init
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28
Assets/materials/tree_podstavka/ground.vmat
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28
Assets/materials/tree_podstavka/ground.vmat
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/tree_podstavka/Street_ground_BaseColor.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.800000"
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TextureRoughness "textures/tree_podstavka/Street_ground_Roughness.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/tree_podstavka/pavement_border.vmat
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28
Assets/materials/tree_podstavka/pavement_border.vmat
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/tree_podstavka/Street_Pavement_border_BaseColor.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.650000"
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TextureRoughness "textures/tree_podstavka/Street_Pavement_border_Roughness.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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