upd
This commit is contained in:
parent
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16
Assets/Items/Pijama.inv
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16
Assets/Items/Pijama.inv
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{
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"Slot": "Body",
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||||||
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"HoldType": "None",
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||||||
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"ImageTexture": null,
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"ImageUrl": "https://cdn.sbox.game/asset/pukes.pyjamatop/thumb.png.9405387bc9d8e406",
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"ClothUrl": "pukes/pyjamatop",
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"Name": "Pijama",
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"Description": "Test clothing",
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"Prefab": null,
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"WeaponDefinition": {
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"Position": "0,0,0",
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"Rotation": "0,0,0,0"
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},
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"__references": [],
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"__version": 0
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}
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47
Assets/Items/pistol.inv
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Assets/Items/pistol.inv
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{
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"Slot": "RightHand",
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"HoldType": "Pistol",
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"ImageTexture": {
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"$compiler": "texture",
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"$source": "imagefile",
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"data": {
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"FilePath": "textures/box_box_parallax_example_texture.png",
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"MaxSize": 4096,
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"ConvertHeightToNormals": false,
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"NormalScale": 1,
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"Rotate": 0,
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"FlipVertical": false,
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"FlipHorizontal": false,
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"Padding": {
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"Size": "0,0",
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"EdgeSize": "0,0"
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},
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"Sharpen": 0,
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"InvertColor": false,
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"Blur": 0,
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"Brightness": 1,
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"Contrast": 1,
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"Saturation": 1,
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"Hue": 0,
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"Colorize": false,
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"TargetColor": "0,1,0,1",
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"CacheToDisk": true
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},
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"compiled": "textures/generated/imagefile/40617d16d6d5e270.vtex"
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},
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"ImageUrl": "https://files.koptilnya.xyz/?r=/download&path=L9Ch0L3QuNC80L7QuiDRjdC60YDQsNC90LAgMjAyNC0wNC0wNSAwMjA3MTIucG5n",
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"Name": "Пистун",
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"Description": "Стреляй-убивао",
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"Count": 1,
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"MaxCount": 1,
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"Prefab": {
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"_type": "gameobject",
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"prefab": "prefabs/weapon/pistol_1.prefab"
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},
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"WeaponDefinition": {
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"Position": "-1.108,0.38,-2.367",
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"Rotation": "0.002790701,0.01173679,0.006057173,0.9999089"
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},
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"__references": [],
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"__version": 0
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}
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45
Assets/Items/pistol_ammo.inv
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Assets/Items/pistol_ammo.inv
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{
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"Slot": "Body",
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"HoldType": "None",
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"ImageTexture": {
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"$compiler": "texture",
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"$source": "imagefile",
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"data": {
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"FilePath": "textures/pistol/fabric080_1k-png_color.png",
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"MaxSize": 4096,
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"ConvertHeightToNormals": false,
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"NormalScale": 1,
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"Rotate": 0,
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"FlipVertical": false,
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"FlipHorizontal": false,
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"Padding": {
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"Size": "0,0",
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"EdgeSize": "0,0"
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},
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"Sharpen": 0,
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"InvertColor": false,
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"Blur": 0,
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"Brightness": 1,
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"Contrast": 1,
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"Saturation": 1,
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"Hue": 0,
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"Colorize": false,
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"TargetColor": "0,1,0,1",
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"CacheToDisk": true
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},
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"compiled": "textures/generated/imagefile/99bb31e0375ff700.vtex"
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},
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"ImageUrl": null,
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"Name": "Pistol Ammo",
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"Description": "ammo для пистолетоу",
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"Prefab": {
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"_type": "gameobject",
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"prefab": "prefabs/weapon/ammobox.prefab"
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},
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"WeaponDefinition": {
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"Position": "0,0,0",
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"Rotation": "0,0,0,0"
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},
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"__references": [],
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"__version": 0
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}
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21
Assets/pistol.inv.meta
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21
Assets/pistol.inv.meta
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{
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"publish": {
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"Enabled": false,
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"ProjectConfig": {
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"Title": "Pistol",
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"Type": "inv",
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"Org": "local",
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"Ident": "pistol",
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"Schema": 0,
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"IncludeSourceFiles": true,
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"Resources": null,
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"PackageReferences": null,
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"EditorReferences": null,
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"Mounts": null,
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"IsStandaloneOnly": false,
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"Metadata": {
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"SingleAssetSource": "pistol.inv"
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}
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}
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}
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}
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@ -14,23 +14,6 @@
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"NetworkOrphaned": 0,
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"NetworkOrphaned": 0,
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"OwnerTransfer": 1,
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"OwnerTransfer": 1,
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"Components": [
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"Components": [
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{
