init
This commit is contained in:
28
Assets/materials/world/border.vmat
Normal file
28
Assets/materials/world/border.vmat
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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||||
g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/floor_bricks_02_diff_1k.jpg"
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//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "textures/world/floor_bricks_02_rough_1k.jpg"
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||||
//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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33
Assets/materials/world/branch_001_low_side1.vmat
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33
Assets/materials/world/branch_001_low_side1.vmat
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@@ -0,0 +1,33 @@
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||||
Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/Branch_1_side1_color.png"
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||||
//---- Normal ----
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TextureNormal "textures/world/Branch_1_side1_normal_norm.png"
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//---- Translucent ----
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F_TRANSLUCENT "1"
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TextureTranslucency "textures/world/Branch_1_side1_color_trans.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "textures/world/Branch_1_side1_rough.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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g_flFadeExponent "1.000"
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||||
//---- Fog ----
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g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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33
Assets/materials/world/branch_001_low_side2.vmat
Normal file
33
Assets/materials/world/branch_001_low_side2.vmat
Normal file
@@ -0,0 +1,33 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/Branch_1_side2_color.png"
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//---- Normal ----
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TextureNormal "textures/world/Branch_2_side2_normal_norm.png"
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//---- Translucent ----
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F_TRANSLUCENT "1"
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TextureTranslucency "textures/world/Branch_1_side2_color_trans.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.800000"
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TextureRoughness "textures/world/Branch_1_side2_rough.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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33
Assets/materials/world/branch_002_low_side1.vmat
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33
Assets/materials/world/branch_002_low_side1.vmat
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@@ -0,0 +1,33 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/Branch_2_side1_color.png"
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//---- Normal ----
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TextureNormal "textures/world/Branch_2_side1_normal_norm.png"
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//---- Translucent ----
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F_TRANSLUCENT "1"
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TextureTranslucency "textures/world/Branch_2_side1_color_trans.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "textures/world/Branch_2_side1_rough.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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//---- Fade ----
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g_flFadeExponent "1.000"
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||||
//---- Fog ----
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g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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33
Assets/materials/world/branch_002_low_side2.vmat
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33
Assets/materials/world/branch_002_low_side2.vmat
Normal file
@@ -0,0 +1,33 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/Branch_2_side2_color.png"
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//---- Normal ----
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TextureNormal "textures/world/Branch_2_side2_normal_norm.png"
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||||
//---- Translucent ----
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F_TRANSLUCENT "1"
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||||
TextureTranslucency "textures/world/Branch_2_side2_color_trans.png"
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||||
//---- Roughness ----
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g_flRoughnessScaleFactor "0.800000"
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TextureRoughness "textures/world/Branch_2_side2_rough.png"
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//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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||||
g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
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||||
g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/world/concrete_pavers.vmat
Normal file
28
Assets/materials/world/concrete_pavers.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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//---- PBR ----
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F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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TextureColor "textures/world/concrete_pavers_diff_1k.jpg"
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//---- Roughness ----
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g_flRoughnessScaleFactor "0.500000"
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TextureRoughness "materials/default/default_rough.tga"
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//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
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||||
//---- Texture Coordinates ----
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||||
g_nScaleTexCoordUByModelScaleAxis "0"
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||||
g_nScaleTexCoordVByModelScaleAxis "0"
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||||
