This commit is contained in:
Oscar 2025-06-28 22:26:47 +03:00
parent f7e8f8bf1f
commit 7223dd3b61
50 changed files with 479 additions and 82 deletions

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"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "ducksworkshop/loosebrownpants", "ClothUrl": "ducksworkshop/loosebrownpants",
"Slot": "Body", "Slot": "Bottom",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Loose Brown Pants", "Name": "Loose Brown Pants",
"Description": "loosebrownpants", "Description": "loosebrownpants",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/loosebrownpants/thumb/34fed9c3-d279-4608-8dd4-1f1dedca188e.png", "ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/loosebrownpants/thumb/34fed9c3-d279-4608-8dd4-1f1dedca188e.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "gbonn/melonhelmet", "ClothUrl": "gbonn/melonhelmet",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Melon Helmet", "Name": "Melon Helmet",
"Description": "melonhelmet", "Description": "melonhelmet",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/gbonn.melonhelmet/thumb.png.f4b3ec8c275076c3", "ImageUrl": "https://cdn.sbox.game/asset/gbonn.melonhelmet/thumb.png.f4b3ec8c275076c3",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "bugulma/nvg", "ClothUrl": "bugulma/nvg",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Night-vision Goggles", "Name": "Night-vision Goggles",
"Description": "nvg", "Description": "nvg",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/bugulma/nvg/thumb/6c78edae-06ee-48b9-aa5b-4f751187a155.png", "ImageUrl": "https://cdn.sbox.game/org/bugulma/nvg/thumb/6c78edae-06ee-48b9-aa5b-4f751187a155.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "zedskipper/piratehat", "ClothUrl": "zedskipper/piratehat",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Pirate Hat", "Name": "Pirate Hat",
"Description": "piratehat", "Description": "piratehat",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/zedskipper.piratehat/thumb.png.4dc0302e00f6fbd7", "ImageUrl": "https://cdn.sbox.game/asset/zedskipper.piratehat/thumb.png.4dc0302e00f6fbd7",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "ducksworkshop/propanetankhelm", "ClothUrl": "ducksworkshop/propanetankhelm",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Propane Tank Helm", "Name": "Propane Tank Helm",
"Description": "propanetankhelm", "Description": "propanetankhelm",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/propanetankhelm/thumb/f3f94d9c-0782-4f8a-9fbf-9c0c66e099bc.png", "ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/propanetankhelm/thumb/f3f94d9c-0782-4f8a-9fbf-9c0c66e099bc.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "gbonn/propellerhat", "ClothUrl": "gbonn/propellerhat",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Propeller Hat", "Name": "Propeller Hat",
"Description": "propellerhat", "Description": "propellerhat",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/gbonn.propellerhat/thumb.png.39d839fc687bb529", "ImageUrl": "https://cdn.sbox.game/asset/gbonn.propellerhat/thumb.png.39d839fc687bb529",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "pukes/pyjamabottoms", "ClothUrl": "pukes/pyjamabottoms",
"Slot": "Body", "Slot": "Bottom",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Pyjama Bottoms", "Name": "Pyjama Bottoms",
"Description": "pyjamabottoms", "Description": "pyjamabottoms",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/pukes.pyjamabottoms/thumb.png.2c4ce23bebd09859", "ImageUrl": "https://cdn.sbox.game/asset/pukes.pyjamabottoms/thumb.png.2c4ce23bebd09859",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "bulldog/rangerhelmet", "ClothUrl": "bulldog/rangerhelmet",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Ranger Helmet", "Name": "Ranger Helmet",
"Description": "rangerhelmet", "Description": "rangerhelmet",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/bulldog.rangerhelmet/thumb.png.72fd06137d4691df", "ImageUrl": "https://cdn.sbox.game/asset/bulldog.rangerhelmet/thumb.png.72fd06137d4691df",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "microfivetwotwo/retrotechracerhelmet", "ClothUrl": "microfivetwotwo/retrotechracerhelmet",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Retrotech Racer Helmet", "Name": "Retrotech Racer Helmet",
