This commit is contained in:
Oscar
2025-05-25 18:16:55 +03:00
commit df4b259d17
551 changed files with 32089 additions and 0 deletions

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club3/fabric_0005_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/Club3/fabric_0005_normal_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club3/fabric_0005_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/bench/Bench_Bench_BaseColor.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.700000"
TextureRoughness "textures/bench/Bench_Bench_Roughness.png"
//---- Metalness ----
TextureMetalness "textures/bench/Bench_Bench_Metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.200000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/paint_0001_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/building/paint_0001_normal_directx_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/paint_0001_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/New_Graph_basecolor.png"
//---- Normal ----
TextureNormal "textures/building/New_Graph_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/New_Graph_roughness.png"
//---- Metalness ----
TextureMetalness "textures/building/New_Graph_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/metal_0050_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/building/metal_0050_normal_direct_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/metal_0050_roughness_2k.jpg"
//---- Metalness ----
TextureMetalness "textures/building/metal_0050_ao_2k.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
//---- Normal ----
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/roughness.png"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
//---- Normal ----
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/roughness.png"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.300000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/building/Tiles_Metallic_01_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/Tiles_Metallic_01_roughness.jpg"
//---- Metalness ----
TextureMetalness "textures/building/Tiles_Metallic_01_metallic.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club1/fabric_0005_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/club1/fabric_0005_normal_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club1/fabric_0005_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.538182"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.109091"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.078163 0.050028 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.091410 0.032173 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.002557 0.169827 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.551585 0.401752 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.048610 0.048610 0.048610 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.310909"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/Mixer_DefaultMaterial_AlbedoTransparency.png"
//---- Normal ----
TextureNormal "textures/Club1/Mixer_DefaultMaterial_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/GWC Iron Hammered Finish_BaseColor.jpg"
//---- Normal ----
TextureNormal "textures/Club1/GWC Iron Hammered Finish_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club1/GWC Iron Hammered Finish_Roughness.jpg"
//---- Metalness ----
TextureMetalness "textures/Club1/GWC Iron Hammered Finish_Metallic.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.800000 0.005489 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.000000 0.001618 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/2K-velvet_2_basecolor.png"
//---- Normal ----
TextureNormal "textures/Club1/2K-velvet_2_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club1/2K-velvet_2_roughness.png"
//---- Metalness ----
TextureMetalness "textures/Club1/2K-velvet_2_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.200000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/New_Graph_basecolor.png"
//---- Normal ----
TextureNormal "textures/club2/New_Graph_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/New_Graph_roughness.png"
//---- Metalness ----
TextureMetalness "textures/club2/New_Graph_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/marble_0012_base_color_4k.jpg"
//---- Normal ----
TextureNormal "textures/club2/marble_0012_normal_4k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/marble_0012_roughness_4k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.523672 0.458019 0.129209 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.211321"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.018154 0.532440 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.003192 0.532440 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.284371 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,35 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/fur.shader"
//---- Rendering ----
F_DO_NOT_CAST_SHADOWS 1
F_RENDER_BACKFACES 1
AO "materials/default/default_color.tga"
BaseColor "materials/default/default_color.tga"
FurNoise "materials/default/default_color.tga"
g_flAOAmount "0.000"
g_flMinClipFudge "0.010"
g_flNoiseAlbedoMultiply "0.000"
g_flNoiseAOAmount "0.000"
g_flNoiseTiling "1.000"
g_flRimFudge "0.000"
g_flRimPower "10.000"
g_flWind "7.738"
g_flWindFreq "24.405"
g_flWindNoise "5.000"
g_vRimColour "[0.949020 0.000000 1.000000 1.000000]"
Metalness "materials/default/default_color.tga"
Normal "materials/default/default_color.tga"
Roughness "materials/default/default_rough.tga"
//---- Fog ----
g_bFogEnabled "0"
//---- Translucent ----
g_flAlphaTestReference "0.378"
g_flAntiAliasedEdgeStrength "1.000"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.496261 0.532440 0.490671 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/plastic_0010_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/club2/plastic_0010_normal_directx_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/plastic_0010_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.300000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/517-5172681_cosco-98035-restroom-sign-9-x-6in-wht.png"
//---- Normal ----
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/Staff-Only.png"
//---- Normal ----
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,12 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shadergraphs/box_parallax.shader"
Color "textures/box_box_parallax_example_texture.png"
g_flDepth "1.914"
//---- Fog ----
g_bFogEnabled "1"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.011135 0.011135 0.011135 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Translucent ----
F_TRANSLUCENT "1"
g_flOpacityScale "0.205"
//---- Roughness ----
g_flRoughnessScaleFactor "0.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.422727"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.588000 0.588000 0.588000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.449130"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.586364"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.404357 0.404357 0.404357 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.512161 0.512161 0.512161 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.192913"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.431818"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.051181"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit01.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.411602"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit1.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.323204"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.077348"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Brick_wall_03_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.103719 0.107694 0.110420 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.413386"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.145175 0.079116 0.033764 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/TexturesCom_Concrete_WornWall_512_albedo.tif"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/Black_Tiles_01_2K_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.248031"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.383170 0.383170 0.383170 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.578740"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.178774 0.178774 0.178774 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.311024"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.020792 0.005302 0.012988 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.531496"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800251 0.065206 0.095720 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/Brick_wall_03_2K_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.531818"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/TexturesCom_Tiles_CheckerboardVintage_1K_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/polySurface55/conunit01.png"
//---- Normal ----
TextureNormal "textures/polySurface55/conunit01_N_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.748767"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/polySurface55/Boarding01.png"
//---- Normal ----
TextureNormal "textures/polySurface55/Boarding01_N_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.748767"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/polySurface55/Brick_new01.png"
//---- Normal ----
TextureNormal "textures/polySurface55/Brick_new01_N_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.748767"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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