g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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}
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28
Assets/materials/world/curb.vmat
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28
Assets/materials/world/curb.vmat
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@@ -0,0 +1,28 @@
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Layer0 {
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shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
//---- Ambient Occlusion ----
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||||
g_flAmbientOcclusionDirectDiffuse "0.000"
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||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
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||||
//---- Color ----
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g_flModelTintAmount "1.000"
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||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
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||||
TextureColor "textures/world/Concrete010_1K-PNG_Color.png"
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||||
//---- Roughness ----
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||||
g_flRoughnessScaleFactor "0.500000"
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||||
TextureRoughness "materials/default/default_rough.tga"
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||||
//---- Metalness ----
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g_flMetalness "0.000000"
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||||
//---- Fade ----
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||||
g_flFadeExponent "1.000"
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||||
//---- Fog ----
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||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
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||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
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||||
}
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||||
34
Assets/materials/world/fence_texture.vmat
Normal file
34
Assets/materials/world/fence_texture.vmat
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@@ -0,0 +1,34 @@
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||||
Layer0 {
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||||
shader "shaders/complex.shader"
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||||
//---- PBR ----
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||||
F_SPECULAR "1"
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||||
F_METALNESS_TEXTURE "1"
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||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
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||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
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||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/fence_color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/world/fence_normal_norm.png"
|
||||
//---- Translucent ----
|
||||
F_TRANSLUCENT "1"
|
||||
TextureTranslucency "textures/world/fence_color_trans.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/fence_roughness.png"
|
||||
//---- Metalness ----
|
||||
TextureMetalness "textures/world/fence_metalness.png"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/world/grass.vmat
Normal file
30
Assets/materials/world/grass.vmat
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@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/Grass004_1K-PNG_Color.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/world/Grass004_1K-PNG_NormalGL_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/Grass004_1K-PNG_Roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/world/ground.vmat
Normal file
28
Assets/materials/world/ground.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/Street_ground_BaseColor.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.800000"
|
||||
TextureRoughness "textures/world/Street_ground_Roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/world/pavement_border.vmat
Normal file
28
Assets/materials/world/pavement_border.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/Street_Pavement_border_BaseColor.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.650000"
|
||||
TextureRoughness "textures/world/Street_Pavement_border_Roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/world/road.vmat
Normal file
28
Assets/materials/world/road.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/highway-lanes_albedo.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/highway-lanes_roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/world/sideroad.vmat
Normal file
28
Assets/materials/world/sideroad.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/rocks_ground_02_col_1k.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/rocks_ground_02_rough_1k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
30
Assets/materials/world/treebark.vmat
Normal file
30
Assets/materials/world/treebark.vmat
Normal file
@@ -0,0 +1,30 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/TreeBark_BaseColor.png"
|
||||
//---- Normal ----
|
||||
TextureNormal "textures/world/TreeBark_Normal_norm.png"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/TreeBark_Roughness.png"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
28
Assets/materials/world/trotuar.vmat
Normal file
28
Assets/materials/world/trotuar.vmat
Normal file
@@ -0,0 +1,28 @@
|
||||
Layer0 {
|
||||
shader "shaders/complex.shader"
|
||||
//---- PBR ----
|
||||
F_SPECULAR "1"
|
||||
//---- Ambient Occlusion ----
|
||||
g_flAmbientOcclusionDirectDiffuse "0.000"
|
||||
g_flAmbientOcclusionDirectSpecular "0.000"
|
||||
TextureAmbientOcclusion "materials/default/default_ao.tga"
|
||||
//---- Color ----
|
||||
g_flModelTintAmount "1.000"
|
||||
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
|
||||
TextureColor "textures/world/herringbone_pavement_diff_1k.jpg"
|
||||
//---- Roughness ----
|
||||
g_flRoughnessScaleFactor "0.500000"
|
||||
TextureRoughness "textures/world/asphalt_02_rough_1k.jpg"
|
||||
//---- Metalness ----
|
||||
g_flMetalness "0.000000"
|
||||
//---- Fade ----
|
||||
g_flFadeExponent "1.000"
|
||||
//---- Fog ----
|
||||
g_bFogEnabled "1"
|
||||
//---- Texture Coordinates ----
|
||||
g_nScaleTexCoordUByModelScaleAxis "0"
|
||||
g_nScaleTexCoordVByModelScaleAxis "0"
|
||||
g_vTexCoordOffset "[0.000 0.000]"
|
||||
g_vTexCoordScale "[1.000 1.000]"
|
||||
g_vTexCoordScrollSpeed "[0.000 0.000]"
|
||||
}
|
||||
Reference in New Issue
Block a user