sasalka
@inherits PanelComponent
@namespace Sasalka.Ui
<root class="@( Inventar.IsInventoryOpen ? "" : "hidden" )">
<div class="inventory-panel">
@foreach ( var item in PlayerInventory.Items )
{
<Sasalka.Ui.InventoryItem Item="@item" OnItemClick="@( UseItem )"/>
}
</div>
</root>
@code {
Dedugan Player => Dedugan.Local;
Inventar PlayerInventory => Player?.Inventory;
void UseItem( Sasalka.InventoryItem item )
{
Player?.Inventory?.EquipItem( item );
}
protected override void OnUpdate()
{
if ( Input.Pressed( "Score" ) )
{
Inventar.IsInventoryOpen = !Inventar.IsInventoryOpen;
}
}
protected override int BuildHash()
{
if ( !Inventar.IsInventoryOpen || PlayerInventory == null )
return -1;
var hash = new HashCode();
hash.Add( Inventar.IsInventoryOpen );
return hash.ToHashCode();
}
}

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@@ -0,0 +1,34 @@
Inventory {
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
border: 3px solid #2a3d54;
border-radius: 14px;
font-family: 'Orbitron', 'Poppins', sans-serif;
position: absolute;
width: 30%;
height: 96vh;
right: 20px;
top: 20px;
padding: 24px;
display: flex;
flex-direction: column;
gap: 20px;
transition: all 0.2s ease;
z-index: 100;
overflow: hidden;
pointer-events: all;
&.hidden {
opacity: 0;
}
}
.inventory-panel {
display: flex;
flex-direction: column;
gap: 12px;
}
.hidden {
opacity: 0;
}

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@@ -0,0 +1,38 @@
@using Sandbox.UI
@using Sasalka
@inherits Sandbox.UI.Panel
@namespace Sasalka.Ui
<root class="inventory-item @( Equipped ? "equipped" : "" )" @onclick="@(() => OnItemClick?.Invoke( Item ))">
<input type="checkbox" class="equipped-checkbox" checked="@Equipped" disabled/>
@if ( Item.Definition.ImageTexture.IsValid() )
{
<img src="@Item.Definition.ImageTexture.ResourcePath" alt="@Item.Definition.Name"/>
}
else if ( Item.Definition.ImageUrl.Length > 0 )
{
<img src="@Item.Definition.ImageUrl" alt="@Item.Definition.Name">
}
<div class="inventory-item__name">@Item?.Definition.Name</div>
<div class="inventory-item__count">@Item?.Count / @Item?.MaxCount</div>
</root>
@code {
public Sasalka.InventoryItem Item { get; set; }
public Action<Sasalka.InventoryItem> OnItemClick { get; set; }
public bool Equipped { get; set; }
protected override int BuildHash()
{
base.BuildHash();
var hash = new HashCode();
hash.Add( Item.Count );
return hash.ToHashCode();
}
}

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@@ -0,0 +1,41 @@
InventoryItem {
width: 100%;
//height: 64px;
background: #2a3d53;
display: flex;
gap: 24px;
align-items: center;
justify-content: flex-start;
border: 1px solid #666;
cursor: pointer;
transition: background 0.2s;
border-radius: 12px;
padding: 12px 24px;
position: relative;
&:hover {
background: #444;
}
img {
width: 32px;
height: 32px;
}
&.name {
font-size: 20px;
}
&.equipped {
border: 2px solid #4caf50;
background: #2e3e2e;
}
.equipped-checkbox {
position: absolute;
top: 6px;
left: 6px;
pointer-events: none;
accent-color: #4caf50;
}
}

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@@ -0,0 +1,39 @@
namespace Sasalka;
public abstract class AmmoUseableBase : UseableBase
{
protected InventoryItem AmmoItem => FindAmmoItem();
private InventoryItem FindAmmoItem()
{
// var ammoDefinition = new InventoryItemDefinition();
return Dedugan.Local.Inventory.Items.FirstOrDefault( i => i.Definition.Name == "Pistol Ammo" );
}
public override bool CanUse()
{
var ammo = AmmoItem;
return base.CanUse() && ammo != null && ammo.Count > 0;
}
public override void Use()
{
if ( !CanUse() )
return;
OnUse();
var ammo = AmmoItem;
if ( ammo != null )
{
ammo.Count--;
Log.Info( $"[AmmoUseableBase] Ammo left: {ammo.Count}" );
if ( ammo.Count <= 0 )
{
Dedugan.Local.Inventory.RemoveItem( ammo );
}
}
}
}