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"__type": "Sandbox.PlayerDresser",
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"__guid": "f6cb17cb-229f-491d-9606-168d8e0e071a",
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"__enabled": true,
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"BodyRenderer": {
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"_type": "component",
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"component_id": "559de9a6-0eab-4676-99e4-9e6c3cdc2a95",
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"go": "4ee14eb8-86a4-4742-8298-7492b7deccea",
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"component_type": "SkinnedModelRenderer"
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},
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"OnComponentDestroy": null,
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"OnComponentDisabled": null,
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"OnComponentEnabled": null,
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"OnComponentFixedUpdate": null,
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"OnComponentStart": null,
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"OnComponentUpdate": null
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},
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{
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{
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"__type": "Sandbox.Citizen.CitizenAnimationHelper",
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"__type": "Sandbox.Citizen.CitizenAnimationHelper",
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"__guid": "6d063f1b-f607-4ef8-bfec-90830c6bf256",
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"__guid": "6d063f1b-f607-4ef8-bfec-90830c6bf256",
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@ -126,12 +109,23 @@
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"go": "0802fa96-3b6e-49e1-a830-a4f57e1b0e2a"
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"go": "0802fa96-3b6e-49e1-a830-a4f57e1b0e2a"
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},
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},
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"CamOffsetX": 72,
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"CamOffsetX": 72,
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"DuckSpeed": 100,
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"CurrentClothing": {
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"Gun": {
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"DisplayName": null,
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"_type": "gameobject",
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"Height": 0.5,
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"go": "dec3b7f3-79ae-4bb4-b868-8de9d0306ebb"
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"Age": 0.5,
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"Tint": 0.5,
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"PrefersHuman": false
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},
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},
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"DuckSpeed": 100,
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"InteractDistance": 350,
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"InteractDistance": 350,
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"Inventory": {
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"Items": [],
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"EquippedItems": {}
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},
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"InventoryUI": {
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"_type": "gameobject",
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"go": "f421a41f-0db1-40fe-8694-8fc5109ed8ed"
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},
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"JumpStrength": 350,
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"JumpStrength": 350,
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"OnComponentDestroy": null,
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"OnComponentDestroy": null,
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"OnComponentDisabled": null,
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"OnComponentDisabled": null,
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@ -139,8 +133,17 @@
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"OnComponentFixedUpdate": null,
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"OnComponentFixedUpdate": null,
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"OnComponentStart": null,
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"OnComponentStart": null,
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"OnComponentUpdate": null,
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"OnComponentUpdate": null,
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"Renderer": {
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"_type": "component",
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"component_id": "559de9a6-0eab-4676-99e4-9e6c3cdc2a95",
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"go": "4ee14eb8-86a4-4742-8298-7492b7deccea",
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"component_type": "SkinnedModelRenderer"
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},
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"RunSpeed": 350,
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"RunSpeed": 350,
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"WalkSpeed": 200
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"WalkSpeed": 200,
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"WorkshopItems": [
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"pukes/pyjamatop"
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]
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},
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},
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{
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{
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"__type": "Sandbox.AudioListener",
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"__type": "Sandbox.AudioListener",
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@ -276,7 +279,7 @@
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"BoneMergeTarget": null,
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"BoneMergeTarget": null,
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"CreateAttachments": true,
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"CreateAttachments": true,
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"CreateBoneObjects": false,
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"CreateBoneObjects": false,
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"MaterialGroup": null,
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"MaterialGroup": "default",
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"MaterialOverride": null,
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"MaterialOverride": null,
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"Model": "models/my_citizen/my_citizen.vmdl",
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"Model": "models/my_citizen/my_citizen.vmdl",
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"Morphs": {},
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"Morphs": {},
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@ -288,10 +291,7 @@
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"OnComponentUpdate": null,
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"OnComponentUpdate": null,
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"Parameters": {
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"Parameters": {
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"bools": {},
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"bools": {},
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"ints": {
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"ints": {},
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"holdtype_handedness": 1,
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"holdtype": 1
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},
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"floats": {},
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"floats": {},
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"vectors": {},
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"vectors": {},
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"rotations": {}
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"rotations": {}
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@ -1979,8 +1979,8 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "aim_matrix_01",
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"Name": "aim_matrix_01",
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"Position": "6.521095,0.7812442,11.81102",
|
"Position": "5.864844,0.005568608,11.81102",
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"Rotation": "0.000008474321,-0.01491692,0.0004032233,0.9998887",
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"Rotation": "-0.0001240181,-0.01503032,-0.008244861,0.999853",
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"Scale": "1,1,1",
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"Scale": "1,1,1",
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"Tags": "",
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"Tags": "",
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"Enabled": true,
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"Enabled": true,
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@ -1996,8 +1996,8 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "aim_matrix_02a",
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"Name": "aim_matrix_02a",
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"Position": "6.521095,0.7812442,9.842515",
|
"Position": "5.864844,0.005568608,9.842515",
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"Rotation": "-0.00000000000000000000001630708,0.0000000000000002001841,-0.0000005326291,1",
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"Rotation": "-0.00000000000000000000001185265,0.0000000000000001455021,-0.0000003871369,1",
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"Scale": "1,1,1",
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"Scale": "1,1,1",
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"Tags": "",
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"Tags": "",
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"Enabled": true,
