init
This commit is contained in:
28
Assets/materials/hotel/black.vmat
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28
Assets/materials/hotel/black.vmat
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|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.011135 0.011135 0.011135 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_1.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_1.vmat
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@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.894591"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_2.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_2.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.894591"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/hotel/burri_maro_mrl_mtl_3.vmat
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28
Assets/materials/hotel/burri_maro_mrl_mtl_3.vmat
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@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.894591"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/hotel/burri_maro_mrl_mtl_4.vmat
Normal file
28
Assets/materials/hotel/burri_maro_mrl_mtl_4.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.894591"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/hotel/conrete.vmat
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28
Assets/materials/hotel/conrete.vmat
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@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
31
Assets/materials/hotel/glass.vmat
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31
Assets/materials/hotel/glass.vmat
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@@ -0,0 +1,31 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
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||||
//---- Translucent ----
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||||
F_TRANSLUCENT "1"
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||||
g_flOpacityScale "0.205"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.000000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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||||
g_flMetalness "0.422727"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
28
Assets/materials/hotel/lamp05.001.vmat
Normal file
28
Assets/materials/hotel/lamp05.001.vmat
Normal file
@@ -0,0 +1,28 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.588000 0.588000 0.588000 1.000000]"
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||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.449130"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.586364"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/lether.vmat
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28
Assets/materials/hotel/lether.vmat
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@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/light.vmat
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28
Assets/materials/hotel/light.vmat
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@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.001.vmat
Normal file
28
Assets/materials/hotel/material.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.002.vmat
Normal file
28
Assets/materials/hotel/material.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.003.vmat
Normal file
28
Assets/materials/hotel/material.003.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.404357 0.404357 0.404357 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.004.vmat
Normal file
28
Assets/materials/hotel/material.004.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.005.vmat
Normal file
28
Assets/materials/hotel/material.005.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.512161 0.512161 0.512161 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.192913"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.431818"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.006.vmat
Normal file
28
Assets/materials/hotel/material.006.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.007.vmat
Normal file
28
Assets/materials/hotel/material.007.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.400000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.013.vmat
Normal file
28
Assets/materials/hotel/material.013.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.051181"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.014.vmat
Normal file
28
Assets/materials/hotel/material.014.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/acunit01.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.411602"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.026.vmat
Normal file
28
Assets/materials/hotel/material.026.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/acunit1.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.323204"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.077348"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.051.vmat
Normal file
28
Assets/materials/hotel/material.051.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.052.vmat
Normal file
28
Assets/materials/hotel/material.052.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/Brick_wall_03_2K_Base_Color.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.060.vmat
Normal file
28
Assets/materials/hotel/material.060.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.061.vmat
Normal file
28
Assets/materials/hotel/material.061.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.063.vmat
Normal file
28
Assets/materials/hotel/material.063.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.065.vmat
Normal file
28
Assets/materials/hotel/material.065.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.076.vmat
Normal file
28
Assets/materials/hotel/material.076.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.078.vmat
Normal file
28
Assets/materials/hotel/material.078.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.080.vmat
Normal file
28
Assets/materials/hotel/material.080.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.088.vmat
Normal file
28
Assets/materials/hotel/material.088.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.103719 0.107694 0.110420 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.413386"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.091.vmat
Normal file
28
Assets/materials/hotel/material.091.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.108.vmat
Normal file
28
Assets/materials/hotel/material.108.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.145175 0.079116 0.033764 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.109.vmat
Normal file
28
Assets/materials/hotel/material.109.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/hotel/TexturesCom_Concrete_WornWall_512_albedo.tif"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/material.110.vmat
Normal file
28
Assets/materials/hotel/material.110.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/material.111.vmat
Normal file
30
Assets/materials/hotel/material.111.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/Black_Tiles_01_2K_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.001.vmat
Normal file
28
Assets/materials/hotel/metal.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.248031"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.002.vmat
Normal file
28
Assets/materials/hotel/metal.002.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.383170 0.383170 0.383170 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.578740"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "1.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/metal.vmat
Normal file
28
Assets/materials/hotel/metal.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.178774 0.178774 0.178774 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.311024"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/hotel/paint.001.vmat
Normal file
28
Assets/materials/hotel/paint.001.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.020792 0.005302 0.012988 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.531496"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/red brick.vmat
Normal file
30
Assets/materials/hotel/red brick.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800251 0.065206 0.095720 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/Brick_wall_03_2K_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.531818"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/hotel/tiles.vmat
Normal file
30
Assets/materials/hotel/tiles.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
|
||||
TextureColor "materials/default/default_color.tga"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/hotel/TexturesCom_Tiles_CheckerboardVintage_1K_normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "materials/default/default_rough.tga"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
Reference in New Issue
Block a user