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@@ -0,0 +1,6 @@
namespace Sasalka;
public interface IUseContext
{
public IEnumerable<IUseable> GetUsables();
}

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@@ -0,0 +1,8 @@
namespace Sasalka;
public interface IUseable
{
public void Use();
bool CanUse();
float Cooldown { get; }
}

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@@ -0,0 +1,15 @@
namespace Sasalka;
public static class UseSystem
{
public static void TryUse( IUseContext context )
{
foreach ( var useable in context.GetUsables() )
{
if ( useable.CanUse() )
{
useable.Use();
}
}
}
}

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@@ -0,0 +1,31 @@
using Sandbox;
namespace Sasalka;
public abstract class UseableBase : Component, IUseable
{
[Property] public float Cooldown { get; set; } = 0.5f;
private TimeSince _timeSinceUsed;
protected override void OnStart()
{
_timeSinceUsed = Cooldown;
}
public virtual bool CanUse()
{
return _timeSinceUsed >= Cooldown && !Inventar.IsInventoryOpen;
}
public virtual void Use()
{
if ( !CanUse() )
return;
OnUse();
_timeSinceUsed = 0;
}
protected abstract void OnUse();
}

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@@ -73,6 +73,7 @@ public sealed class NetworkManager : Component, Component.INetworkListener
/// </summary>
public void OnDisconnected( Connection channel )
{
Dedugan.InternalPlayers.Remove( Dedugan.GetByID( channel.Id ) );
}
/// <summary>

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@@ -39,7 +39,7 @@ public sealed partial class Dedugan
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f +
Camera.LocalRotation.Right * -anotherPivot;
if ( AnimationHelper.HoldType == CitizenAnimationHelper.HoldTypes.Pistol )
if ( InAds )
{
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX * 0.5f + CameraPivot.LocalRotation.Up * 8f;
}

