This commit is contained in:
Oscar
2025-06-10 02:09:21 +03:00
parent 38754d2b59
commit 6e784491fd
34 changed files with 1429 additions and 574 deletions

View File

@@ -39,7 +39,7 @@ public sealed partial class Dedugan
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f +
Camera.LocalRotation.Right * -anotherPivot;
if ( AnimationHelper.HoldType == CitizenAnimationHelper.HoldTypes.Pistol )
if ( InAds )
{
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX * 0.5f + CameraPivot.LocalRotation.Up * 8f;
}

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@@ -0,0 +1,206 @@
using Sandbox.Citizen;
using Sandbox.Weapons;
using Sasalka;
public sealed partial class Dedugan : Component
{
[Property, InlineEditor] public Inventar Inventory { get; private set; } = new();
private Dictionary<Inventar.InventorySlot, (GameObject obj, IUseable useable)> _useableCache = new();
[Sync] private bool InAds { get; set; } = false;
private AttachmentSlotResolver _resolver;
void InventoryStart()
{
if ( !Network.IsOwner ) return;
_resolver = new AttachmentSlotResolver( Renderer.GetAttachmentObject );
Inventory.AddItem( new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/Pijama.inv" )
} );
Inventory.AddItem( new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol.inv" )
} );
var ammo = new InventoryItem
{
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol_ammo.inv" )
};
ammo.Count = 30;
ammo.MaxCount = 130;
Inventory.AddItem( ammo );
Inventory.OnEquipped += OnItemEquipped;
Inventory.OnUnEquipped += OnItemUnEquipped;
}
private void OnItemEquipped( InventoryItem item )
{
var go = item.Definition.Prefab.Clone();
AnimationHelper.HoldType = item.Definition.HoldType;
// switch ( item.Definition.Slot )
// {
// case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
// break;
// case Inventar.InventorySlot.RightHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
// break;
// case Inventar.InventorySlot.LeftHand:
// go.Parent = Renderer.GetAttachmentObject( "hold_L" );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Left;
// break;
// default:
// go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
// break;
// }
switch ( item.Definition.Slot )
{
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
break;
case Inventar.InventorySlot.RightHand:
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
break;
case Inventar.InventorySlot.LeftHand:
go.Parent = Renderer.GetAttachmentObject( "hold_L" );
break;
default:
go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
break;
}
go.LocalPosition = item.Definition.WeaponDefinition.Position;
go.LocalRotation = item.Definition.WeaponDefinition.Rotation;
go.NetworkSpawn();
var hand = item.Definition.Slot switch
{
Inventar.InventorySlot.LeftHand => CitizenAnimationHelper.Hand.Left,
Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Right,
Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Both,
_ => CitizenAnimationHelper.Hand.Both
};
AnimationHelper.HoldType = item.Definition.HoldType;
AnimationHelper.Handedness = hand;
RpcSetHoldAnimation( item.Definition.HoldType, hand );
InAds = true;
// item.SpawnedObject = go;
}
private void OnItemUnEquipped( InventoryItem item )
{
switch ( item.Definition.Slot )
{
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
case Inventar.InventorySlot.RightHand:
case Inventar.InventorySlot.LeftHand:
var attachmentName = !item.Definition.Slot.HasFlag( Inventar.InventorySlot.RightHand )
? "hold_L"
: "hold_R";
Renderer.GetAttachmentObject( attachmentName ).Children.ForEach( child => child.Destroy() );
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes.None, CitizenAnimationHelper.Hand.Both );
break;
default:
Renderer.GetAttachmentObject( "forward_reference_modelspace" ).Children
.ForEach( child => child.Destroy() );
break;
}
// item.SpawnedObject = null;
item.Destroy();
InAds = false;
}
[Rpc.Broadcast]
public void RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes HoldType, CitizenAnimationHelper.Hand hand )
{
AnimationHelper.HoldType = HoldType;
AnimationHelper.Handedness = hand;
}
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
void InventoryUpdate()
{
if ( !Network.IsOwner ) return;
// InAds = Input.Down( "Attack2" );
if ( Input.Pressed( "Attack1" ) )
{
UseSystem.TryUse( this );
Attack();
}
}
public IEnumerable<IUseable>
GetUsables() //Допустим, у джетпака слот Body. Просто дописываешь в GetUsables() Inventar.InventorySlot.Body:
{
foreach ( var slot in new[] { Inventar.InventorySlot.LeftHand, Inventar.InventorySlot.RightHand } )
{
if ( !Inventory.EquippedItems.TryGetValue( slot, out var item ) )
continue;
var holder = _resolver.GetSlotObject( slot );
var heldObject = holder?.Children.FirstOrDefault();
if ( heldObject == null )
continue;
if ( _useableCache.TryGetValue( slot, out var cached ) && cached.obj == heldObject )
{
if ( cached.useable != null )
yield return cached.useable;
}
else
{
var useable = heldObject.Components.Get<IUseable>();
_useableCache[slot] = (heldObject, useable);
if ( useable != null )
yield return useable;
}
}
}
[Rpc.Broadcast]
void Attack()
{
Renderer.Set( "b_attack", true );
}
}
// if ( !Network.IsOwner ) return;
//
// InAds = Input.Down( "Attack2" );
//
// if ( Input.Pressed( "Attack1" ) && _weapon != null )
// {
// _weapon.Attack();
// Attack();
// }
// }
//