"Description": "retrotechracerhelmet", "Description": "retrotechracerhelmet",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.retrotechracerhelmet/thumb.png.6debe4873184c136", "ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.retrotechracerhelmet/thumb.png.6debe4873184c136",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "gkaf/safetyglasses", "ClothUrl": "gkaf/safetyglasses",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Safety Glasses", "Name": "Safety Glasses",
"Description": "safetyglasses", "Description": "safetyglasses",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/gkaf.safetyglasses/thumb.png.4930fdfd9dcd705c", "ImageUrl": "https://cdn.sbox.game/asset/gkaf.safetyglasses/thumb.png.4930fdfd9dcd705c",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "luke/sfsocks", "ClothUrl": "luke/sfsocks",
"Slot": "Body", "Slot": "Bottom",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Smallfish Socks", "Name": "Smallfish Socks",
"Description": "sfsocks", "Description": "sfsocks",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/luke.sfsocks/thumb.png.1afb82a849d2f8d3", "ImageUrl": "https://cdn.sbox.game/asset/luke.sfsocks/thumb.png.1afb82a849d2f8d3",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,10 @@
{ {
"ClothUrl": "shadb/sharkhead", "ClothUrl": "shadb/sharkhead",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"BodyPart": "",
"Category": "Clothing",
"Name": "Shark Head", "Name": "Shark Head",
"Description": "sharkhead", "Description": "sharkhead",
"Prefab": { "Prefab": {
@ -10,6 +14,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/shadb.sharkhead/thumb.png.cda75d69b325a050", "ImageUrl": "https://cdn.sbox.game/asset/shadb.sharkhead/thumb.png.cda75d69b325a050",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "microfivetwotwo/skibidilid", "ClothUrl": "microfivetwotwo/skibidilid",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Skibidi Lid", "Name": "Skibidi Lid",
"Description": "skibidilid", "Description": "skibidilid",
"Prefab": { "Prefab": {
@ -10,6 +13,10 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.skibidilid/thumb.png.c7d32555cfd3eb63", "ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.skibidilid/thumb.png.c7d32555cfd3eb63",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsStackable": false,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "ducksworkshop/skihelmetgreen", "ClothUrl": "ducksworkshop/skihelmetgreen",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Ski Helmet Green", "Name": "Ski Helmet Green",
"Description": "skihelmetgreen", "Description": "skihelmetgreen",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/skihelmetgreen/thumb/9fb0468b-fa48-4c39-a80c-870d91293046.png", "ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/skihelmetgreen/thumb/9fb0468b-fa48-4c39-a80c-870d91293046.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "pukes/sleepmask", "ClothUrl": "pukes/sleepmask",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Sleep Mask", "Name": "Sleep Mask",
"Description": "sleepmask", "Description": "sleepmask",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/pukes.sleepmask/thumb.png.b87686ad5d97c35a", "ImageUrl": "https://cdn.sbox.game/asset/pukes.sleepmask/thumb.png.b87686ad5d97c35a",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "jammie/snowgoggles", "ClothUrl": "jammie/snowgoggles",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Snow Goggles", "Name": "Snow Goggles",
"Description": "snowgoggles", "Description": "snowgoggles",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/jammie.snowgoggles/thumb.png.2fe4662e72e3ea5f", "ImageUrl": "https://cdn.sbox.game/asset/jammie.snowgoggles/thumb.png.2fe4662e72e3ea5f",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "microfivetwotwo/sunglasseswithanimatedlenses", "ClothUrl": "microfivetwotwo/sunglasseswithanimatedlenses",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Jackpot Animated Sunglasses", "Name": "Jackpot Animated Sunglasses",