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@@ -0,0 +1,206 @@
using Sandbox.Citizen;
using Sandbox.Weapons;
using Sasalka;
public sealed partial class Dedugan : Component
{
[Property, InlineEditor] public Inventar Inventory { get; private set; } = new();
private Dictionary<Inventar.InventorySlot, (GameObject obj, IUseable useable)> _useableCache = new();
[Sync] private bool InAds { get; set; } = false;
private AttachmentSlotResolver _resolver;
void InventoryStart()
{
if ( !Network.IsOwner ) return;
_resolver = new AttachmentSlotResolver( Renderer.GetAttachmentObject );
Inventory.AddItem( new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/Pijama.inv" )
} );
Inventory.AddItem( new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol.inv" )
} );
var ammo = new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol_ammo.inv" )
};
ammo.Count = 30;
ammo.MaxCount = 130;
Inventory.AddItem( ammo );
Inventory.OnEquipped += OnItemEquipped;
Inventory.OnUnEquipped += OnItemUnEquipped;
}
private void OnItemEquipped( InventoryItem item )
{
var go = item.Definition.Prefab.Clone();
AnimationHelper.HoldType = item.Definition.HoldType;
// switch ( item.Definition.Slot )
// {
// case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
// break;
// case Inventar.InventorySlot.RightHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
// break;
// case Inventar.InventorySlot.LeftHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_L" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Left;
// break;
// default:
// go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
// break;
// }
switch ( item.Definition.Slot )
{
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
break;
case Inventar.InventorySlot.RightHand:
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
break;
case Inventar.InventorySlot.LeftHand:
go.Parent = Renderer.GetAttachmentObject( "hold_L" );
break;
default:
go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
break;
}
go.LocalPosition = item.Definition.WeaponDefinition.Position;
go.LocalRotation = item.Definition.WeaponDefinition.Rotation;
go.NetworkSpawn();
var hand = item.Definition.Slot switch
{
Inventar.InventorySlot.LeftHand => CitizenAnimationHelper.Hand.Left,
Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Right,
Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Both,
_ => CitizenAnimationHelper.Hand.Both
};
AnimationHelper.HoldType = item.Definition.HoldType;
AnimationHelper.Handedness = hand;
RpcSetHoldAnimation( item.Definition.HoldType, hand );
InAds = true;
// item.SpawnedObject = go;
}
private void OnItemUnEquipped( InventoryItem item )
{
switch ( item.Definition.Slot )
{
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
case Inventar.InventorySlot.RightHand:
case Inventar.InventorySlot.LeftHand:
var attachmentName = !item.Definition.Slot.HasFlag( Inventar.InventorySlot.RightHand )
? "hold_L"
: "hold_R";
Renderer.GetAttachmentObject( attachmentName ).Children.ForEach( child => child.Destroy() );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes.None, CitizenAnimationHelper.Hand.Both );
break;
default:
Renderer.GetAttachmentObject( "forward_reference_modelspace" ).Children
.ForEach( child => child.Destroy() );
break;
}
// item.SpawnedObject = null;
item.Destroy();
InAds = false;
}
[Rpc.Broadcast]
public void RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes HoldType, CitizenAnimationHelper.Hand hand )
{
AnimationHelper.HoldType = HoldType;
AnimationHelper.Handedness = hand;
}
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
void InventoryUpdate()
{
if ( !Network.IsOwner ) return;
// InAds = Input.Down( "Attack2" );
if ( Input.Pressed( "Attack1" ) )
{
UseSystem.TryUse( this );
Attack();
}
}
public IEnumerable<IUseable>
GetUsables() //Допустим, у джетпака слот Body. Просто дописываешь в GetUsables() Inventar.InventorySlot.Body:
{
foreach ( var slot in new[] { Inventar.InventorySlot.LeftHand, Inventar.InventorySlot.RightHand } )
{
if ( !Inventory.EquippedItems.TryGetValue( slot, out var item ) )
continue;
var holder = _resolver.GetSlotObject( slot );
var heldObject = holder?.Children.FirstOrDefault();
if ( heldObject == null )
continue;
if ( _useableCache.TryGetValue( slot, out var cached ) && cached.obj == heldObject )
{
if ( cached.useable != null )
yield return cached.useable;
}
else
{
var useable = heldObject.Components.Get<IUseable>();
_useableCache[slot] = (heldObject, useable);
if ( useable != null )
yield return useable;
}
}
}
[Rpc.Broadcast]
void Attack()
{
Renderer.Set( "b_attack", true );
}
}
// if ( !Network.IsOwner ) return;
//
// InAds = Input.Down( "Attack2" );
//
// if ( Input.Pressed( "Attack1" ) && _weapon != null )
// {
// _weapon.Attack();
// Attack();
// }
// }
//

