init
This commit is contained in:
30
Assets/materials/Club3/brown red leather.vmat
Normal file
30
Assets/materials/Club3/brown red leather.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "textures/Club3/fabric_0005_base_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club3/fabric_0005_normal_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/Club3/fabric_0005_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
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g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
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g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
@@ -0,0 +1,28 @@
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||||
Layer0 {
|
||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
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g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
29
Assets/materials/bench/bench.vmat
Normal file
29
Assets/materials/bench/bench.vmat
Normal file
@@ -0,0 +1,29 @@
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Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
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||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "textures/bench/Bench_Bench_BaseColor.png"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.700000"
|
||||
TextureRoughness "textures/bench/Bench_Bench_Roughness.png"
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||||
//---- Metalness ----
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||||
TextureMetalness "textures/bench/Bench_Bench_Metallic.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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||||
28
Assets/materials/building/base.vmat
Normal file
28
Assets/materials/building/base.vmat
Normal file
@@ -0,0 +1,28 @@
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Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.300000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
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||||
g_flMetalness "0.200000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
30
Assets/materials/building/blistered paint.vmat
Normal file
30
Assets/materials/building/blistered paint.vmat
Normal file
@@ -0,0 +1,30 @@
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Layer0 {
|
||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "textures/building/paint_0001_base_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/paint_0001_normal_directx_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "textures/building/paint_0001_roughness_2k.jpg"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
31
Assets/materials/building/brick_painted_wall.vmat
Normal file
31
Assets/materials/building/brick_painted_wall.vmat
Normal file
@@ -0,0 +1,31 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/New_Graph_basecolor.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/New_Graph_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/New_Graph_roughness.png"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/building/New_Graph_metallic.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/building/brown red leather.vmat
Normal file
28
Assets/materials/building/brown red leather.vmat
Normal file
@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/chipped cast iron.vmat
Normal file
28
Assets/materials/building/chipped cast iron.vmat
Normal file
@@ -0,0 +1,28 @@
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||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/light.vmat
Normal file
28
Assets/materials/building/light.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/neon_pink.001.vmat
Normal file
28
Assets/materials/building/neon_pink.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/neon_pink.vmat
Normal file
28
Assets/materials/building/neon_pink.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/metal_0050_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/metal_0050_normal_direct_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/metal_0050_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/building/metal_0050_ao_2k.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/building/shinning_carpet.001.vmat
Normal file
30
Assets/materials/building/shinning_carpet.001.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/shinning_carpet.002.vmat
Normal file
28
Assets/materials/building/shinning_carpet.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/building/shinning_carpet.vmat
Normal file
30
Assets/materials/building/shinning_carpet.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/spotlights.vmat
Normal file
28
Assets/materials/building/spotlights.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.300000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.300000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/building/tiles_metallic_01.vmat
Normal file
31
Assets/materials/building/tiles_metallic_01.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/Tiles_Metallic_01_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/Tiles_Metallic_01_roughness.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/building/Tiles_Metallic_01_metallic.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/wire.vmat
Normal file
28
Assets/materials/building/wire.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/woodfinedark004_3k.vmat
Normal file
28
Assets/materials/building/woodfinedark004_3k.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club1/brown red leather.vmat
Normal file
30
Assets/materials/club1/brown red leather.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club1/fabric_0005_base_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club1/fabric_0005_normal_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club1/fabric_0005_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cable.vmat
Normal file
28
Assets/materials/club1/cable.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.538182"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.109091"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cable2.vmat
Normal file
28
Assets/materials/club1/cable2.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.078163 0.050028 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cableb.vmat
Normal file
28
Assets/materials/club1/cableb.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.091410 0.032173 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cableg.vmat
Normal file
28
Assets/materials/club1/cableg.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.002557 0.169827 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cabley.vmat
Normal file
28
Assets/materials/club1/cabley.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.551585 0.401752 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/chain.vmat
Normal file
28
Assets/materials/club1/chain.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.048610 0.048610 0.048610 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.310909"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club1/defaultmaterial.vmat
Normal file
30
Assets/materials/club1/defaultmaterial.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/Mixer_DefaultMaterial_AlbedoTransparency.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/Mixer_DefaultMaterial_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/glass.vmat
Normal file
28
Assets/materials/club1/glass.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/club1/iron.vmat