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"Enabled": true,
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@ -2013,8 +2013,8 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "aim_matrix_02b",
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"Name": "aim_matrix_02b",
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"Position": "10.4581,0.7812396,9.842514",
|
"Position": "9.801846,0.005565077,9.842513",
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"Rotation": "-0.00000000000000000000001630724,0.0000000000000002001838,-0.0000005326291,1",
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"Rotation": "-0.00000000000000000000001185278,0.0000000000000001455018,-0.0000003871369,1",
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"Scale": "1,1,1",
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"Scale": "1,1,1",
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"Tags": "",
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"Tags": "",
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"Enabled": true,
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"Enabled": true,
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@ -2030,9 +2030,9 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "ankle_R",
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"Name": "ankle_R",
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"Position": "9.750278,-4.98767,3.805855",
|
"Position": "0.4100251,-4.377188,3.807455",
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"Rotation": "0.6955599,0.1290264,-0.4102752,0.5755199",
|
"Rotation": "0.6728532,0.2185255,-0.3316621,0.6241117",
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"Scale": "1.000001,1.000001,1.000001",
|
"Scale": "1.000002,1.000002,1.000002",
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"Tags": "",
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"Tags": "",
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"Enabled": true,
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"Enabled": true,
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"NetworkMode": 2,
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"NetworkMode": 2,
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@ -2047,9 +2047,9 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "ankle_L",
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"Name": "ankle_L",
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"Position": "-8.846665,5.432388,3.808193",
|
"Position": "0.4083929,4.427738,3.805784",
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"Rotation": "0.6385094,0.3045362,-0.2475574,0.6620263",
|
"Rotation": "0.6245901,0.3321031,-0.2183217,0.6722577",
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"Scale": "1.000002,1.000002,1.000002",
|
"Scale": "1.000003,1.000003,1.000003",
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"Tags": "",
|
"Tags": "",
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"Enabled": true,
|
"Enabled": true,
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"NetworkMode": 2,
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"NetworkMode": 2,
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@ -2064,9 +2064,9 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "arm_lower_R",
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"Name": "arm_lower_R",
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"Position": "15.81711,-4.641375,49.2971",
|
"Position": "-2.777774,-8.907755,40.58329",
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"Rotation": "0.3864554,-0.09203731,0.1329395,0.9080245",
|
"Rotation": "0.5056845,0.3672242,-0.5358468,0.5677128",
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||||||
"Scale": "1.000006,1.000006,1.000006",
|
"Scale": "1.000005,1.000005,1.000005",
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||||||
"Tags": "",
|
"Tags": "",
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"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
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@ -2081,8 +2081,8 @@
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"__version": 1,
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"__version": 1,
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||||||
"Flags": 8,
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"Flags": 8,
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||||||
"Name": "arm_lower_L",
|
"Name": "arm_lower_L",
|
||||||
"Position": "-11.06713,5.844989,40.25357",
|
"Position": "-2.554454,9.938415,41.12941",
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||||||
"Rotation": "0.4718966,0.686001,-0.1886521,0.520698",
|
"Rotation": "0.5901422,0.539196,-0.3564052,0.4837099",
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||||||
"Scale": "1.000006,1.000006,1.000006",
|
"Scale": "1.000006,1.000006,1.000006",
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"Tags": "",
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"Tags": "",
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"Enabled": true,
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"Enabled": true,
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@ -2098,9 +2098,9 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "hand_R",
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"Name": "hand_R",
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||||||
"Position": "23.12087,-3.329065,51.37707",
|
"Position": "-1.575329,-10.73443,33.19328",
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"Rotation": "0.6109737,-0.1565929,-0.08194675,0.77167",
|
"Rotation": "0.4779791,0.3452799,-0.5928894,0.5484523",
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||||||
"Scale": "1.000007,1.000007,1.000007",
|
"Scale": "1.000006,1.000006,1.000006",
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"Tags": "",
|
"Tags": "",
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"Enabled": true,
|
"Enabled": true,
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||||||
"NetworkMode": 2,
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"NetworkMode": 2,
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@ -2115,9 +2115,9 @@
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"__version": 1,
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"__version": 1,
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"Flags": 8,
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"Flags": 8,
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"Name": "hand_L",
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"Name": "hand_L",
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||||||
"Position": "-11.16251,9.320543,33.37574",
|
"Position": "-1.286812,12.18568,33.86737",
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"Rotation": "0.4744557,0.7153177,-0.1494002,0.4908076",
|
"Rotation": "0.5707431,0.5958003,-0.3323785,0.4569452",
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||||||
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|
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"Scale": "1.000001,1.000001,1.000001",
|
"Scale": "1.000002,1.000002,1.000002",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2507,7 +2455,7 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "forward_reference_modelspace",
|
"Name": "forward_reference_modelspace",
|
||||||
"Position": "-0.4101132,0.6259325,41.79749",
|
"Position": "-0.6776385,0.2271925,43.41444",
|
||||||
"Rotation": "0,0,0,1",
|
"Rotation": "0,0,0,1",
|
||||||
"Scale": "1.000002,1.000002,1.000002",
|
"Scale": "1.000002,1.000002,1.000002",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
@ -2524,9 +2472,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "eyes",
|
"Name": "eyes",
|
||||||
"Position": "4.840357,1.15762,61.61248",
|
"Position": "5.072767,-0.3072115,63.30234",
|
||||||
"Rotation": "-0.0006980001,-0.01288387,0.02934477,0.9994861",
|
"Rotation": "0.0140758,-0.01898375,-0.01293489,0.999637",
|
||||||
"Scale": "1.000005,1.000005,1.000005",
|
"Scale": "1.000004,1.000004,1.000004",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2541,9 +2489,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "eye_R_forward",
|
"Name": "eye_R_forward",
|
||||||
"Position": "5.036598,-2.183075,61.61969",
|
"Position": "4.988014,-3.651226,63.20652",
|
||||||
"Rotation": "-0.0006980001,-0.01288387,0.02934477,0.9994861",
|
"Rotation": "0.0140758,-0.01898375,-0.01293489,0.999637",
|
||||||
"Scale": "1.000005,1.000005,1.000005",
|
"Scale": "1.000004,1.000004,1.000004",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2558,9 +2506,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "eye_L_forward",
|
"Name": "eye_L_forward",
|
||||||
"Position": "4.644114,4.498316,61.60529",
|
"Position": "5.157518,3.036803,63.39816",
|
||||||
"Rotation": "-0.0006980001,-0.01288387,0.02934477,0.9994861",
|
"Rotation": "0.0140758,-0.01898375,-0.01293489,0.999637",
|
||||||
"Scale": "1.000005,1.000005,1.000005",
|
"Scale": "1.000004,1.000004,1.000004",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2575,9 +2523,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "forward_reference",
|
"Name": "forward_reference",
|
||||||
"Position": "-0.2859829,0.8413471,54.58834",
|
"Position": "0.027397,0.02358127,56.22047",
|
||||||
"Rotation": "-0.0006980001,-0.01288387,0.02934477,0.9994861",
|
"Rotation": "0.0140758,-0.01898375,-0.01293489,0.999637",
|
||||||
"Scale": "1.000005,1.000005,1.000005",
|
"Scale": "1.000004,1.000004,1.000004",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2592,9 +2540,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "foot_R",
|
"Name": "foot_R",
|
||||||
"Position": "11.13021,-5.90912,0.1873594",
|
"Position": "1.982162,-4.910528,0.1892754",
|
||||||
"Rotation": "0.0004745126,0.00006318838,-0.2162294,0.9763424",
|
"Rotation": "0.0004858672,-0.00001408905,-0.08710641,0.9961989",
|
||||||
"Scale": "1.000001,1.000001,1.000001",
|
"Scale": "1.000002,1.000002,1.000002",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2609,9 +2557,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "foot_L",
|
"Name": "foot_L",
|
||||||
"Position": "-7.239389,5.83229,1.05917",
|
"Position": "1.978726,4.96698,1.053321",
|
||||||
"Rotation": "-0.04344003,0.999056,0.0003300906,0.00009305868",
|
"Rotation": "-0.08723081,0.996188,0.000407666,0.00001469322",
|
||||||
"Scale": "1.000002,1.000002,1.000002",
|
"Scale": "1.000001,1.000001,1.000001",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2626,9 +2574,9 @@
|
|||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 8,
|
"Flags": 8,
|
||||||
"Name": "hat",
|
"Name": "hat",
|
||||||
"Position": "-0.3823162,0.8688108,69.74839",
|
"Position": "-0.2584102,-0.4028735,71.37216",
|
||||||
"Rotation": "-0.0006980001,-0.01288387,0.02934477,0.9994861",