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@@ -1,12 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Sandbox;
partial class Dedugan
{
[Property] public List<string> WorkshopItems { get; set; }
[Property] public ClothingContainer CurrentClothing { get; set; }
public static IReadOnlyList<Dedugan> All => InternalPlayers;
public static List<Dedugan> InternalPlayers = new List<Dedugan>();
public List<ClothingContainer.ClothingEntry> Clothings { get; set; }
public static Dedugan Local { get; set; }
private Guid _guid;
@@ -47,4 +52,87 @@ partial class Dedugan
public static Dedugan GetByID( Guid id )
=> InternalPlayers.FirstOrDefault( x => x.ConnectionID == id );
public void OnNetworkSpawn( Connection owner )
{
CurrentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
var allowedCategories = new[]
{
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
Clothing.ClothingCategory.HairSpecial,
};
CurrentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
CurrentClothing.Apply( Renderer );
WearWorkshop( WorkshopItems );
}
CancellationTokenSource _cts;
public async void WearWorkshop( List<string> workshopItems )
{
_cts = new CancellationTokenSource();
var token = _cts.Token;
// var clothing = new ClothingContainer();
// clothing.AddRange( Clothings );
if ( workshopItems != null && workshopItems.Count > 0 )
{
var tasks = workshopItems.Select( x => InstallWorkshopClothing( x, token ) );
foreach ( var task in tasks )
{
var c = await task;
if ( c is null )
continue;
CurrentClothing.Add( c );
}
}
CurrentClothing.Normalize();
CurrentClothing.Apply( Renderer );
Renderer.PostAnimationUpdate();
// foreach ( var clothing in CurrentClothing.Clothing )
// {
// Log.Info( clothing.Clothing.Title );
// }
}
async Task<Clothing> InstallWorkshopClothing( string ident, CancellationToken ct )
{
if ( string.IsNullOrEmpty( ident ) ) return default;
var package = await Package.FetchAsync( ident, false );
if ( package is null ) return default;
if ( package.TypeName != "clothing" ) return default;
if ( ct.IsCancellationRequested ) return default;
var primaryAsset = package.GetMeta<string>( "PrimaryAsset" );
if ( string.IsNullOrWhiteSpace( primaryAsset ) ) return default;
var fs = await package.MountAsync();
if ( fs is null ) return default;
if ( ct.IsCancellationRequested ) return default;
// try to load it
return ResourceLibrary.Get<Clothing>( primaryAsset );
}
}

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@@ -1,51 +0,0 @@
using Sandbox.Citizen;
using Sandbox.Weapons;
public sealed partial class Dedugan
{
[Property] public GameObject Gun { get; set; }
[Sync] private bool InAds { get; set; } = false;
private Weapon _weapon { get; set; }
void WeaponStart()
{
_weapon = Gun.Components.Get<Weapon>(FindMode.EverythingInSelfAndDescendants );
Log.Info( $"_weapon: {_weapon}, Network.IsOwner: {Network.IsOwner}" );
}
[Rpc.Broadcast]
void Attack()
{
Renderer.Set( "b_attack", true );
}
void WeaponUpdate()
{
if ( InAds )
{
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.Pistol;
Gun.Enabled = true;
}
else
{
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
Gun.Enabled = false;
}
if ( !Network.IsOwner ) return;
InAds = Input.Down( "Attack2" );
if ( Input.Pressed( "Attack1" ) && InAds )
{
_weapon.Attack();
Attack();
}
}
}

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@@ -1,17 +1,17 @@
using System;
using Sandbox;
using Sandbox.Citizen;
using Sasalka;
using ShrimpleCharacterController;
public sealed partial class Dedugan : Component
public sealed partial class Dedugan : Component, IUseContext, Component.INetworkSpawn
{
[RequireComponent] public ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; }
[RequireComponent] public CitizenAnimationHelper AnimationHelper { get; set; }
// [Property] public SkinnedModelRenderer Anim {get; set;}
public SkinnedModelRenderer Renderer { get; set; }
[Property] public SkinnedModelRenderer Renderer { get; set; }
[Property] public GameObject Camera { get; set; }
[Property] public GameObject CameraPivot { get; set; }
[Property] public GameObject InventoryUI { get; set; }
[Property] [Range( 1f, 200f, 1f )] public float CamOffsetX { get; set; }
[Property] [Range( 50f, 1200f, 10f )] public float WalkSpeed { get; set; } = 100f;
@@ -38,21 +38,23 @@ public sealed partial class Dedugan : Component
protected override void OnStart()
{
WeaponStart();
InventoryStart();
RagdollController = Components.Get<RagdollController>();
Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
// Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
var cameraComponent = Camera.GetComponent<CameraComponent>();
var listener = Components.Get<AudioListener>(true);
var listener = Components.Get<AudioListener>( true );
cameraComponent.Enabled = false;
InventoryUI.Enabled = false;
listener.Enabled = false;
if ( !Network.IsOwner ) return;
cameraComponent.Enabled = true;
listener.Enabled = true;
InventoryUI.Enabled = true;
if ( Renderer is null )
return;
@@ -62,7 +64,7 @@ public sealed partial class Dedugan : Component
protected override void OnUpdate()
{
UpdateCustomAnimations();
WeaponUpdate();
InventoryUpdate();
if ( Network.IsOwner )
{
EyeAngles += Input.AnalogLook;

