init
This commit is contained in:
30
Assets/materials/club1/brown red leather.vmat
Normal file
30
Assets/materials/club1/brown red leather.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/club1/fabric_0005_base_color_2k.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/club1/fabric_0005_normal_2k_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/club1/fabric_0005_roughness_2k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cable.vmat
Normal file
28
Assets/materials/club1/cable.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.538182"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.109091"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cable2.vmat
Normal file
28
Assets/materials/club1/cable2.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.078163 0.050028 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cableb.vmat
Normal file
28
Assets/materials/club1/cableb.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.091410 0.032173 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cableg.vmat
Normal file
28
Assets/materials/club1/cableg.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.002557 0.169827 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/cabley.vmat
Normal file
28
Assets/materials/club1/cabley.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.551585 0.401752 0.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/chain.vmat
Normal file
28
Assets/materials/club1/chain.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.048610 0.048610 0.048610 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.310909"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/club1/defaultmaterial.vmat
Normal file
30
Assets/materials/club1/defaultmaterial.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/Mixer_DefaultMaterial_AlbedoTransparency.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/Mixer_DefaultMaterial_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/glass.vmat
Normal file
28
Assets/materials/club1/glass.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/club1/iron.vmat
Normal file
31
Assets/materials/club1/iron.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/GWC Iron Hammered Finish_BaseColor.jpg"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/GWC Iron Hammered Finish_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/Club1/GWC Iron Hammered Finish_Roughness.jpg"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/Club1/GWC Iron Hammered Finish_Metallic.jpg"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/ledgreen.vmat
Normal file
28
Assets/materials/club1/ledgreen.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.800000 0.005489 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/ledred.vmat
Normal file
28
Assets/materials/club1/ledred.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.000000 0.001618 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
31
Assets/materials/club1/silk.vmat
Normal file
31
Assets/materials/club1/silk.vmat
Normal file
@@ -0,0 +1,31 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
F_METALNESS_TEXTURE "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/Club1/2K-velvet_2_basecolor.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/Club1/2K-velvet_2_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/Club1/2K-velvet_2_roughness.png"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/Club1/2K-velvet_2_metallic.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/club1/transparentglass.vmat
Normal file
28
Assets/materials/club1/transparentglass.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "1.000000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
Reference in New Issue
Block a user