init
This commit is contained in:
28
Assets/materials/building/base.vmat
Normal file
28
Assets/materials/building/base.vmat
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@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.300000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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g_flMetalness "0.200000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
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||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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30
Assets/materials/building/blistered paint.vmat
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30
Assets/materials/building/blistered paint.vmat
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@@ -0,0 +1,30 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/building/paint_0001_base_color_2k.jpg"
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//---- Normal ----
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TextureNormal "textures/building/paint_0001_normal_directx_2k_norm.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "textures/building/paint_0001_roughness_2k.jpg"
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//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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g_flFadeExponent "1.000"
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||||
//---- Fog ----
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g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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31
Assets/materials/building/brick_painted_wall.vmat
Normal file
31
Assets/materials/building/brick_painted_wall.vmat
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@@ -0,0 +1,31 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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F_METALNESS_TEXTURE "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/building/New_Graph_basecolor.png"
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||||
//---- Normal ----
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TextureNormal "textures/building/New_Graph_normal_norm.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "textures/building/New_Graph_roughness.png"
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//---- Metalness ----
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TextureMetalness "textures/building/New_Graph_metallic.png"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/building/brown red leather.vmat
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28
Assets/materials/building/brown red leather.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/building/chipped cast iron.vmat
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28
Assets/materials/building/chipped cast iron.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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||||
//---- Fog ----
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g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/building/light.vmat
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28
Assets/materials/building/light.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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g_flRoughnessScaleFactor "1.000000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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||||
g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
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TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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||||
g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/building/neon_pink.001.vmat
Normal file
28
Assets/materials/building/neon_pink.001.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/building/neon_pink.vmat
Normal file
28
Assets/materials/building/neon_pink.vmat
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@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/metal_0050_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/metal_0050_normal_direct_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/metal_0050_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/building/metal_0050_ao_2k.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/building/shinning_carpet.001.vmat
Normal file
30
Assets/materials/building/shinning_carpet.001.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/shinning_carpet.002.vmat
Normal file
28
Assets/materials/building/shinning_carpet.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/building/shinning_carpet.vmat
Normal file
30
Assets/materials/building/shinning_carpet.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/spotlights.vmat
Normal file
28
Assets/materials/building/spotlights.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.300000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.300000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/building/tiles_metallic_01.vmat
Normal file
31
Assets/materials/building/tiles_metallic_01.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/building/Tiles_Metallic_01_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/building/Tiles_Metallic_01_roughness.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/building/Tiles_Metallic_01_metallic.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/wire.vmat
Normal file
28
Assets/materials/building/wire.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/building/woodfinedark004_3k.vmat
Normal file
28
Assets/materials/building/woodfinedark004_3k.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
Reference in New Issue
Block a user