View File

@@ -1,12 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Sandbox;
partial class Dedugan
{
[Property] public List<string> WorkshopItems { get; set; }
[Property] public ClothingContainer CurrentClothing { get; set; }
public static IReadOnlyList<Dedugan> All => InternalPlayers;
public static List<Dedugan> InternalPlayers = new List<Dedugan>();
public List<ClothingContainer.ClothingEntry> Clothings { get; set; }
public static Dedugan Local { get; set; }
private Guid _guid;
@@ -47,4 +52,87 @@ partial class Dedugan
public static Dedugan GetByID( Guid id )
=> InternalPlayers.FirstOrDefault( x => x.ConnectionID == id );
public void OnNetworkSpawn( Connection owner )
{
CurrentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
var allowedCategories = new[]
{
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
Clothing.ClothingCategory.HairSpecial,
};
CurrentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
CurrentClothing.Apply( Renderer );
WearWorkshop( WorkshopItems );
}
CancellationTokenSource _cts;
public async void WearWorkshop( List<string> workshopItems )
{
_cts = new CancellationTokenSource();
var token = _cts.Token;
// var clothing = new ClothingContainer();
// clothing.AddRange( Clothings );
if ( workshopItems != null && workshopItems.Count > 0 )
{
var tasks = workshopItems.Select( x => InstallWorkshopClothing( x, token ) );
foreach ( var task in tasks )
{
var c = await task;
if ( c is null )
continue;
CurrentClothing.Add( c );
}
}
CurrentClothing.Normalize();
CurrentClothing.Apply( Renderer );
Renderer.PostAnimationUpdate();
// foreach ( var clothing in CurrentClothing.Clothing )
// {
// Log.Info( clothing.Clothing.Title );
// }
}
async Task<Clothing> InstallWorkshopClothing( string ident, CancellationToken ct )
{
if ( string.IsNullOrEmpty( ident ) ) return default;
var package = await Package.FetchAsync( ident, false );
if ( package is null ) return default;
if ( package.TypeName != "clothing" ) return default;
if ( ct.IsCancellationRequested ) return default;
var primaryAsset = package.GetMeta<string>( "PrimaryAsset" );
if ( string.IsNullOrWhiteSpace( primaryAsset ) ) return default;
var fs = await package.MountAsync();
if ( fs is null ) return default;
if ( ct.IsCancellationRequested ) return default;
// try to load it
return ResourceLibrary.Get<Clothing>( primaryAsset );
}
}