Normal file
31
Assets/materials/club1/iron.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/GWC Iron Hammered Finish_BaseColor.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/GWC Iron Hammered Finish_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/Club1/GWC Iron Hammered Finish_Roughness.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/Club1/GWC Iron Hammered Finish_Metallic.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/ledgreen.vmat
Normal file
28
Assets/materials/club1/ledgreen.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.800000 0.005489 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/ledred.vmat
Normal file
28
Assets/materials/club1/ledred.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.000000 0.001618 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/club1/silk.vmat
Normal file
31
Assets/materials/club1/silk.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/2K-velvet_2_basecolor.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/2K-velvet_2_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/Club1/2K-velvet_2_roughness.png"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/Club1/2K-velvet_2_metallic.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/transparentglass.vmat
Normal file
28
Assets/materials/club1/transparentglass.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/base.vmat
Normal file
28
Assets/materials/club2/base.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.300000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.200000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/club2/brick_painted_wall.vmat
Normal file
31
Assets/materials/club2/brick_painted_wall.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club2/New_Graph_basecolor.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club2/New_Graph_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club2/New_Graph_roughness.png"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/club2/New_Graph_metallic.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/door_material.vmat
Normal file
28
Assets/materials/club2/door_material.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club2/glossy black n white.vmat
Normal file
30
Assets/materials/club2/glossy black n white.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club2/marble_0012_base_color_4k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club2/marble_0012_normal_4k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club2/marble_0012_roughness_4k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/handle_material.vmat
Normal file
28
Assets/materials/club2/handle_material.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/hidden_material.vmat
Normal file
28
Assets/materials/club2/hidden_material.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/light.vmat
Normal file
28
Assets/materials/club2/light.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/material.012.vmat
Normal file
28
Assets/materials/club2/material.012.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.523672 0.458019 0.129209 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.211321"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/neon_blue.vmat
Normal file
28
Assets/materials/club2/neon_blue.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.018154 0.532440 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/neon_green.vmat
Normal file
28
Assets/materials/club2/neon_green.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.003192 0.532440 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/neon_orange.vmat
Normal file
28
Assets/materials/club2/neon_orange.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.532440 0.284371 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
35
Assets/materials/club2/neon_pink.vmat
Normal file
35
Assets/materials/club2/neon_pink.vmat
Normal file
@@ -0,0 +1,35 @@
|
||||
// THIS FILE IS AUTO-GENERATED
|
||||
|
||||
Layer0
|
||||
{
|
||||
shader "shaders/fur.shader"
|
||||
|
||||
//---- Rendering ----
|
||||
F_DO_NOT_CAST_SHADOWS 1
|
||||
F_RENDER_BACKFACES 1
|
||||
|
||||
AO "materials/default/default_color.tga"
|
||||
BaseColor "materials/default/default_color.tga"
|
||||
FurNoise "materials/default/default_color.tga"
|
||||
g_flAOAmount "0.000"
|
||||
g_flMinClipFudge "0.010"
|
||||
g_flNoiseAlbedoMultiply "0.000"
|
||||
g_flNoiseAOAmount "0.000"
|
||||
g_flNoiseTiling "1.000"
|
||||
g_flRimFudge "0.000"
|
||||
g_flRimPower "10.000"
|
||||
g_flWind "7.738"
|
||||
g_flWindFreq "24.405"
|
||||
g_flWindNoise "5.000"
|
||||
g_vRimColour "[0.949020 0.000000 1.000000 1.000000]"
|
||||
Metalness "materials/default/default_color.tga"
|
||||
Normal "materials/default/default_color.tga"
|
||||
Roughness "materials/default/default_rough.tga"
|
||||
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "0"
|
||||
|
||||
//---- Translucent ----
|
||||
g_flAlphaTestReference "0.378"
|
||||
g_flAntiAliasedEdgeStrength "1.000"
|
||||
}
|
||||
28
Assets/materials/club2/neon_white.vmat
Normal file
28
Assets/materials/club2/neon_white.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.496261 0.532440 0.490671 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club2/plastic_0010_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club2/plastic_0010_normal_directx_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club2/plastic_0010_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/spotlights.vmat
Normal file
28
Assets/materials/club2/spotlights.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.300000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.300000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club2/toilet_sign.001.vmat
Normal file
30
Assets/materials/club2/toilet_sign.001.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club2/517-5172681_cosco-98035-restroom-sign-9-x-6in-wht.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club2/toilet_sign.vmat
Normal file
30
Assets/materials/club2/toilet_sign.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club2/Staff-Only.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club2/wire.vmat
Normal file
28
Assets/materials/club2/wire.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
12
Assets/materials/default/test_mat.vmat
Normal file
12
Assets/materials/default/test_mat.vmat
Normal file
@@ -0,0 +1,12 @@
|
||||
// THIS FILE IS AUTO-GENERATED
|
||||
|
||||
Layer0
|
||||
{
|
||||
shader "shadergraphs/box_parallax.shader"
|
||||
|
||||
Color "textures/box_box_parallax_example_texture.png"
|
||||
g_flDepth "1.914"
|
||||
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
}
|
||||
28
Assets/materials/hotel/black.vmat
Normal file
28
Assets/materials/hotel/black.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.011135 0.011135 0.011135 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_1.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_1.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.894591"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_2.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_2.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.894591"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_3.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_3.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.894591"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_4.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_4.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.894591"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/conrete.vmat