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@@ -1,25 +1,34 @@
using System;
namespace Sandbox;
public class PlayerDresser : Component, Component.INetworkSpawn
{
[Property]
public SkinnedModelRenderer BodyRenderer { get; set; }
[Property] public SkinnedModelRenderer BodyRenderer { get; set; }
[Property] public ClothingContainer currentClothing { get; set; }
// public void OnNetworkSpawn( Connection owner )
// {
// Log.Info( $"Hello {owner.Name}" );
// var clothing = new ClothingContainer();
// clothing.Deserialize( owner.GetUserData( "avatar" ) );
// clothing.Apply( BodyRenderer );
// }
public void OnNetworkSpawn( Connection owner )
{
Log.Info( $"Hello {owner.Name}" );
var clothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
clothing.Height = 1;
clothing.Apply( BodyRenderer );
currentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
var allowedCategories = new[]
{
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
Clothing.ClothingCategory.HairSpecial,
};
currentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
currentClothing.Apply( BodyRenderer );
}
}

View File

@@ -2,94 +2,105 @@
@using Sandbox.UI;
@inherits PanelComponent
<root class="@(Visible ? "" : "hidden")">
@* <div class="decoration top-left"></div> *@
@* <div class="decoration top-right"></div> *@
@* <div class="decoration bottom-left"></div> *@
@* <div class="decoration bottom-right"></div> *@
<label class="title">Players</label>
<div class="content">
<div class="header">
<label class="column nick">Player</label>
<label class="column status">Status</label>
<label class="column ping">Ping</label>
</div>
<div class="player-list">
@if (Dedugan.All is not null)
{
foreach (var ded in Dedugan.All)
{
<div class="player" onclick="@(() => OpenProfile(ded.Connection))">
<div class="avatar">
<img src="avatar:@ded.SteamID"/>
</div>
<label class="column nick">@ded.Connection.DisplayName</label>
<label class="column status">@GetPlayerStatus(ded.Connection)</label>
<label class="column ping">@ded.Connection.Ping</label>
</div>
}
}
</div>
</div>
<root class="@( Visible ? "" : "hidden" )">
@* <div class="decoration top-left"></div> *@
@* <div class="decoration top-right"></div> *@
@* <div class="decoration bottom-left"></div> *@
@* <div class="decoration bottom-right"></div> *@
<label class="title">Players</label>
<div class="content">
<div class="header">
<label class="column nick">Player</label>
<label class="column status">Status</label>
<label class="column ping">Ping</label>
</div>
<div class="player-list">
@if ( Dedugan.All is not null )
{
foreach ( var ded in Dedugan.All )
{
<div class="player" onclick="@( () => OpenProfile( ded.Connection ) )">
<div class="avatar">
<img src="avatar:@ded.SteamID"/>
</div>
<label class="column nick">@ded.Connection.DisplayName</label>
<label class="column status">@GetPlayerStatus( ded.Connection )</label>
<label class="column ping">@ded.Connection.Ping</label>
</div>
}
}
</div>
</div>
</root>
@code
{
public static bool Visible => Input.Down("Score");
private NetworkManager _networkManager;
private NetworkManager NetworkManager
{
get
{
if (_networkManager == null || !_networkManager.IsValid)
{
_networkManager = Scene.Directory.FindByName("Network Manager")
.FirstOrDefault()?
.GetComponent<NetworkManager>();
}
return _networkManager;
}
}
public static bool Visible = false;
private NetworkManager _networkManager;
protected override void OnEnabled()
{
// Кэшируем NetworkManager при включении компонента
_networkManager = Scene.Directory.FindByName("Network Manager")
.FirstOrDefault()?
.GetComponent<NetworkManager>();
}
private NetworkManager NetworkManager
{
get
{
if ( _networkManager == null || !_networkManager.IsValid )
{
_networkManager = Scene.Directory.FindByName( "Network Manager" )
.FirstOrDefault()?
.GetComponent<NetworkManager>();
}
private string GetPlayerStatus(Connection conn)
{
var playerObj = Dedugan.GetByID( conn.Id ).GameObject;
return playerObj?.IsValid == true ? "In Game" : "Connecting";
}
return _networkManager;
}
}
private void OpenProfile(Connection connection)
{
Log.Info($"Opening profile: {connection.SteamId}");
Game.Overlay.ShowPlayer(connection.SteamId);
}
protected override int BuildHash()
{
if (!Visible || Dedugan.All == null)
return -1;
var hash = new System.HashCode();
hash.Add(Visible);
foreach (var ded in Dedugan.All)
{
hash.Add(ded.Id);
hash.Add(ded.Connection.Ping);
hash.Add(ded.Name);
}
return hash.ToHashCode();
}
protected override void OnUpdate()
{
if ( Input.Pressed( "Score" ) )
{
Visible = !Visible;
}
}
protected override void OnEnabled()
{
// Кэшируем NetworkManager при включении компонента
_networkManager = Scene.Directory.FindByName( "Network Manager" )
.FirstOrDefault()?
.GetComponent<NetworkManager>();
}
private string GetPlayerStatus( Connection conn )
{
var playerObj = Dedugan.GetByID( conn.Id ).GameObject;
return playerObj?.IsValid == true ? "In Game" : "Connecting";
}
private void OpenProfile( Connection connection )
{
Log.Info( $"Opening profile: {connection.SteamId}" );
Game.Overlay.ShowPlayer( connection.SteamId );
}
protected override int BuildHash()
{
base.BuildHash();
if ( !Visible || Dedugan.All == null )
return -1;
var hash = new System.HashCode();
hash.Add( Visible );
foreach ( var ded in Dedugan.All )
{
hash.Add( ded.Id );
hash.Add( ded.Connection.Ping );
hash.Add( ded.Name );
}
return hash.ToHashCode();
}
}