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@@ -1,51 +0,0 @@
using Sandbox.Citizen;
using Sandbox.Weapons;
public sealed partial class Dedugan
{
[Property] public GameObject Gun { get; set; }
[Sync] private bool InAds { get; set; } = false;
private Weapon _weapon { get; set; }
void WeaponStart()
{
_weapon = Gun.Components.Get<Weapon>(FindMode.EverythingInSelfAndDescendants );
Log.Info( $"_weapon: {_weapon}, Network.IsOwner: {Network.IsOwner}" );
}
[Rpc.Broadcast]
void Attack()
{
Renderer.Set( "b_attack", true );
}
void WeaponUpdate()
{
if ( InAds )
{
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.Pistol;
Gun.Enabled = true;
}
else
{
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
Gun.Enabled = false;
}
if ( !Network.IsOwner ) return;
InAds = Input.Down( "Attack2" );
if ( Input.Pressed( "Attack1" ) && InAds )
{
_weapon.Attack();
Attack();
}
}
}

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@@ -1,17 +1,17 @@
using System;
using Sandbox;
using Sandbox.Citizen;
using Sasalka;
using ShrimpleCharacterController;
public sealed partial class Dedugan : Component
public sealed partial class Dedugan : Component, IUseContext, Component.INetworkSpawn
{
[RequireComponent] public ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; }
[RequireComponent] public CitizenAnimationHelper AnimationHelper { get; set; }
// [Property] public SkinnedModelRenderer Anim {get; set;}
public SkinnedModelRenderer Renderer { get; set; }
[Property] public SkinnedModelRenderer Renderer { get; set; }
[Property] public GameObject Camera { get; set; }
[Property] public GameObject CameraPivot { get; set; }
[Property] public GameObject InventoryUI { get; set; }
[Property] [Range( 1f, 200f, 1f )] public float CamOffsetX { get; set; }
[Property] [Range( 50f, 1200f, 10f )] public float WalkSpeed { get; set; } = 100f;
@@ -38,21 +38,23 @@ public sealed partial class Dedugan : Component
protected override void OnStart()
{
WeaponStart();
InventoryStart();
RagdollController = Components.Get<RagdollController>();
Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
// Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
var cameraComponent = Camera.GetComponent<CameraComponent>();
var listener = Components.Get<AudioListener>(true);
var listener = Components.Get<AudioListener>( true );
cameraComponent.Enabled = false;
InventoryUI.Enabled = false;
listener.Enabled = false;
if ( !Network.IsOwner ) return;
cameraComponent.Enabled = true;
listener.Enabled = true;
InventoryUI.Enabled = true;
if ( Renderer is null )
return;
@@ -62,7 +64,7 @@ public sealed partial class Dedugan : Component
protected override void OnUpdate()
{
UpdateCustomAnimations();
WeaponUpdate();
InventoryUpdate();
if ( Network.IsOwner )
{
EyeAngles += Input.AnalogLook;

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@@ -1,25 +1,34 @@
using System;
namespace Sandbox;
public class PlayerDresser : Component, Component.INetworkSpawn
{
[Property]
public SkinnedModelRenderer BodyRenderer { get; set; }
[Property] public SkinnedModelRenderer BodyRenderer { get; set; }
[Property] public ClothingContainer currentClothing { get; set; }
// public void OnNetworkSpawn( Connection owner )
// {
// Log.Info( $"Hello {owner.Name}" );
// var clothing = new ClothingContainer();
// clothing.Deserialize( owner.GetUserData( "avatar" ) );
// clothing.Apply( BodyRenderer );
// }
public void OnNetworkSpawn( Connection owner )
{
Log.Info( $"Hello {owner.Name}" );
var clothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
clothing.Height = 1;
clothing.Apply( BodyRenderer );
currentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
var allowedCategories = new[]
{
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
Clothing.ClothingCategory.HairSpecial,
};
currentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
currentClothing.Apply( BodyRenderer );
}
}