|
"Rotation": "0.0140758,-0.01898375,-0.01293489,0.999637",
|
||||||
"Scale": "1.000005,1.000005,1.000005",
|
"Scale": "1.000004,1.000004,1.000004",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
"NetworkMode": 2,
|
"NetworkMode": 2,
|
||||||
@ -2717,6 +2665,52 @@
|
|||||||
"Children": []
|
"Children": []
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__guid": "f421a41f-0db1-40fe-8694-8fc5109ed8ed",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "InventoryUI",
|
||||||
|
"Position": "0,0,0",
|
||||||
|
"Rotation": "0,0,0,1",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.ScreenPanel",
|
||||||
|
"__guid": "ef34b64a-0d09-42d4-9447-c039845f4639",
|
||||||
|
"__enabled": true,
|
||||||
|
"AutoScreenScale": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"Opacity": 1,
|
||||||
|
"Scale": 1,
|
||||||
|
"ScaleStrategy": "ConsistentHeight",
|
||||||
|
"TargetCamera": null,
|
||||||
|
"ZIndex": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sasalka.Ui.Inventory",
|
||||||
|
"__guid": "490f3332-7b0d-4c33-bd4e-91185a4e5a27",
|
||||||
|
"__enabled": true,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"__properties": {
|
"__properties": {
|
||||||
|
|||||||
73
Assets/prefabs/weapon/ammobox.prefab
Normal file
73
Assets/prefabs/weapon/ammobox.prefab
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
{
|
||||||
|
"RootObject": {
|
||||||
|
"__guid": "e5e018f2-9cad-4ece-b160-ab2aa3aeb7ec",
|
||||||
|
"__version": 1,
|
||||||
|
"Flags": 0,
|
||||||
|
"Name": "ammobox",
|
||||||
|
"Position": "0,0,0",
|
||||||
|
"Rotation": "0,0,0,1",
|
||||||
|
"Scale": "1,1,1",
|
||||||
|
"Tags": "",
|
||||||
|
"Enabled": true,
|
||||||
|
"NetworkMode": 2,
|
||||||
|
"NetworkInterpolation": true,
|
||||||
|
"NetworkOrphaned": 0,
|
||||||
|
"OwnerTransfer": 1,
|
||||||
|
"Components": [
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.ModelRenderer",
|
||||||
|
"__guid": "ee9d15a8-ffe9-43f1-b6b4-2f04ce55c908",
|
||||||
|
"__enabled": true,
|
||||||
|
"BodyGroups": 18446744073709551615,
|
||||||
|
"CreateAttachments": false,
|
||||||
|
"MaterialGroup": null,
|
||||||
|
"MaterialOverride": null,
|
||||||
|
"Model": "tree_podstavka.vmdl",
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"RenderOptions": {
|
||||||
|
"GameLayer": true,
|
||||||
|
"OverlayLayer": false,
|
||||||
|
"BloomLayer": false,
|
||||||
|
"AfterUILayer": false
|
||||||
|
},
|
||||||
|
"RenderType": "On",
|
||||||
|
"Tint": "1,1,1,1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.BoxCollider",
|
||||||
|
"__guid": "5830c995-d747-4c8c-abd7-b0366fa2a2aa",
|
||||||
|
"__enabled": true,
|
||||||
|
"Center": "0,0,0",
|
||||||
|
"Friction": null,
|
||||||
|
"IsTrigger": false,
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"OnObjectTriggerEnter": null,
|
||||||
|
"OnObjectTriggerExit": null,
|
||||||
|
"OnTriggerEnter": null,
|
||||||
|
"OnTriggerExit": null,
|
||||||
|
"Scale": "26.40003,31.00006,2.89996",
|
||||||
|
"Static": false,
|
||||||
|
"Surface": null,
|
||||||
|
"SurfaceVelocity": "0,0,0"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Children": []
|
||||||
|
},
|
||||||
|
"ResourceVersion": 2,
|
||||||
|
"ShowInMenu": false,
|
||||||
|
"MenuPath": null,
|
||||||
|
"MenuIcon": null,
|
||||||
|
"DontBreakAsTemplate": false,
|
||||||
|
"__references": [],
|
||||||
|
"__version": 2
|
||||||
|
}
|
||||||
@ -58,41 +58,6 @@
|
|||||||
"Tint": "1,1,1,1",
|
"Tint": "1,1,1,1",
|
||||||
"UseAnimGraph": true
|
"UseAnimGraph": true
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type": "Sandbox.Weapons.Weapon",
|
|
||||||
"__guid": "c8d294ad-32d0-413a-a5cf-c51acaa19920",
|
|
||||||
"__enabled": true,
|
|
||||||
"bloodParticle": {
|
|
||||||
"_type": "gameobject",
|
|
||||||
"prefab": "prefabs/impacts/impact.flesh.mist.prefab"
|
|
||||||
},
|
|
||||||
"BulletOut": {
|
|
||||||
"_type": "gameobject",
|
|
||||||
"go": "d81748e9-bc3d-4d68-97b5-5602bf5e0e15"
|
|
||||||
},
|
|
||||||
"GunRenderer": {
|
|
||||||
"_type": "component",
|
|
||||||
"component_id": "6017d24d-39d0-4acf-bf9f-010c345fd13d",
|
|
||||||
"go": "dec3b7f3-79ae-4bb4-b868-8de9d0306ebb",
|
|
||||||
"component_type": "SkinnedModelRenderer"
|
|
||||||
},
|
|
||||||
"ImpactDecal": null,
|
|
||||||
"ImpactSound": null,
|
|
||||||
"MuzzleLight": {
|
|
||||||
"_type": "gameobject",
|
|
||||||
"go": "eda01dbe-7e56-4e66-af99-673e197e7dc0"
|
|
||||||
},
|
|
||||||
"OnComponentDestroy": null,
|
|
||||||
"OnComponentDisabled": null,
|
|
||||||
"OnComponentEnabled": null,
|
|
||||||
"OnComponentFixedUpdate": null,
|
|
||||||
"OnComponentStart": null,
|
|
||||||
"OnComponentUpdate": null,
|
|
||||||
"particlePrefab": {
|
|
||||||
"_type": "gameobject",
|
|
||||||
"prefab": "prefabs/impacts/impact.metal.prefab"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type": "Sandbox.SoundPointComponent",
|
"__type": "Sandbox.SoundPointComponent",
|
||||||
"__guid": "be95c906-5f2f-4239-8fd6-a42a148dea6e",
|
"__guid": "be95c906-5f2f-4239-8fd6-a42a148dea6e",
|
||||||
@ -141,6 +106,36 @@
|
|||||||
"Id": "fa65adf3-a336-4d2b-9e2f-37f15349175a"
|
"Id": "fa65adf3-a336-4d2b-9e2f-37f15349175a"
|
||||||
},
|
},
|
||||||
"Volume": 1
|
"Volume": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type": "Sandbox.Weapons.Weapon",
|
||||||
|
"__guid": "fc38d078-995b-443a-b409-e877618fcf09",
|
||||||
|
"__enabled": true,
|
||||||
|
"bloodParticle": {
|
||||||
|
"_type": "gameobject",
|
||||||
|
"prefab": "prefabs/impacts/impact.flesh.mist.prefab"
|
||||||
|
},
|
||||||
|
"Cooldown": 0.5,
|
||||||
|
"GunRenderer": {
|
||||||
|
"_type": "component",
|
||||||
|
"component_id": "6017d24d-39d0-4acf-bf9f-010c345fd13d",
|
||||||
|
"go": "dec3b7f3-79ae-4bb4-b868-8de9d0306ebb",
|
||||||
|
"component_type": "SkinnedModelRenderer"
|
||||||
|
},
|
||||||
|
"MuzzleLight": {
|
||||||
|
"_type": "gameobject",
|
||||||
|
"go": "eda01dbe-7e56-4e66-af99-673e197e7dc0"
|
||||||
|
},
|
||||||
|
"OnComponentDestroy": null,
|
||||||
|
"OnComponentDisabled": null,
|
||||||
|
"OnComponentEnabled": null,
|
||||||
|
"OnComponentFixedUpdate": null,
|
||||||
|
"OnComponentStart": null,
|
||||||
|
"OnComponentUpdate": null,
|
||||||
|
"particlePrefab": {
|
||||||
|
"_type": "gameobject",
|
||||||
|
"prefab": "prefabs/impacts/impact.metal.prefab"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"Children": [
|
"Children": [
|
||||||
@ -359,7 +359,7 @@
|
|||||||
"SpawnPoints": [
|
"SpawnPoints": [
|
||||||
{
|
{
|
||||||
"_type": "gameobject",
|
"_type": "gameobject",
|
||||||
"go": "95b4b1e1-e8ec-490c-b0ea-57be0e9a447b"
|
"go": "dfd41c18-fa6d-44af-90d1-b25e35aae024"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"StartServer": true
|
"StartServer": true
|
||||||
@ -4314,7 +4314,7 @@
|
|||||||
"Rotation": "0,0,0,1",
|
"Rotation": "0,0,0,1",
|
||||||
"Scale": "1,1,1",
|
"Scale": "1,1,1",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
"Enabled": true,
|
"Enabled": false,
|
||||||
"NetworkMode": 1,
|
"NetworkMode": 1,
|
||||||
"NetworkInterpolation": false,
|
"NetworkInterpolation": false,
|
||||||
"NetworkOrphaned": 1,
|
"NetworkOrphaned": 1,
|
||||||
@ -4871,27 +4871,11 @@
|
|||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"__guid": "04e55800-8978-49f0-92b7-0294e5884f45",
|
"__guid": "dfd41c18-fa6d-44af-90d1-b25e35aae024",
|
||||||
"__version": 1,
|
"__version": 1,
|
||||||
"Flags": 0,
|
"Flags": 0,
|
||||||
"Name": "SpawnPoints",
|
"Name": "Spawn",
|
||||||
"Position": "0,74.84104,-87.16756",
|
"Position": "58.50891,-57.9568,-743.6452",
|
||||||
"Rotation": "0,0,0,1",
|
|
||||||
"Scale": "1,1,1",
|
|
||||||
"Tags": "",
|
|
||||||
"Enabled": true,
|
|
||||||
"NetworkMode": 2,
|
|
||||||
"NetworkInterpolation": true,
|
|
||||||
"NetworkOrphaned": 0,
|
|
||||||
"OwnerTransfer": 1,
|
|
||||||
"Components": [],
|
|
||||||
"Children": [
|
|
||||||
{
|
|
||||||
"__guid": "95b4b1e1-e8ec-490c-b0ea-57be0e9a447b",
|
|
||||||
"__version": 1,
|
|
||||||
"Flags": 0,
|
|
||||||
"Name": "SpawnPoint",
|
|
||||||
"Position": "0,0,-91.94828",
|
|
||||||
"Rotation": "0,0,0,1",
|
"Rotation": "0,0,0,1",
|
||||||
"Scale": "1,1,1",
|
"Scale": "1,1,1",
|
||||||
"Tags": "",
|
"Tags": "",
|
||||||
@ -4903,8 +4887,6 @@
|
|||||||
"Components": [],
|
"Components": [],
|
||||||
"Children": []
|
"Children": []
|
||||||
}
|
}
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
],
|
||||||
"SceneProperties": {
|
"SceneProperties": {
|
||||||
"NetworkInterpolation": true,
|
"NetworkInterpolation": true,
|
||||||
|
|||||||
22
Code/Inventory/AttachmentSlotResolver.cs
Normal file
22
Code/Inventory/AttachmentSlotResolver.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public class AttachmentSlotResolver
|
||||||
|
{
|
||||||
|
private readonly Func<string, GameObject> _attachmentGetter;
|
||||||
|
|
||||||
|
public AttachmentSlotResolver( Func<string, GameObject> attachmentGetter )
|
||||||
|
{
|
||||||
|
_attachmentGetter = attachmentGetter;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject GetSlotObject( Inventar.InventorySlot slot )
|
||||||
|
{
|
||||||
|
return slot switch
|
||||||
|
{
|
||||||
|
Inventar.InventorySlot.LeftHand => _attachmentGetter.Invoke( "hold_L" ),
|
||||||
|
Inventar.InventorySlot.RightHand => _attachmentGetter.Invoke( "hold_R" ),
|
||||||
|
Inventar.InventorySlot.Body => _attachmentGetter.Invoke( "forward_reference_modelspace" ),
|
||||||
|
_ => _attachmentGetter.Invoke( "forward_reference_modelspace" )
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
69
Code/Inventory/Inventar.cs
Normal file
69
Code/Inventory/Inventar.cs
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public class Inventar
|
||||||
|
{
|
||||||
|
[Flags]
|
||||||
|
public enum InventorySlot
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
LeftHand = 1 << 0, // 1
|
||||||
|
RightHand = 1 << 1, // 2
|
||||||
|
Head = 1 << 2, // 4
|
||||||
|
Body = 1 << 3, // 8
|
||||||
|
Hands = 1 << 4, // 16
|
||||||
|
Bottom = 1 << 5, // 32
|
||||||
|
Feet = 1 << 6 // 64
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<InventoryItem> Items { get; private set; } = new();
|
||||||
|
public static bool IsInventoryOpen = false;
|
||||||
|
|
||||||
|
// public Dictionary<InventorySlot, EquippedItem> EquippedItems { get; private set; } = new();
|
||||||
|
public Dictionary<InventorySlot, InventoryItem> EquippedItems { get; private set; } = new();
|
||||||
|
|
||||||
|
public event Action OnChanged;
|
||||||
|
public event Action<InventoryItem> OnEquipped;
|
||||||
|
public event Action<InventoryItem> OnUnEquipped;
|
||||||
|
|
||||||
|
// public class EquippedItem
|
||||||
|
// {
|
||||||
|
// public InventoryItem Item { get; set; }
|
||||||
|
// public GameObject SpawnedObject { get; set; }
|
||||||
|
// }
|
||||||
|
|
||||||
|
public void AddItem( InventoryItem item )
|
||||||
|
{
|
||||||
|
Items.Add( item );
|
||||||
|