View File

@@ -1,191 +1,191 @@
Scoreboard {
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
border: 3px solid #2a3d54;
border-radius: 16px;
//box-shadow:
// 0 0 15px rgba(0, 150, 255, 0.2),
// inset 0 0 10px rgba(0, 100, 200, 0.1);
font-family: 'Orbitron', 'Poppins', sans-serif;
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
border: 3px solid #2a3d54;
border-radius: 14px;
//box-shadow:
// 0 0 15px rgba(0, 150, 255, 0.2),
// inset 0 0 10px rgba(0, 100, 200, 0.1);
font-family: 'Orbitron', 'Poppins', sans-serif;
position: absolute;
width: 30%;
height: 96vh;
top: 20px;
left: 20px;
padding: 30px;
display: flex;
flex-direction: column;
gap: 20px;
transition: all 0.2s ease;
z-index: 100;
overflow: hidden;
&.hidden {
opacity: 0;
}
.decoration {
position: absolute;
width: 60%;
height: 70vh;
top: 15vh;
left: 20%;
padding: 30px;
width: 60px;
height: 60px;
border: 2px solid rgba(0, 180, 255, 0.25);
opacity: 0.8;
box-shadow: 0 0 8px rgba(100, 200, 255, 0.1);
&.top-left {
top: 10px;
left: 10px;
border-right: none;
border-bottom: none;
border-radius: 12px 0 0 0;
}
&.top-right {
top: 10px;
right: 10px;
border-left: none;
border-bottom: none;
border-radius: 0 12px 0 0;
}
&.bottom-left {
bottom: 10px;
left: 10px;
border-right: none;
border-top: none;
border-radius: 0 0 0 12px;
}
&.bottom-right {
bottom: 10px;
right: 10px;
border-left: none;
border-top: none;
border-radius: 0 0 12px 0;
}
}
.title {
font-size: 24px;
color: #a0e0ff;
text-align: center;
//text-shadow:
// 0 0 10px rgba(100, 200, 255, 0.7),
// 0 0 20px rgba(80, 180, 255, 0.4);
letter-spacing: 4px;
margin-bottom: 15px;
font-weight: 600;
text-transform: uppercase;
}
.content {
display: flex;
flex-direction: column;
gap: 20px;
transition: all 0.2s ease;
z-index: 100;
background-color: rgba(10, 25, 40, 0.6);
border-radius: 12px;
border: 1px solid #253a50;
overflow: hidden;
flex-grow: 1;
//box-shadow: inset 0 0 20px rgba(0, 30, 60, 0.5);
&.hidden {
opacity: 0;
}
.header {
display: flex;
padding: 15px 20px 15px 85px;
background: linear-gradient(90deg, #0f2a42 0%, #0a1d30 100%);
border-bottom: 2px solid #1e3a5c;
text-shadow: 0 0 5px rgba(100, 200, 255, 0.5);
.decoration {
position: absolute;
width: 60px;
height: 60px;
border: 2px solid rgba(0, 180, 255, 0.25);
opacity: 0.8;
box-shadow: 0 0 8px rgba(100, 200, 255, 0.1);
&.top-left {
top: 10px;
left: 10px;
border-right: none;
border-bottom: none;
border-radius: 12px 0 0 0;
}
&.top-right {
top: 10px;
right: 10px;
border-left: none;
border-bottom: none;
border-radius: 0 12px 0 0;
}
&.bottom-left {
bottom: 10px;
left: 10px;
border-right: none;
border-top: none;
border-radius: 0 0 0 12px;
}
&.bottom-right {
bottom: 10px;
right: 10px;
border-left: none;
border-top: none;
border-radius: 0 0 12px 0;
}
}
.title {
font-size: 42px;
color: #a0e0ff;
text-align: center;
//text-shadow:
// 0 0 10px rgba(100, 200, 255, 0.7),
// 0 0 20px rgba(80, 180, 255, 0.4);
letter-spacing: 4px;
margin-bottom: 15px;
.column {