"Description": "sunglasseswithanimatedlenses", "Description": "sunglasseswithanimatedlenses",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.sunglasseswithanimatedlenses/thumb.png.4cd0e084b475da06", "ImageUrl": "https://cdn.sbox.game/asset/microfivetwotwo.sunglasseswithanimatedlenses/thumb.png.4cd0e084b475da06",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "fanlab/thugglasses", "ClothUrl": "fanlab/thugglasses",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Thug Glasses", "Name": "Thug Glasses",
"Description": "thugglasses", "Description": "thugglasses",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/fanlab.thugglasses/thumb.png.16669a12b1e62af3", "ImageUrl": "https://cdn.sbox.game/asset/fanlab.thugglasses/thumb.png.16669a12b1e62af3",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "gbonn/trafficcone", "ClothUrl": "gbonn/trafficcone",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Traffic Cone", "Name": "Traffic Cone",
"Description": "trafficcone", "Description": "trafficcone",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/gbonn.trafficcone/thumb.png.a97a7cac4a8e8918", "ImageUrl": "https://cdn.sbox.game/asset/gbonn.trafficcone/thumb.png.a97a7cac4a8e8918",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "ducksworkshop/weldinggogglesvisorup", "ClothUrl": "ducksworkshop/weldinggogglesvisorup",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Welding Goggles Visor Up", "Name": "Welding Goggles Visor Up",
"Description": "weldinggogglesvisorup", "Description": "weldinggogglesvisorup",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/weldinggogglesvisorup/thumb/ff7a517b-ded4-49e6-b777-696e6a6b8f0b.png", "ImageUrl": "https://cdn.sbox.game/org/ducksworkshop/weldinggogglesvisorup/thumb/ff7a517b-ded4-49e6-b777-696e6a6b8f0b.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "shadb/wizardhat", "ClothUrl": "shadb/wizardhat",
"Slot": "Body", "Slot": "Head",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "Wizard Hat", "Name": "Wizard Hat",
"Description": "wizardhat", "Description": "wizardhat",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/asset/shadb.wizardhat/thumb.png.e1eed67e9d79abca", "ImageUrl": "https://cdn.sbox.game/asset/shadb.wizardhat/thumb.png.e1eed67e9d79abca",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -1,6 +1,9 @@
{ {
"ClothUrl": "edgyvoxel/xvioutfit", "ClothUrl": "edgyvoxel/xvioutfit",
"Slot": "Body", "Slot": "Body, Bottom",
"ArmorValue": 0,
"IsVisible": true,
"Category": "Clothing",
"Name": "17th Outfit", "Name": "17th Outfit",
"Description": "xvioutfit", "Description": "xvioutfit",
"Prefab": { "Prefab": {
@ -10,6 +13,9 @@
"ImageTexture": null, "ImageTexture": null,
"ImageUrl": "https://cdn.sbox.game/org/edgyvoxel/xvioutfit/thumb/648dca1c-4b2a-4b9f-bdd2-bca374536455.png", "ImageUrl": "https://cdn.sbox.game/org/edgyvoxel/xvioutfit/thumb/648dca1c-4b2a-4b9f-bdd2-bca374536455.png",
"MaxCount": 1, "MaxCount": 1,
"Rarity": "Common",
"Weight": 1,
"IsEquipable": true,
"__references": [], "__references": [],
"__version": 0 "__version": 0
} }

View File

@ -19,49 +19,40 @@ public enum ItemRarity
Legendary Legendary
} }
[GameResource("Base Item Definition", "inv", "", Category = "Sasalka", Icon = "inventory_2")] [GameResource( "Base Item Definition", "inv", "", Category = "Sasalka", Icon = "inventory_2" )]
public class BaseItemDefinition : GameResource public class BaseItemDefinition : GameResource
{ {
[Property, Title("Basic Info")] [Property, Title( "Basic Info" )] public string Name { get; set; } = "Unknown Item";
public string Name { get; set; } = "Unknown Item";
[Property] [Property] public string Description { get; set; } = "";
public string Description { get; set; } = "";
[Property, Category("Visual")] [Property, Category( "Visual" )]
[ResourceType("prefab")] [ResourceType( "prefab" )]
public GameObject Prefab { get; set; } = GameObject.GetPrefab("prefabs/item_parcel.prefab"); public GameObject Prefab { get; set; } = GameObject.GetPrefab( "prefabs/item_parcel.prefab" );
[Property, Category("Visual")] [Property, Category( "Visual" )] public Texture ImageTexture { get; set; }
public Texture ImageTexture { get; set; }
[Property, Category("Visual")] [Property, Category( "Visual" )] public string ImageUrl { get; set; }
