This commit is contained in:
Oscar
2025-05-25 18:16:55 +03:00
commit df4b259d17
551 changed files with 32089 additions and 0 deletions

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.011135 0.011135 0.011135 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Translucent ----
F_TRANSLUCENT "1"
g_flOpacityScale "0.205"
//---- Roughness ----
g_flRoughnessScaleFactor "0.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.422727"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.588000 0.588000 0.588000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.449130"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.586364"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.404357 0.404357 0.404357 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.512161 0.512161 0.512161 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.192913"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.431818"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

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@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.051181"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit01.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.411602"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit1.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.323204"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.077348"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Brick_wall_03_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.103719 0.107694 0.110420 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.413386"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.145175 0.079116 0.033764 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/TexturesCom_Concrete_WornWall_512_albedo.tif"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/Black_Tiles_01_2K_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.248031"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.383170 0.383170 0.383170 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.578740"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.178774 0.178774 0.178774 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.311024"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.020792 0.005302 0.012988 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.531496"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800251 0.065206 0.095720 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/Brick_wall_03_2K_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.531818"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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View File

@@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/TexturesCom_Tiles_CheckerboardVintage_1K_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
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