upd
This commit is contained in:
@@ -1,28 +1,51 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.000000 0.018154 0.532440 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SELF_ILLUM 1
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.000000 0.019608 0.533333 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Self Illum ----
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g_flSelfIllumAlbedoFactor "1.000"
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g_flSelfIllumBrightness "10.000"
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g_flSelfIllumScale "1.000"
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g_vSelfIllumScrollSpeed "[0.000 0.000]"
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g_vSelfIllumTint "[0.203922 0.207843 0.517647 1.000000]"
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TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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@@ -1,28 +1,51 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.003192 0.532440 0.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SELF_ILLUM 1
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.003922 0.533333 0.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Self Illum ----
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g_flSelfIllumAlbedoFactor "1.000"
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g_flSelfIllumBrightness "10.000"
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g_flSelfIllumScale "16.000"
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g_vSelfIllumScrollSpeed "[0.000 0.000]"
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g_vSelfIllumTint "[0.286275 0.588235 0.286275 1.000000]"
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TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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@@ -1,28 +1,50 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.532440 0.284371 0.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SELF_ILLUM 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.533333 0.286275 0.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "0"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "2.000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Self Illum ----
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g_flSelfIllumAlbedoFactor "1.000"
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g_flSelfIllumBrightness "5.833"
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g_flSelfIllumScale "16.000"
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g_vSelfIllumScrollSpeed "[-1.613 -0.894]"
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g_vSelfIllumTint "[0.701961 0.407843 0.211765 1.000000]"
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TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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@@ -2,34 +2,53 @@
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Layer0
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{
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shader "shaders/fur.shader"
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SELF_ILLUM 1
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//---- Rendering ----
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F_DO_NOT_CAST_SHADOWS 1
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F_RENDER_BACKFACES 1
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AO "materials/default/default_color.tga"
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BaseColor "materials/default/default_color.tga"
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FurNoise "materials/default/default_color.tga"
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g_flAOAmount "0.000"
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g_flMinClipFudge "0.010"
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g_flNoiseAlbedoMultiply "0.000"
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g_flNoiseAOAmount "0.000"
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g_flNoiseTiling "1.000"
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g_flRimFudge "0.000"
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g_flRimPower "10.000"
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g_flWind "7.738"
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g_flWindFreq "24.405"
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g_flWindNoise "5.000"
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g_vRimColour "[0.949020 0.000000 1.000000 1.000000]"
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Metalness "materials/default/default_color.tga"
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Normal "materials/default/default_color.tga"
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Roughness "materials/default/default_rough.tga"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.949020 0.000000 1.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "0"
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//---- Translucent ----
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g_flAlphaTestReference "0.378"
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g_flAntiAliasedEdgeStrength "1.000"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "2.000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Self Illum ----
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g_flSelfIllumAlbedoFactor "0.000"
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g_flSelfIllumBrightness "10.000"
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g_flSelfIllumScale "16.000"
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g_vSelfIllumScrollSpeed "[2.581 -0.407]"
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g_vSelfIllumTint "[1.000000 0.000000 0.831373 0.000000]"
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TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[0.000 0.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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