font-size: 18px;
color: #6eb4ff;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 1px;
&.nick {
flex: 1;
text-align: left;
}
&.status {
flex: 1;
text-align: left;
}
&.ping {
flex: 1;
text-align: right;
padding-right: 20px;
}
}
}
.content {
.player-list {
pointer-events: all;
flex-grow: 1;
height: 100%;
flex-direction: column;
overflow-x: hidden;
overflow-y: scroll;
.player {
flex-shrink: 0;
display: flex;
flex-direction: column;
background-color: rgba(10, 25, 40, 0.6);
border-radius: 12px;
border: 1px solid #253a50;
overflow: hidden;
flex-grow: 1;
//box-shadow: inset 0 0 20px rgba(0, 30, 60, 0.5);
align-items: center;
padding: 16px 0 16px 24px;
transition: all 0.2s ease;
width: 100%;
//background: rgba(15, 30, 50, 0.4);
border-bottom: 1px solid rgba(40, 80, 120, 0.2);
cursor: pointer;
.header {
display: flex;
padding: 15px 20px 15px 85px;
background: linear-gradient(90deg, #0f2a42 0%, #0a1d30 100%);
border-bottom: 2px solid #1e3a5c;
text-shadow: 0 0 5px rgba(100, 200, 255, 0.5);
.column {
font-size: 18px;
color: #6eb4ff;
font-weight: 600;
letter-spacing: 1px;
&.nick {
flex: 3;
text-align: left;
}
&.status {
flex: 1;
text-align: center;
}
&.ping {
flex: 1;
text-align: right;
padding-right: 20px;
}
}
&:hover {
//background: rgba(25, 60, 90, 0.4);
box-shadow: 0 0 15px rgba(0, 150, 255, 0.1);
}
.player-list {
pointer-events: all;
flex-grow: 1;
.avatar {
width: 45px;
height: 45px;
border-radius: 4px;
overflow: hidden;
margin-right: 20px;
border: 2px solid #2a4a6b;
box-shadow: 0 0 8px rgba(100, 180, 255, 0.2);
background: #0c1a2a;
img {
width: 100%;
height: 100%;
flex-direction: column;
overflow-x: hidden;
overflow-y: scroll;
.player {
flex-shrink: 0;
display: flex;
align-items: center;
padding: 15px 25px;
transition: all 0.2s ease;
width: 100%;
//background: rgba(15, 30, 50, 0.4);
border-bottom: 1px solid rgba(40, 80, 120, 0.2);
cursor: pointer;
&:hover {
//background: rgba(25, 60, 90, 0.4);
box-shadow: 0 0 15px rgba(0, 150, 255, 0.1);
}
.avatar {
width: 45px;
height: 45px;
border-radius: 4px;
overflow: hidden;
margin-right: 20px;
border: 2px solid #2a4a6b;
box-shadow: 0 0 8px rgba(100, 180, 255, 0.2);
background: #0c1a2a;
img {
width: 100%;
height: 100%;
object-fit: cover;
}
}
.column {
font-size: 17px;
color: #c0e8ff;
text-shadow: 0 0 5px rgba(100, 180, 255, 0.3);
&.nick {
flex: 3;
text-align: left;
font-weight: 500;
letter-spacing: 0.5px;
}
&.status {
flex: 1;
text-align: center;
color: #6ecbff;
}
&.ping {
flex: 1;
text-align: right;
padding-right: 20px;
font-family: 'Courier New', monospace;
color: #88d6ff;
}
}
}
object-fit: cover;
}
}
.column {
font-size: 17px;
color: #c0e8ff;
text-shadow: 0 0 5px rgba(100, 180, 255, 0.3);
&.nick {
flex: 3;
text-align: left;
font-weight: 500;
letter-spacing: 0.5px;
}
&.status {
flex: 1;
text-align: center;
color: #6ecbff;
}
&.ping {
flex: 1;
text-align: right;
padding-right: 20px;
font-family: 'Courier New', monospace;
color: #88d6ff;
}
}
}
}
}
}