OnChanged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveItem( InventoryItem item )
|
||||||
|
{
|
||||||
|
UnEquipItem( item );
|
||||||
|
Items.Remove( item );
|
||||||
|
OnChanged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EquipItem( InventoryItem item )
|
||||||
|
{
|
||||||
|
if ( EquippedItems.ContainsValue( item ) )
|
||||||
|
{
|
||||||
|
UnEquipItem( item );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EquippedItems.Add( item.Definition.Slot, item );
|
||||||
|
OnEquipped?.Invoke( item );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnEquipItem( InventoryItem item )
|
||||||
|
{
|
||||||
|
foreach ( var kvp in EquippedItems.Where( kvp => kvp.Value == item ).ToList() )
|
||||||
|
{
|
||||||
|
EquippedItems.Remove( kvp.Key );
|
||||||
|
}
|
||||||
|
|
||||||
|
OnUnEquipped?.Invoke( item );
|
||||||
|
}
|
||||||
|
}
|
||||||
15
Code/Inventory/InventoryItem.cs
Normal file
15
Code/Inventory/InventoryItem.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using Sandbox;
|
||||||
|
|
||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public class InventoryItem : Component
|
||||||
|
{
|
||||||
|
public InventoryItemDefinition Definition { get; set; }
|
||||||
|
|
||||||
|
public int Count { get; set; } = 1;
|
||||||
|
public int MaxCount { get; set; } = 1;
|
||||||
|
|
||||||
|
// public GameObject SpawnedObject { get; set; }
|
||||||
|
}
|
||||||
|
// public int Count { get; set; } = 1;
|
||||||
|
// public int MaxCount { get; set; } = 1;
|
||||||
9
Code/Inventory/InventoryItemCountable.cs
Normal file
9
Code/Inventory/InventoryItemCountable.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
using Sandbox;
|
||||||
|
|
||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public class InventoryItemCountable : InventoryItem
|
||||||
|
{
|
||||||
|
// public int Count { get; set; } = 1;
|
||||||
|
// public int MaxCount { get; set; } = 1;
|
||||||
|
}
|
||||||
30
Code/Inventory/InventoryItemDefinition.cs
Normal file
30
Code/Inventory/InventoryItemDefinition.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using Sandbox.Citizen;
|
||||||
|
|
||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
[GameResource( "Inventory Item Definition", "inv", "", Category = "Sasalka", Icon = "inventory_2" )]
|
||||||
|
public class InventoryItemDefinition : GameResource
|
||||||
|
{
|
||||||
|
public Inventar.InventorySlot Slot { get; set; }
|
||||||
|
|
||||||
|
public CitizenAnimationHelper.HoldTypes HoldType { get; set; } = CitizenAnimationHelper.HoldTypes.None;
|
||||||
|
|
||||||
|
public Texture ImageTexture { get; set; }
|
||||||
|
|
||||||
|
public string ImageUrl { get; set; }
|
||||||
|
public string ClothUrl { get; set; }
|
||||||
|
|
||||||
|
public string Name { get; set; }
|
||||||
|
|
||||||
|
public string Description { get; set; }
|
||||||
|
[ResourceType( "prefab" )] public GameObject Prefab { get; set; }
|
||||||
|
|
||||||
|
[InlineEditor, Space] public WeaponDefinition WeaponDefinition { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct WeaponDefinition
|
||||||
|
{
|
||||||
|
// public CitizenAnimationHelper.Hand Hand { get; set; }
|
||||||
|
public Vector3 Position { get; set; }
|
||||||
|
public Rotation Rotation { get; set; }
|
||||||
|
}
|
||||||
43
Code/Inventory/Ui/Inventory.razor
Normal file
43
Code/Inventory/Ui/Inventory.razor
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
@using Sasalka
|
||||||
|
@inherits PanelComponent
|
||||||
|
@namespace Sasalka.Ui
|
||||||
|
|
||||||
|
<root class="@( Inventar.IsInventoryOpen ? "" : "hidden" )">
|
||||||
|
<div class="inventory-panel">
|
||||||
|
@foreach ( var item in PlayerInventory.Items )
|
||||||
|
{
|
||||||
|
<Sasalka.Ui.InventoryItem Item="@item" OnItemClick="@( UseItem )"/>
|
||||||
|
}
|
||||||
|
</div>
|
||||||
|
</root>
|
||||||
|
|
||||||
|
@code {
|
||||||
|
Dedugan Player => Dedugan.Local;
|
||||||
|
Inventar PlayerInventory => Player?.Inventory;
|
||||||
|
|
||||||
|
|
||||||
|
void UseItem( Sasalka.InventoryItem item )
|
||||||
|
{
|
||||||
|
Player?.Inventory?.EquipItem( item );
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if ( Input.Pressed( "Score" ) )
|
||||||
|
{
|
||||||
|
Inventar.IsInventoryOpen = !Inventar.IsInventoryOpen;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int BuildHash()
|
||||||
|
{
|
||||||
|
if ( !Inventar.IsInventoryOpen || PlayerInventory == null )
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
var hash = new HashCode();
|
||||||
|
hash.Add( Inventar.IsInventoryOpen );
|
||||||
|
|
||||||
|
return hash.ToHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
34
Code/Inventory/Ui/Inventory.razor.scss
Normal file
34
Code/Inventory/Ui/Inventory.razor.scss
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
Inventory {
|
||||||
|
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
|
||||||
|
border: 3px solid #2a3d54;
|
||||||
|
border-radius: 14px;
|
||||||
|
font-family: 'Orbitron', 'Poppins', sans-serif;
|
||||||
|
position: absolute;
|
||||||
|
width: 30%;
|
||||||
|
height: 96vh;
|
||||||
|
right: 20px;
|
||||||
|
top: 20px;
|
||||||
|
padding: 24px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 20px;
|
||||||
|
transition: all 0.2s ease;
|
||||||
|
z-index: 100;
|
||||||
|
overflow: hidden;
|
||||||
|
|
||||||
|
pointer-events: all;
|
||||||
|
|
||||||
|
&.hidden {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.inventory-panel {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 12px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hidden {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
38
Code/Inventory/Ui/InventoryItem.razor
Normal file
38
Code/Inventory/Ui/InventoryItem.razor
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
@using Sandbox.UI
|
||||||
|
@using Sasalka
|
||||||
|
@inherits Sandbox.UI.Panel
|
||||||
|
@namespace Sasalka.Ui
|
||||||
|
|
||||||
|
<root class="inventory-item @( Equipped ? "equipped" : "" )" @onclick="@(() => OnItemClick?.Invoke( Item ))">
|
||||||
|
<input type="checkbox" class="equipped-checkbox" checked="@Equipped" disabled/>
|
||||||
|
@if ( Item.Definition.ImageTexture.IsValid() )
|
||||||
|
{
|
||||||
|
<img src="@Item.Definition.ImageTexture.ResourcePath" alt="@Item.Definition.Name"/>
|
||||||
|
}
|
||||||
|
else if ( Item.Definition.ImageUrl.Length > 0 )
|
||||||
|
{
|
||||||
|
<img src="@Item.Definition.ImageUrl" alt="@Item.Definition.Name">
|
||||||
|
}
|
||||||
|
|
||||||
|
<div class="inventory-item__name">@Item?.Definition.Name</div>
|
||||||
|
|
||||||
|
<div class="inventory-item__count">@Item?.Count / @Item?.MaxCount</div>
|
||||||
|
</root>
|
||||||
|
|
||||||
|
@code {
|
||||||
|
public Sasalka.InventoryItem Item { get; set; }
|
||||||
|
public Action<Sasalka.InventoryItem> OnItemClick { get; set; }
|
||||||
|
public bool Equipped { get; set; }
|
||||||
|
|
||||||
|
protected override int BuildHash()
|
||||||
|
{
|
||||||
|
base.BuildHash();
|
||||||
|
|
||||||
|
var hash = new HashCode();
|
||||||
|
|
||||||
|
hash.Add( Item.Count );
|
||||||
|
|
||||||
|
return hash.ToHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
41
Code/Inventory/Ui/InventoryItem.razor.scss
Normal file
41
Code/Inventory/Ui/InventoryItem.razor.scss
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
InventoryItem {
|
||||||
|
width: 100%;
|
||||||
|
//height: 64px;
|
||||||
|
background: #2a3d53;
|
||||||
|
display: flex;
|
||||||
|
gap: 24px;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: flex-start;
|
||||||
|
border: 1px solid #666;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: background 0.2s;
|
||||||
|
border-radius: 12px;
|
||||||
|
padding: 12px 24px;
|
||||||
|
position: relative;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: #444;
|
||||||
|
}
|
||||||
|
|
||||||
|
img {
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.name {
|
||||||
|
font-size: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.equipped {
|
||||||
|
border: 2px solid #4caf50;
|
||||||
|
background: #2e3e2e;
|
||||||
|
}
|
||||||
|
|
||||||
|
.equipped-checkbox {
|
||||||
|
position: absolute;
|
||||||
|
top: 6px;
|
||||||
|
left: 6px;
|
||||||
|
pointer-events: none;
|
||||||
|
accent-color: #4caf50;
|
||||||
|
}
|
||||||
|
}
|
||||||
39
Code/Inventory/Usable/AmmoUseableBase.cs
Normal file
39
Code/Inventory/Usable/AmmoUseableBase.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public abstract class AmmoUseableBase : UseableBase
|
||||||
|
{
|
||||||
|
protected InventoryItem AmmoItem => FindAmmoItem();
|
||||||
|
|
||||||
|
private InventoryItem FindAmmoItem()
|
||||||
|
{
|
||||||
|
// var ammoDefinition = new InventoryItemDefinition();
|
||||||
|
|
||||||
|
return Dedugan.Local.Inventory.Items.FirstOrDefault( i => i.Definition.Name == "Pistol Ammo" );
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanUse()
|
||||||
|
{
|
||||||
|
var ammo = AmmoItem;
|
||||||
|
return base.CanUse() && ammo != null && ammo.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Use()
|
||||||
|
{
|
||||||
|
if ( !CanUse() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
OnUse();
|
||||||
|
|
||||||
|
var ammo = AmmoItem;
|
||||||
|
if ( ammo != null )
|
||||||
|
{
|
||||||
|
ammo.Count--;
|
||||||
|
Log.Info( $"[AmmoUseableBase] Ammo left: {ammo.Count}" );
|
||||||
|
|
||||||
|
if ( ammo.Count <= 0 )
|
||||||
|
{
|
||||||
|
Dedugan.Local.Inventory.RemoveItem( ammo );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6
Code/Inventory/Usable/IUseContext.cs
Normal file
6
Code/Inventory/Usable/IUseContext.cs
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public interface IUseContext
|
||||||
|
{
|
||||||
|
public IEnumerable<IUseable> GetUsables();
|
||||||
|
}
|
||||||
8
Code/Inventory/Usable/IUseable.cs
Normal file
8
Code/Inventory/Usable/IUseable.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public interface IUseable
|
||||||
|
{
|
||||||
|
public void Use();
|
||||||
|
bool CanUse();
|
||||||
|
float Cooldown { get; }
|
||||||
|
}
|
||||||
15
Code/Inventory/Usable/UseSystem.cs
Normal file
15
Code/Inventory/Usable/UseSystem.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public static class UseSystem
|
||||||
|
{
|
||||||
|
public static void TryUse( IUseContext context )
|
||||||
|
{
|
||||||
|
foreach ( var useable in context.GetUsables() )
|
||||||
|
{
|
||||||
|
if ( useable.CanUse() )
|
||||||
|
{
|
||||||
|
useable.Use();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
31
Code/Inventory/Usable/UseableBase.cs
Normal file
31
Code/Inventory/Usable/UseableBase.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using Sandbox;
|
||||||
|
|
||||||
|
namespace Sasalka;
|
||||||
|
|
||||||
|
public abstract class UseableBase : Component, IUseable
|
||||||
|
{
|
||||||
|
[Property] public float Cooldown { get; set; } = 0.5f;
|
||||||
|
|
||||||
|