public string ImageUrl { get; set; }
[Property, Category("Properties")] [Property, Category( "Properties" )]
[Range(1, 1000)] [Range( 1, 1000 )]
public int MaxCount { get; set; } = 1; public int MaxCount { get; set; } = 1;
[Property, Category("Properties")] [Property, Category( "Properties" )] public virtual ItemCategory Category { get; set; } = ItemCategory.Misc;
public virtual ItemCategory Category { get; set; } = ItemCategory.Misc;
[Property, Category("Properties")] [Property, Category( "Properties" )] public ItemRarity Rarity { get; set; } = ItemRarity.Common;
public ItemRarity Rarity { get; set; } = ItemRarity.Common;
[Property, Category("Properties")] [Property, Category( "Properties" )] public float Weight { get; set; } = 1.0f;
public float Weight { get; set; } = 1.0f;
[Property, Category("Properties")] [Property, Category( "Properties" )] public bool IsStackable = false;
public bool IsStackable => MaxCount > 1;
[Property, Category("Properties")] [Property, Category( "Properties" )] public bool IsEquipable => this is IEquipable;
public bool IsEquipable => this is IEquipable;
public virtual Inventar.InventorySlot? GetSlot() => null; public virtual Inventar.InventorySlot? GetSlot() => null;
public virtual bool CanUse() => false; public virtual bool CanUse() => false;
public virtual void OnUse(InventoryItem item) { } public virtual void OnUse( InventoryItem item ) { }
public string GetRarityColor() public string GetRarityColor()
{ {

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@ -15,8 +15,8 @@ public class ClothingItemDefinition : BaseItemDefinition, IEquipable
[Property, Category( "Clothing Properties" )] [Property, Category( "Clothing Properties" )]
public bool IsVisible { get; set; } = true; public bool IsVisible { get; set; } = true;
[Property, Category( "Clothing Properties" )] // [Property, Category( "Clothing Properties" )]
public string BodyPart { get; set; } = ""; // public string BodyPart { get; set; } = "";
public override Inventar.InventorySlot? GetSlot() => Slot; public override Inventar.InventorySlot? GetSlot() => Slot;

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@ -38,15 +38,23 @@ public class Inventar : Component
public event Action<InventoryItem> OnItemAdded; public event Action<InventoryItem> OnItemAdded;
public event Action<InventoryItem> OnItemRemoved; public event Action<InventoryItem> OnItemRemoved;
// Кэш для оптимизации поиска предметов
private Dictionary<BaseItemDefinition, InventoryItem> _itemCache = new();
private bool _cacheDirty = true;
public bool CanAddItem( InventoryItem item ) public bool CanAddItem( InventoryItem item )
{ {
if ( item == null || item.Definition == null ) if ( item == null || item.Definition == null )
return false; return false;
// Проверяем, есть ли уже такой предмет в инвентаре // Обновляем кэш при необходимости
var existingItem = Items.FirstOrDefault( x => x.Definition == item.Definition ); if ( _cacheDirty )
{
UpdateItemCache();
}
if ( existingItem != null ) // Проверяем, есть ли уже такой предмет в инвентаре
if ( _itemCache.TryGetValue( item.Definition, out var existingItem ) )
{ {
// Если предмет уже есть, проверяем, можно ли добавить к нему количество // Если предмет уже есть, проверяем, можно ли добавить к нему количество
return existingItem.Count + item.Count <= item.Definition.MaxCount; return existingItem.Count + item.Count <= item.Definition.MaxCount;
@ -62,6 +70,22 @@ public class Inventar : Component
return item.Count <= item.Definition.MaxCount; return item.Count <= item.Definition.MaxCount;
} }
/// <summary>
/// Обновляет кэш предметов
/// </summary>
private void UpdateItemCache()
{
_itemCache.Clear();
foreach ( var item in Items )
{
if ( item.Definition != null )
{
_itemCache[item.Definition] = item;
}
}
_cacheDirty = false;
}
/// <summary> /// <summary>
/// Добавляет предмет в инвентарь, распределяя по существующим и новым стекам. Возвращает остаток, который не удалось добавить (или 0, если всё добавлено). /// Добавляет предмет в инвентарь, распределяя по существующим и новым стекам. Возвращает остаток, который не удалось добавить (или 0, если всё добавлено).