View File

@@ -1,23 +1,20 @@
using System.Threading.Tasks;
using Sasalka;
namespace Sandbox.Weapons;
public sealed class Weapon : Component
public sealed class Weapon : AmmoUseableBase
{
[Property] public SkinnedModelRenderer GunRenderer { get; private set; }
[Property] public GameObject BulletOut { get; private set; }
[Property] public GameObject MuzzleLight { get; private set; }
[Property] public GameObject particlePrefab { get; set; }
[Property] public GameObject bloodParticle { get; set; }
[Property] public DecalDefinition ImpactDecal { get; set; }
[Property] public SoundEvent ImpactSound { get; set; }
private SoundPointComponent _sound;
protected override void OnStart()
{
base.OnStart();
_sound = GameObject.GetComponent<SoundPointComponent>( true );
}
@@ -36,32 +33,30 @@ public sealed class Weapon : Component
.UseHitboxes()
.Run();
Log.Info( Dedugan.Local.GameObject );
if (tr.Hit && tr.Hitbox != null)
if ( tr.Hit && tr.Hitbox != null )
{
var components = tr.GameObject.Components;
var boneIndex = tr.Hitbox.Bone.Index;
// Log.Info($"{tr.GameObject.Name} attacked");
var dedugan = components.Get<Dedugan>();
var enemy = components.Get<Enemy>();
if (dedugan.IsValid() || enemy.IsValid())
if ( dedugan.IsValid() || enemy.IsValid() )
{
CreateHitEffects(tr.EndPosition, tr.Normal, true);
CreateHitEffects( tr.EndPosition, tr.Normal, true );
}
if (dedugan.IsValid())
if ( dedugan.IsValid() )
{
dedugan.ReportHit(dir, boneIndex);
dedugan.ReportHit( dir, boneIndex );
}
if (enemy.IsValid())
if ( enemy.IsValid() )
{
enemy.ReportHit(dir, boneIndex);
Log.Info(boneIndex);
enemy.ReportHit( dir, boneIndex );
Log.Info( boneIndex );
}
}
else if ( tr.Hitbox == null )
@@ -100,4 +95,9 @@ public sealed class Weapon : Component
await GameTask.DelaySeconds( 0.05f );
MuzzleLight.Enabled = false;
}
protected override void OnUse()
{
Attack();
}
}