private TimeSince _timeSinceUsed;
|
||||||
|
|
||||||
|
protected override void OnStart()
|
||||||
|
{
|
||||||
|
_timeSinceUsed = Cooldown;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual bool CanUse()
|
||||||
|
{
|
||||||
|
return _timeSinceUsed >= Cooldown && !Inventar.IsInventoryOpen;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Use()
|
||||||
|
{
|
||||||
|
if ( !CanUse() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
OnUse();
|
||||||
|
_timeSinceUsed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void OnUse();
|
||||||
|
}
|
||||||
@ -73,6 +73,7 @@ public sealed class NetworkManager : Component, Component.INetworkListener
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void OnDisconnected( Connection channel )
|
public void OnDisconnected( Connection channel )
|
||||||
{
|
{
|
||||||
|
Dedugan.InternalPlayers.Remove( Dedugan.GetByID( channel.Id ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@ -39,7 +39,7 @@ public sealed partial class Dedugan
|
|||||||
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f +
|
Camera.LocalRotation.Backward * MathF.Min( 0f, EyeAngles.pitch ) * 0.8f +
|
||||||
Camera.LocalRotation.Right * -anotherPivot;
|
Camera.LocalRotation.Right * -anotherPivot;
|
||||||
|
|
||||||
if ( AnimationHelper.HoldType == CitizenAnimationHelper.HoldTypes.Pistol )
|
if ( InAds )
|
||||||
{
|
{
|
||||||
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX * 0.5f + CameraPivot.LocalRotation.Up * 8f;
|
pivotOffset = CameraPivot.LocalRotation.Backward * CamOffsetX * 0.5f + CameraPivot.LocalRotation.Up * 8f;
|
||||||
}
|
}
|
||||||
|
|||||||
206
Code/Player/Dedugan.Inventory.cs
Normal file
206
Code/Player/Dedugan.Inventory.cs
Normal file
@ -0,0 +1,206 @@
|
|||||||
|
using Sandbox.Citizen;
|
||||||
|
using Sandbox.Weapons;
|
||||||
|
using Sasalka;
|
||||||
|
|
||||||
|
public sealed partial class Dedugan : Component
|
||||||
|
{
|
||||||
|
[Property, InlineEditor] public Inventar Inventory { get; private set; } = new();
|
||||||
|
|
||||||
|
private Dictionary<Inventar.InventorySlot, (GameObject obj, IUseable useable)> _useableCache = new();
|
||||||
|
[Sync] private bool InAds { get; set; } = false;
|
||||||
|
private AttachmentSlotResolver _resolver;
|
||||||
|
|
||||||
|
void InventoryStart()
|
||||||
|
{
|
||||||
|
if ( !Network.IsOwner ) return;
|
||||||
|
|
||||||
|
_resolver = new AttachmentSlotResolver( Renderer.GetAttachmentObject );
|
||||||
|
|
||||||
|
Inventory.AddItem( new InventoryItem
|
||||||
|
{
|
||||||
|
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/Pijama.inv" )
|
||||||
|
} );
|
||||||
|
|
||||||
|
Inventory.AddItem( new InventoryItem
|
||||||
|
{
|
||||||
|
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol.inv" )
|
||||||
|
} );
|
||||||
|
|
||||||
|
var ammo = new InventoryItem
|
||||||
|
{
|
||||||
|
Definition = ResourceLibrary.Get<InventoryItemDefinition>( "Items/pistol_ammo.inv" )
|
||||||
|
};
|
||||||
|
ammo.Count = 30;
|
||||||
|
ammo.MaxCount = 130;
|
||||||
|
|
||||||
|
Inventory.AddItem( ammo );
|
||||||
|
|
||||||
|
Inventory.OnEquipped += OnItemEquipped;
|
||||||
|
Inventory.OnUnEquipped += OnItemUnEquipped;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnItemEquipped( InventoryItem item )
|
||||||
|
{
|
||||||
|
var go = item.Definition.Prefab.Clone();
|
||||||
|
|
||||||
|
AnimationHelper.HoldType = item.Definition.HoldType;
|
||||||
|
|
||||||
|
// switch ( item.Definition.Slot )
|
||||||
|
// {
|
||||||
|
// case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
|
||||||
|
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
|
||||||
|
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
|
||||||
|
// break;
|
||||||
|
// case Inventar.InventorySlot.RightHand:
|
||||||
|
// go.Parent = Renderer.GetAttachmentObject( "hold_R" );
|
||||||
|
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
|
||||||
|
// break;
|
||||||
|
// case Inventar.InventorySlot.LeftHand:
|
||||||
|
// go.Parent = Renderer.GetAttachmentObject( "hold_L" );
|
||||||
|
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Left;
|
||||||
|
// break;
|
||||||
|
// default:
|
||||||
|
// go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
switch ( item.Definition.Slot )
|
||||||
|
{
|
||||||
|
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
|
||||||
|
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
|
||||||
|
break;
|
||||||
|
case Inventar.InventorySlot.RightHand:
|
||||||
|
go.Parent = Renderer.GetAttachmentObject( "hold_R" );
|
||||||
|
break;
|
||||||
|
case Inventar.InventorySlot.LeftHand:
|
||||||
|
go.Parent = Renderer.GetAttachmentObject( "hold_L" );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
go.Parent = Renderer.GetAttachmentObject( "forward_reference_modelspace" );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
go.LocalPosition = item.Definition.WeaponDefinition.Position;
|
||||||
|
go.LocalRotation = item.Definition.WeaponDefinition.Rotation;
|
||||||
|
|
||||||
|
go.NetworkSpawn();
|
||||||
|
|
||||||
|
var hand = item.Definition.Slot switch
|
||||||
|
{
|
||||||
|
Inventar.InventorySlot.LeftHand => CitizenAnimationHelper.Hand.Left,
|
||||||
|
Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Right,
|
||||||
|
Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand => CitizenAnimationHelper.Hand.Both,
|
||||||
|
_ => CitizenAnimationHelper.Hand.Both
|
||||||
|
};
|
||||||
|
|
||||||
|
AnimationHelper.HoldType = item.Definition.HoldType;
|
||||||
|
AnimationHelper.Handedness = hand;
|
||||||
|
|
||||||
|
RpcSetHoldAnimation( item.Definition.HoldType, hand );
|
||||||
|
|
||||||
|
InAds = true;
|
||||||
|
// item.SpawnedObject = go;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnItemUnEquipped( InventoryItem item )
|
||||||
|
{
|
||||||
|
switch ( item.Definition.Slot )
|
||||||
|
{
|
||||||
|
case Inventar.InventorySlot.LeftHand | Inventar.InventorySlot.RightHand:
|
||||||
|
case Inventar.InventorySlot.RightHand:
|
||||||
|
case Inventar.InventorySlot.LeftHand:
|
||||||
|
var attachmentName = !item.Definition.Slot.HasFlag( Inventar.InventorySlot.RightHand )
|
||||||
|
? "hold_L"
|
||||||
|
: "hold_R";
|
||||||
|
|
||||||
|
Renderer.GetAttachmentObject( attachmentName ).Children.ForEach( child => child.Destroy() );
|
||||||
|
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
|
||||||
|
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
|
||||||
|
|
||||||
|
RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes.None, CitizenAnimationHelper.Hand.Both );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Renderer.GetAttachmentObject( "forward_reference_modelspace" ).Children
|
||||||
|
.ForEach( child => child.Destroy() );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// item.SpawnedObject = null;
|
||||||
|
item.Destroy();
|
||||||
|
|
||||||
|
InAds = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Rpc.Broadcast]
|
||||||
|
public void RpcSetHoldAnimation( CitizenAnimationHelper.HoldTypes HoldType, CitizenAnimationHelper.Hand hand )
|
||||||
|
{
|
||||||
|
AnimationHelper.HoldType = HoldType;
|
||||||
|
AnimationHelper.Handedness = hand;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
|
||||||
|
// AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
|
||||||
|
|
||||||
|
|
||||||
|
void InventoryUpdate()
|
||||||
|
{
|
||||||
|
if ( !Network.IsOwner ) return;
|
||||||
|
|
||||||
|
// InAds = Input.Down( "Attack2" );
|
||||||
|
|
||||||
|
if ( Input.Pressed( "Attack1" ) )
|
||||||
|
{
|
||||||
|
UseSystem.TryUse( this );
|
||||||
|
Attack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<IUseable>
|
||||||
|
GetUsables() //Допустим, у джетпака слот Body. Просто дописываешь в GetUsables() Inventar.InventorySlot.Body:
|
||||||
|
{
|
||||||
|
foreach ( var slot in new[] { Inventar.InventorySlot.LeftHand, Inventar.InventorySlot.RightHand } )
|
||||||
|
{
|
||||||
|
if ( !Inventory.EquippedItems.TryGetValue( slot, out var item ) )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var holder = _resolver.GetSlotObject( slot );
|
||||||
|
var heldObject = holder?.Children.FirstOrDefault();
|
||||||
|
|
||||||
|
if ( heldObject == null )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if ( _useableCache.TryGetValue( slot, out var cached ) && cached.obj == heldObject )
|
||||||
|
{
|
||||||
|
if ( cached.useable != null )
|
||||||
|
yield return cached.useable;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var useable = heldObject.Components.Get<IUseable>();
|
||||||
|
_useableCache[slot] = (heldObject, useable);
|
||||||
|
|
||||||
|
if ( useable != null )
|
||||||
|
yield return useable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Rpc.Broadcast]
|
||||||
|
void Attack()
|
||||||
|
{
|
||||||
|
Renderer.Set( "b_attack", true );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// if ( !Network.IsOwner ) return;
|
||||||
|
//
|
||||||
|
// InAds = Input.Down( "Attack2" );
|
||||||
|
//
|
||||||
|
// if ( Input.Pressed( "Attack1" ) && _weapon != null )
|
||||||
|
// {
|
||||||
|
// _weapon.Attack();
|
||||||
|
// Attack();
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//
|
||||||
@ -1,12 +1,17 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
|
|
||||||
partial class Dedugan
|
partial class Dedugan
|
||||||
{
|
{
|
||||||
|
[Property] public List<string> WorkshopItems { get; set; }
|
||||||
|
[Property] public ClothingContainer CurrentClothing { get; set; }
|
||||||
public static IReadOnlyList<Dedugan> All => InternalPlayers;
|
public static IReadOnlyList<Dedugan> All => InternalPlayers;
|
||||||
public static List<Dedugan> InternalPlayers = new List<Dedugan>();
|
public static List<Dedugan> InternalPlayers = new List<Dedugan>();
|
||||||
|
public List<ClothingContainer.ClothingEntry> Clothings { get; set; }
|
||||||
public static Dedugan Local { get; set; }
|
public static Dedugan Local { get; set; }
|
||||||
|
|
||||||
private Guid _guid;
|
private Guid _guid;
|
||||||
@ -47,4 +52,87 @@ partial class Dedugan
|
|||||||
public static Dedugan GetByID( Guid id )
|
public static Dedugan GetByID( Guid id )
|
||||||
=> InternalPlayers.FirstOrDefault( x => x.ConnectionID == id );
|
=> InternalPlayers.FirstOrDefault( x => x.ConnectionID == id );
|
||||||
|
|
||||||
|
public void OnNetworkSpawn( Connection owner )
|
||||||
|
{
|
||||||
|
CurrentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
|
||||||
|
|
||||||
|
var allowedCategories = new[]
|
||||||
|
{
|
||||||
|
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
|
||||||
|
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
|
||||||
|
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
|
||||||
|
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
|
||||||
|
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
|
||||||
|
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