/// </summary> /// </summary>
@ -80,6 +104,7 @@ public class Inventar : Component
{ {
stack.Count += canAdd; stack.Count += canAdd;
toAdd -= canAdd; toAdd -= canAdd;
_cacheDirty = true; // Помечаем кэш как устаревший
OnChanged?.Invoke(); OnChanged?.Invoke();
OnItemAdded?.Invoke( stack ); OnItemAdded?.Invoke( stack );
} }
@ -94,6 +119,7 @@ public class Inventar : Component
var newStack = new InventoryItem { Definition = item.Definition, Count = stackCount, MagazineAmmo = item.MagazineAmmo }; var newStack = new InventoryItem { Definition = item.Definition, Count = stackCount, MagazineAmmo = item.MagazineAmmo };
Items.Add( newStack ); Items.Add( newStack );
toAdd -= stackCount; toAdd -= stackCount;
_cacheDirty = true; // Помечаем кэш как устаревший
OnChanged?.Invoke(); OnChanged?.Invoke();
OnItemAdded?.Invoke( newStack ); OnItemAdded?.Invoke( newStack );
} }
@ -112,6 +138,7 @@ public class Inventar : Component
// Удаляем весь предмет // Удаляем весь предмет
UnEquipItem( item ); UnEquipItem( item );
Items.Remove( item ); Items.Remove( item );
_cacheDirty = true; // Помечаем кэш как устаревший
OnChanged?.Invoke(); OnChanged?.Invoke();
OnItemRemoved?.Invoke( item ); OnItemRemoved?.Invoke( item );
return true; return true;
@ -120,6 +147,7 @@ public class Inventar : Component
{ {
// Уменьшаем количество // Уменьшаем количество
item.Count -= count; item.Count -= count;
_cacheDirty = true; // Помечаем кэш как устаревший
OnChanged?.Invoke(); OnChanged?.Invoke();
return true; return true;
} }

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@ -39,6 +39,12 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
private Vector3 _wishDirection; private Vector3 _wishDirection;
// Кэш для оптимизации
private bool _isOwner;
private float _lastBodyYaw;
private float _lastCameraYaw;
private bool _bodyRotationDirty = true;
protected override void OnStart() protected override void OnStart()
{ {
InventoryStart(); InventoryStart();
@ -66,9 +72,12 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
protected override void OnUpdate() protected override void OnUpdate()
{ {
_isOwner = Network.IsOwner;
UpdateCustomAnimations(); UpdateCustomAnimations();
InventoryUpdate(); InventoryUpdate();
if ( Network.IsOwner )
if ( _isOwner )
{ {
EyeAngles += Input.AnalogLook; EyeAngles += Input.AnalogLook;
EyeAngles = EyeAngles.WithPitch( MathX.Clamp( EyeAngles.pitch, -89f, 89f ) ); EyeAngles = EyeAngles.WithPitch( MathX.Clamp( EyeAngles.pitch, -89f, 89f ) );
@ -122,6 +131,21 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
/// </summary> /// </summary>
private void UpdateBodyRotation() private void UpdateBodyRotation()
{ {
var currentBodyYaw = Renderer.LocalRotation.Yaw();
var currentCameraYaw = EyeAngles.yaw;
// Проверяем, изменились ли углы
if ( Math.Abs( currentBodyYaw - _lastBodyYaw ) < 0.1f &&
Math.Abs( currentCameraYaw - _lastCameraYaw ) < 0.1f &&
!_bodyRotationDirty )
{