Normal file
28
Assets/materials/hotel/conrete.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/hotel/glass.vmat
Normal file
31
Assets/materials/hotel/glass.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Translucent ----
|
||||
F_TRANSLUCENT "1"
|
||||
g_flOpacityScale "0.205"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.422727"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/lamp05.001.vmat
Normal file
28
Assets/materials/hotel/lamp05.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.588000 0.588000 0.588000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.449130"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.586364"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/lether.vmat
Normal file
28
Assets/materials/hotel/lether.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/light.vmat
Normal file
28
Assets/materials/hotel/light.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.001.vmat
Normal file
28
Assets/materials/hotel/material.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.002.vmat
Normal file
28
Assets/materials/hotel/material.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.003.vmat
Normal file
28
Assets/materials/hotel/material.003.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.404357 0.404357 0.404357 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.004.vmat
Normal file
28
Assets/materials/hotel/material.004.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.005.vmat
Normal file
28
Assets/materials/hotel/material.005.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.512161 0.512161 0.512161 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.192913"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.431818"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.006.vmat
Normal file
28
Assets/materials/hotel/material.006.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.007.vmat
Normal file
28
Assets/materials/hotel/material.007.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.013.vmat
Normal file
28
Assets/materials/hotel/material.013.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.051181"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.014.vmat
Normal file
28
Assets/materials/hotel/material.014.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/acunit01.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.411602"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.026.vmat
Normal file
28
Assets/materials/hotel/material.026.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/acunit1.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.323204"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.077348"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.051.vmat
Normal file
28
Assets/materials/hotel/material.051.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.052.vmat
Normal file
28
Assets/materials/hotel/material.052.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/Brick_wall_03_2K_Base_Color.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.060.vmat
Normal file
28
Assets/materials/hotel/material.060.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.061.vmat
Normal file
28
Assets/materials/hotel/material.061.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.063.vmat
Normal file
28
Assets/materials/hotel/material.063.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.065.vmat
Normal file
28
Assets/materials/hotel/material.065.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.076.vmat
Normal file
28
Assets/materials/hotel/material.076.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.078.vmat
Normal file
28
Assets/materials/hotel/material.078.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.080.vmat
Normal file
28
Assets/materials/hotel/material.080.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.088.vmat
Normal file
28
Assets/materials/hotel/material.088.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.103719 0.107694 0.110420 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.413386"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.091.vmat
Normal file
28
Assets/materials/hotel/material.091.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.108.vmat
Normal file
28
Assets/materials/hotel/material.108.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.145175 0.079116 0.033764 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.109.vmat
Normal file
28
Assets/materials/hotel/material.109.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/TexturesCom_Concrete_WornWall_512_albedo.tif"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.110.vmat
Normal file
28
Assets/materials/hotel/material.110.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/material.111.vmat
Normal file
30
Assets/materials/hotel/material.111.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/Black_Tiles_01_2K_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.001.vmat
Normal file
28
Assets/materials/hotel/metal.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.248031"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.002.vmat
Normal file
28
Assets/materials/hotel/metal.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.383170 0.383170 0.383170 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.578740"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.vmat
Normal file
28
Assets/materials/hotel/metal.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.178774 0.178774 0.178774 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.311024"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/paint.001.vmat
Normal file
28
Assets/materials/hotel/paint.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.020792 0.005302 0.012988 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.531496"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/red brick.vmat
Normal file
30
Assets/materials/hotel/red brick.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800251 0.065206 0.095720 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/Brick_wall_03_2K_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.531818"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/tiles.vmat
Normal file
30
Assets/materials/hotel/tiles.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/TexturesCom_Tiles_CheckerboardVintage_1K_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/polySurface55/aircon01.vmat
Normal file
30
Assets/materials/polySurface55/aircon01.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/polySurface55/conunit01.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/polySurface55/conunit01_N_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.748767"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/polySurface55/boards01.vmat
Normal file
30
Assets/materials/polySurface55/boards01.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/polySurface55/Boarding01.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/polySurface55/Boarding01_N_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.748767"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/polySurface55/brick01.vmat
Normal file
30
Assets/materials/polySurface55/brick01.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/polySurface55/Brick_new01.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/polySurface55/Brick_new01_N_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.748767"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user