|
||||||
|
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
|
||||||
|
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
|
||||||
|
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
|
||||||
|
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
|
||||||
|
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
|
||||||
|
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
|
||||||
|
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
|
||||||
|
Clothing.ClothingCategory.HairSpecial,
|
||||||
|
};
|
||||||
|
|
||||||
|
CurrentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
|
||||||
|
CurrentClothing.Apply( Renderer );
|
||||||
|
|
||||||
|
WearWorkshop( WorkshopItems );
|
||||||
|
}
|
||||||
|
|
||||||
|
CancellationTokenSource _cts;
|
||||||
|
|
||||||
|
public async void WearWorkshop( List<string> workshopItems )
|
||||||
|
{
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
|
var token = _cts.Token;
|
||||||
|
|
||||||
|
// var clothing = new ClothingContainer();
|
||||||
|
// clothing.AddRange( Clothings );
|
||||||
|
|
||||||
|
if ( workshopItems != null && workshopItems.Count > 0 )
|
||||||
|
{
|
||||||
|
var tasks = workshopItems.Select( x => InstallWorkshopClothing( x, token ) );
|
||||||
|
|
||||||
|
foreach ( var task in tasks )
|
||||||
|
{
|
||||||
|
var c = await task;
|
||||||
|
|
||||||
|
if ( c is null )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
CurrentClothing.Add( c );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CurrentClothing.Normalize();
|
||||||
|
CurrentClothing.Apply( Renderer );
|
||||||
|
Renderer.PostAnimationUpdate();
|
||||||
|
|
||||||
|
// foreach ( var clothing in CurrentClothing.Clothing )
|
||||||
|
// {
|
||||||
|
// Log.Info( clothing.Clothing.Title );
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async Task<Clothing> InstallWorkshopClothing( string ident, CancellationToken ct )
|
||||||
|
{
|
||||||
|
if ( string.IsNullOrEmpty( ident ) ) return default;
|
||||||
|
|
||||||
|
var package = await Package.FetchAsync( ident, false );
|
||||||
|
if ( package is null ) return default;
|
||||||
|
if ( package.TypeName != "clothing" ) return default;
|
||||||
|
if ( ct.IsCancellationRequested ) return default;
|
||||||
|
|
||||||
|
var primaryAsset = package.GetMeta<string>( "PrimaryAsset" );
|
||||||
|
if ( string.IsNullOrWhiteSpace( primaryAsset ) ) return default;
|
||||||
|
|
||||||
|
var fs = await package.MountAsync();
|
||||||
|
if ( fs is null ) return default;
|
||||||
|
if ( ct.IsCancellationRequested ) return default;
|
||||||
|
|
||||||
|
// try to load it
|
||||||
|
return ResourceLibrary.Get<Clothing>( primaryAsset );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,51 +0,0 @@
|
|||||||
using Sandbox.Citizen;
|
|
||||||
using Sandbox.Weapons;
|
|
||||||
|
|
||||||
public sealed partial class Dedugan
|
|
||||||
{
|
|
||||||
[Property] public GameObject Gun { get; set; }
|
|
||||||
[Sync] private bool InAds { get; set; } = false;
|
|
||||||
|
|
||||||
private Weapon _weapon { get; set; }
|
|
||||||
|
|
||||||
void WeaponStart()
|
|
||||||
{
|
|
||||||
_weapon = Gun.Components.Get<Weapon>(FindMode.EverythingInSelfAndDescendants );
|
|
||||||
|
|
||||||
Log.Info( $"_weapon: {_weapon}, Network.IsOwner: {Network.IsOwner}" );
|
|
||||||
}
|
|
||||||
|
|
||||||
[Rpc.Broadcast]
|
|
||||||
void Attack()
|
|
||||||
{
|
|
||||||
Renderer.Set( "b_attack", true );
|
|
||||||
}
|
|
||||||
|
|
||||||
void WeaponUpdate()
|
|
||||||
{
|
|
||||||
if ( InAds )
|
|
||||||
{
|
|
||||||
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Right;
|
|
||||||
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.Pistol;
|
|
||||||
|
|
||||||
Gun.Enabled = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AnimationHelper.Handedness = CitizenAnimationHelper.Hand.Both;
|
|
||||||
AnimationHelper.HoldType = CitizenAnimationHelper.HoldTypes.None;
|
|
||||||
|
|
||||||
Gun.Enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( !Network.IsOwner ) return;
|
|
||||||
|
|
||||||
InAds = Input.Down( "Attack2" );
|
|
||||||
|
|
||||||
if ( Input.Pressed( "Attack1" ) && InAds )
|
|
||||||
{
|
|
||||||
_weapon.Attack();
|
|
||||||
Attack();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,17 +1,17 @@
|
|||||||
using System;
|
using System;
|
||||||
using Sandbox;
|
using Sandbox;
|
||||||
using Sandbox.Citizen;
|
using Sandbox.Citizen;
|
||||||
|
using Sasalka;
|
||||||
using ShrimpleCharacterController;
|
using ShrimpleCharacterController;
|
||||||
|
|
||||||
public sealed partial class Dedugan : Component
|
public sealed partial class Dedugan : Component, IUseContext, Component.INetworkSpawn
|
||||||
{
|
{
|
||||||
[RequireComponent] public ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; }
|
[RequireComponent] public ShrimpleCharacterController.ShrimpleCharacterController Controller { get; set; }
|
||||||
[RequireComponent] public CitizenAnimationHelper AnimationHelper { get; set; }
|
[RequireComponent] public CitizenAnimationHelper AnimationHelper { get; set; }
|
||||||
// [Property] public SkinnedModelRenderer Anim {get; set;}
|
[Property] public SkinnedModelRenderer Renderer { get; set; }
|
||||||
|
|
||||||
public SkinnedModelRenderer Renderer { get; set; }
|
|
||||||
[Property] public GameObject Camera { get; set; }
|
[Property] public GameObject Camera { get; set; }
|
||||||
[Property] public GameObject CameraPivot { get; set; }
|
[Property] public GameObject CameraPivot { get; set; }
|
||||||
|
[Property] public GameObject InventoryUI { get; set; }
|
||||||
|
|
||||||
[Property] [Range( 1f, 200f, 1f )] public float CamOffsetX { get; set; }
|
[Property] [Range( 1f, 200f, 1f )] public float CamOffsetX { get; set; }
|
||||||
[Property] [Range( 50f, 1200f, 10f )] public float WalkSpeed { get; set; } = 100f;
|
[Property] [Range( 50f, 1200f, 10f )] public float WalkSpeed { get; set; } = 100f;
|
||||||
@ -38,20 +38,22 @@ public sealed partial class Dedugan : Component
|
|||||||
|
|
||||||
protected override void OnStart()
|
protected override void OnStart()
|
||||||
{
|
{
|
||||||
WeaponStart();
|
InventoryStart();
|
||||||
|
|
||||||
RagdollController = Components.Get<RagdollController>();
|
RagdollController = Components.Get<RagdollController>();
|
||||||
Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
|
// Renderer = Components.Get<SkinnedModelRenderer>( FindMode.EverythingInSelfAndDescendants );
|
||||||
|
|
||||||
var cameraComponent = Camera.GetComponent<CameraComponent>();
|
var cameraComponent = Camera.GetComponent<CameraComponent>();
|
||||||
var listener = Components.Get<AudioListener>( true );
|
var listener = Components.Get<AudioListener>( true );
|
||||||
cameraComponent.Enabled = false;
|
cameraComponent.Enabled = false;
|
||||||
|
InventoryUI.Enabled = false;
|
||||||
listener.Enabled = false;
|
listener.Enabled = false;
|
||||||
|
|
||||||
if ( !Network.IsOwner ) return;
|
if ( !Network.IsOwner ) return;
|
||||||
|
|
||||||
cameraComponent.Enabled = true;
|
cameraComponent.Enabled = true;
|
||||||
listener.Enabled = true;
|
listener.Enabled = true;
|
||||||
|
InventoryUI.Enabled = true;
|
||||||
|
|
||||||
if ( Renderer is null )
|
if ( Renderer is null )
|
||||||
return;
|
return;
|
||||||
@ -62,7 +64,7 @@ public sealed partial class Dedugan : Component
|
|||||||
protected override void OnUpdate()
|
protected override void OnUpdate()
|
||||||
{
|
{
|
||||||
UpdateCustomAnimations();
|
UpdateCustomAnimations();
|
||||||
WeaponUpdate();
|
InventoryUpdate();
|
||||||
if ( Network.IsOwner )
|
if ( Network.IsOwner )
|
||||||
{
|
{
|
||||||
EyeAngles += Input.AnalogLook;
|
EyeAngles += Input.AnalogLook;
|
||||||
|
|||||||
@ -1,25 +1,34 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Sandbox;
|
namespace Sandbox;
|
||||||
|
|
||||||
public class PlayerDresser : Component, Component.INetworkSpawn
|
public class PlayerDresser : Component, Component.INetworkSpawn
|
||||||
{
|
{
|
||||||
[Property]
|
[Property] public SkinnedModelRenderer BodyRenderer { get; set; }
|
||||||
public SkinnedModelRenderer BodyRenderer { get; set; }
|
|
||||||
|
|
||||||
// public void OnNetworkSpawn( Connection owner )
|
[Property] public ClothingContainer currentClothing { get; set; }
|
||||||
// {
|
|
||||||
// Log.Info( $"Hello {owner.Name}" );
|
|
||||||
// var clothing = new ClothingContainer();
|
|
||||||
// clothing.Deserialize( owner.GetUserData( "avatar" ) );
|
|
||||||
// clothing.Apply( BodyRenderer );
|
|
||||||
// }
|
|
||||||
|
|
||||||
public void OnNetworkSpawn( Connection owner )
|
public void OnNetworkSpawn( Connection owner )
|
||||||
{
|
{
|
||||||
Log.Info( $"Hello {owner.Name}" );
|
currentClothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
|
||||||
var clothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) );
|
|
||||||
clothing.Height = 1;
|
var allowedCategories = new[]
|
||||||
clothing.Apply( BodyRenderer );
|
{
|
||||||
|
Clothing.ClothingCategory.Skin, Clothing.ClothingCategory.Facial, Clothing.ClothingCategory.Eyes,
|
||||||
|
Clothing.ClothingCategory.Eyebrows, Clothing.ClothingCategory.Eyelashes,
|
||||||
|
Clothing.ClothingCategory.MakeupLips, Clothing.ClothingCategory.MakeupEyeshadow,
|
||||||
|
Clothing.ClothingCategory.MakeupEyeliner, Clothing.ClothingCategory.MakeupHighlighter,
|
||||||
|
Clothing.ClothingCategory.MakeupBlush, Clothing.ClothingCategory.MakeupSpecial,
|
||||||
|
Clothing.ClothingCategory.ComplexionFreckles, Clothing.ClothingCategory.ComplexionScars,
|
||||||
|
Clothing.ClothingCategory.ComplexionAcne, Clothing.ClothingCategory.FacialHairMustache,
|
||||||
|
Clothing.ClothingCategory.FacialHairBeard, Clothing.ClothingCategory.FacialHairStubble,
|
||||||
|
Clothing.ClothingCategory.FacialHairSideburns, Clothing.ClothingCategory.FacialHairGoatee,
|
||||||
|
Clothing.ClothingCategory.PierceNose, Clothing.ClothingCategory.PierceEyebrow,
|
||||||
|
Clothing.ClothingCategory.PierceSpecial, Clothing.ClothingCategory.Hair,
|
||||||
|
Clothing.ClothingCategory.HairShort, Clothing.ClothingCategory.HairMedium,
|
||||||
|
Clothing.ClothingCategory.HairLong, Clothing.ClothingCategory.HairUpdo,
|
||||||
|
Clothing.ClothingCategory.HairSpecial,
|
||||||
|
};
|
||||||
|
|
||||||
|
currentClothing.Clothing.RemoveAll( entry => !allowedCategories.Contains( entry.Clothing.Category ) );
|
||||||
|
currentClothing.Apply( BodyRenderer );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -38,7 +38,7 @@
|
|||||||
|
|
||||||
@code
|
@code
|
||||||
{
|
{
|
||||||
public static bool Visible => Input.Down("Score");
|
public static bool Visible = false;
|
||||||
private NetworkManager _networkManager;
|
private NetworkManager _networkManager;
|
||||||
|
|
||||||
private NetworkManager NetworkManager
|
private NetworkManager NetworkManager
|
||||||
@ -51,10 +51,19 @@
|
|||||||
.FirstOrDefault()?