return; // Пропускаем обновление, если углы не изменились
}
_lastBodyYaw = currentBodyYaw;
_lastCameraYaw = currentCameraYaw;
_bodyRotationDirty = false;
var targetRotation = Rotation.LookAt( Rotation.FromYaw( EyeAngles.yaw ).Forward, -_directionToAxis ); var targetRotation = Rotation.LookAt( Rotation.FromYaw( EyeAngles.yaw ).Forward, -_directionToAxis );
var currentForward = Renderer.LocalRotation.Forward; var currentForward = Renderer.LocalRotation.Forward;
float angleDiff = currentForward.Angle( targetRotation.Forward ); float angleDiff = currentForward.Angle( targetRotation.Forward );
@ -162,6 +186,7 @@ public sealed partial class Dedugan : Component, IUseContext, Component.INetwork
{ {
Renderer.LocalRotation = Rotation.Slerp( Renderer.LocalRotation, Rotation.FromYaw( EyeAngles.yaw ), Renderer.LocalRotation = Rotation.Slerp( Renderer.LocalRotation, Rotation.FromYaw( EyeAngles.yaw ),
Time.Delta * 3f ); Time.Delta * 3f );
_bodyRotationDirty = true; // Помечаем, что тело повернулось
} }
} }
} }

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@ -36,6 +36,10 @@ public class BaseWeapon : InventoryItem, IUseable
private bool _isInitialized; private bool _isInitialized;
private InventoryItem _inventoryItem; private InventoryItem _inventoryItem;
// Оптимизация обновлений
private TimeSince _lastEffectsUpdate = 0f;
private const float EFFECTS_UPDATE_INTERVAL = 0.1f; // Обновляем эффекты каждые 100мс
// IUseable реализация - Cooldown вычисляется на основе FireRate // IUseable реализация - Cooldown вычисляется на основе FireRate
public float Cooldown public float Cooldown
{ {
@ -95,8 +99,12 @@ public class BaseWeapon : InventoryItem, IUseable
FinishReload(); FinishReload();
} }
// Обновляем эффекты // Обновляем эффекты с интервалом для оптимизации
if ( _lastEffectsUpdate >= EFFECTS_UPDATE_INTERVAL )
{
UpdateEffects(); UpdateEffects();
_lastEffectsUpdate = 0f;
}
} }
/// <summary> /// <summary>
@ -132,11 +140,16 @@ public class BaseWeapon : InventoryItem, IUseable
{ {
base.OnEquipped(); base.OnEquipped();
// Получаем Rigidbody в момент экипировки // Кэшируем Rigidbody при экипировке
if ( _rigidbody == null )
_rigidbody = GameObject.Components.Get<Rigidbody>(); _rigidbody = GameObject.Components.Get<Rigidbody>();
if ( _rigidbody != null ) if ( _rigidbody != null )
_rigidbody.Enabled = false; _rigidbody.Enabled = false;
if ( _pickupItem == null )
_pickupItem = GameObject.Components.Get<PickupItem>();
if ( _pickupItem != null ) if ( _pickupItem != null )
_pickupItem.Enabled = false; _pickupItem.Enabled = false;
} }
@ -148,8 +161,7 @@ public class BaseWeapon : InventoryItem, IUseable
{ {
base.OnUnEquipped(); base.OnUnEquipped();
// Получаем Rigidbody в момент снятия // Используем кэшированный Rigidbody
_rigidbody = GameObject.Components.Get<Rigidbody>();
if ( _rigidbody != null ) if ( _rigidbody != null )
_rigidbody.Enabled = true; _rigidbody.Enabled = true;