|
.FirstOrDefault()?
|
||||||
.GetComponent<NetworkManager>();
|
.GetComponent<NetworkManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
return _networkManager;
|
return _networkManager;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
if ( Input.Pressed( "Score" ) )
|
||||||
|
{
|
||||||
|
Visible = !Visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnEnabled()
|
protected override void OnEnabled()
|
||||||
{
|
{
|
||||||
// Кэшируем NetworkManager при включении компонента
|
// Кэшируем NetworkManager при включении компонента
|
||||||
@ -77,6 +86,8 @@
|
|||||||
|
|
||||||
protected override int BuildHash()
|
protected override int BuildHash()
|
||||||
{
|
{
|
||||||
|
base.BuildHash();
|
||||||
|
|
||||||
if ( !Visible || Dedugan.All == null )
|
if ( !Visible || Dedugan.All == null )
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
|
|||||||
@ -1,16 +1,16 @@
|
|||||||
Scoreboard {
|
Scoreboard {
|
||||||
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
|
background: linear-gradient(135deg, #0a1a2b 0%, #08111f 100%);
|
||||||
border: 3px solid #2a3d54;
|
border: 3px solid #2a3d54;
|
||||||
border-radius: 16px;
|
border-radius: 14px;
|
||||||
//box-shadow:
|
//box-shadow:
|
||||||
// 0 0 15px rgba(0, 150, 255, 0.2),
|
// 0 0 15px rgba(0, 150, 255, 0.2),
|
||||||
// inset 0 0 10px rgba(0, 100, 200, 0.1);
|
// inset 0 0 10px rgba(0, 100, 200, 0.1);
|
||||||
font-family: 'Orbitron', 'Poppins', sans-serif;
|
font-family: 'Orbitron', 'Poppins', sans-serif;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
width: 60%;
|
width: 30%;
|
||||||
height: 70vh;
|
height: 96vh;
|
||||||
top: 15vh;
|
top: 20px;
|
||||||
left: 20%;
|
left: 20px;
|
||||||
padding: 30px;
|
padding: 30px;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
@ -65,7 +65,7 @@ Scoreboard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.title {
|
.title {
|
||||||
font-size: 42px;
|
font-size: 24px;
|
||||||
color: #a0e0ff;
|
color: #a0e0ff;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
//text-shadow:
|
//text-shadow:
|
||||||
@ -101,13 +101,13 @@ Scoreboard {
|
|||||||
letter-spacing: 1px;
|
letter-spacing: 1px;
|
||||||
|
|
||||||
&.nick {
|
&.nick {
|
||||||
flex: 3;
|
flex: 1;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
&.status {
|
&.status {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
text-align: center;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
&.ping {
|
&.ping {
|
||||||
@ -130,7 +130,7 @@ Scoreboard {
|
|||||||
flex-shrink: 0;
|
flex-shrink: 0;
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
padding: 15px 25px;
|
padding: 16px 0 16px 24px;
|
||||||
transition: all 0.2s ease;
|
transition: all 0.2s ease;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
//background: rgba(15, 30, 50, 0.4);
|
//background: rgba(15, 30, 50, 0.4);
|
||||||
|
|||||||
@ -1,23 +1,20 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Sasalka;
|
||||||
|
|
||||||
namespace Sandbox.Weapons;
|
namespace Sandbox.Weapons;
|
||||||
|
|
||||||
public sealed class Weapon : Component
|
public sealed class Weapon : AmmoUseableBase
|
||||||
{
|
{
|
||||||
[Property] public SkinnedModelRenderer GunRenderer { get; private set; }
|
[Property] public SkinnedModelRenderer GunRenderer { get; private set; }
|
||||||
[Property] public GameObject BulletOut { get; private set; }
|
|
||||||
[Property] public GameObject MuzzleLight { get; private set; }
|
[Property] public GameObject MuzzleLight { get; private set; }
|
||||||
|
|
||||||
[Property] public GameObject particlePrefab { get; set; }
|
[Property] public GameObject particlePrefab { get; set; }
|
||||||
[Property] public GameObject bloodParticle { get; set; }
|
[Property] public GameObject bloodParticle { get; set; }
|
||||||
|
|
||||||
[Property] public DecalDefinition ImpactDecal { get; set; }
|
|
||||||
[Property] public SoundEvent ImpactSound { get; set; }
|
|
||||||
|
|
||||||
private SoundPointComponent _sound;
|
private SoundPointComponent _sound;
|
||||||
|
|
||||||
protected override void OnStart()
|
protected override void OnStart()
|
||||||
{
|
{
|
||||||
|
base.OnStart();
|
||||||
_sound = GameObject.GetComponent<SoundPointComponent>( true );
|
_sound = GameObject.GetComponent<SoundPointComponent>( true );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,8 +33,6 @@ public sealed class Weapon : Component
|
|||||||
.UseHitboxes()
|
.UseHitboxes()
|
||||||
.Run();
|
.Run();
|
||||||
|
|
||||||
Log.Info( Dedugan.Local.GameObject );
|
|
||||||
|
|
||||||
if ( tr.Hit && tr.Hitbox != null )
|
if ( tr.Hit && tr.Hitbox != null )
|
||||||
{
|
{
|
||||||
var components = tr.GameObject.Components;
|
var components = tr.GameObject.Components;
|
||||||
@ -100,4 +95,9 @@ public sealed class Weapon : Component
|
|||||||
await GameTask.DelaySeconds( 0.05f );
|
await GameTask.DelaySeconds( 0.05f );
|
||||||
MuzzleLight.Enabled = false;
|
MuzzleLight.Enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnUse()
|
||||||
|
{
|
||||||
|
Attack();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -230,6 +230,13 @@
|
|||||||
"Title": null,
|
"Title": null,
|
||||||
"KeyboardCode": "T",
|
"KeyboardCode": "T",
|
||||||
"GamepadCode": "None"
|
"GamepadCode": "None"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "Inventory",
|
||||||
|
"GroupName": "Other",
|
||||||
|
"Title": null,
|
||||||
|
"KeyboardCode": "I",
|
||||||
|
"GamepadCode": "None"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"__guid": "9e933411-852b-4ab7-86fd-7b0253220965",
|
"__guid": "9e933411-852b-4ab7-86fd-7b0253220965",
|
||||||
|
|||||||
@ -6,18 +6,25 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABoneCollection_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F9e_003Fc306079d_003FBoneCollection_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABoneCollection_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F9e_003Fc306079d_003FBoneCollection_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACameraComponent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F7fe4327051628686a94d2cc1b9ff1879c75a7e2316fc87922f74cf3cb3e59a_003FCameraComponent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACameraComponent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F7fe4327051628686a94d2cc1b9ff1879c75a7e2316fc87922f74cf3cb3e59a_003FCameraComponent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACharacterController_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003Ff4_003Ff6cf3340_003FCharacterController_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
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|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMesh_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F19_003F6b235317_003FMesh_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMesh_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F19_003F6b235317_003FMesh_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
@ -36,6 +43,7 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARigidbody_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F55_003Fc86ceaad_003FRigidbody_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARigidbody_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F55_003Fc86ceaad_003FRigidbody_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTrace_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F23_003F2911a771_003FSceneTrace_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTrace_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F23_003F2911a771_003FSceneTrace_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AScene_002ETrace_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F3c972827b18f468b89d806d1145b8865319c0b2c01144dda44b5b43ae2f9bb_003FScene_002ETrace_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AScene_002ETrace_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003F3c972827b18f468b89d806d1145b8865319c0b2c01144dda44b5b43ae2f9bb_003FScene_002ETrace_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AShowIfAttribute_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003Fad_003F75715193_003FShowIfAttribute_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASkinnedModelRenderer_002EBones_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa7411ef5cf1d23681eb046498bf46886d8e60a0bd484664426bfacb759a81_003FSkinnedModelRenderer_002EBones_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASkinnedModelRenderer_002EBones_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FSourcesCache_003Fa7411ef5cf1d23681eb046498bf46886d8e60a0bd484664426bfacb759a81_003FSkinnedModelRenderer_002EBones_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASkinnedModelRenderer_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F78_003Fd854339f_003FSkinnedModelRenderer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASkinnedModelRenderer_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F78_003Fd854339f_003FSkinnedModelRenderer_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASoundEvent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F5f_003F9ff69285_003FSoundEvent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASoundEvent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F5f_003F9ff69285_003FSoundEvent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
@ -45,6 +53,7 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASoundStream_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F3a_003Fc0eb182e_003FSoundStream_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASoundStream_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F3a_003Fc0eb182e_003FSoundStream_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASound_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F76_003F66594b07_003FSound_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASound_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fb259d6161b344f3994a9007e79ffb76e727000_003F76_003F66594b07_003FSound_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATaskSource_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F8b_003Fdeeb5f11_003FTaskSource_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATaskSource_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F8b_003Fdeeb5f11_003FTaskSource_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATransform_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F8b0e17316e2d4ddbbfdca978e2f684da72400_003Fa4_003F44ed21fc_003FTransform_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATriggerActionComponent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003Fdc_003Fc3ba20f2_003FTriggerActionComponent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATriggerActionComponent_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003Fdc_003Fc3ba20f2_003FTriggerActionComponent_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AVertex_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F66_003Fdfd9a75e_003FVertex_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AVertex_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fa2b91d29af2c4b9ba9c9da5883394d0b2bf200_003F66_003Fdfd9a75e_003FVertex_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AWorldPanel_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F1a_003F5313bfbb_003FWorldPanel_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AWorldPanel_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E2_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F473df774ec844d1eb1dafe31862610eb433000_003F1a_003F5313bfbb_003FWorldPanel_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
||||||
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Reference in New Issue
Block a user