This commit is contained in:
Oscar 2025-05-25 18:16:55 +03:00
commit df4b259d17
551 changed files with 32089 additions and 0 deletions

100
.editorconfig Normal file
View File

@ -0,0 +1,100 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.{cs,razor}]
indent_style = tab
indent_size = 4
tab_size = 4
# New line preferences
end_of_line = crlf
insert_final_newline = true
#### C# Coding Conventions ####
# Expression-bodied members
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_prefer_switch_expression = true:suggestion
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
# Code-block preferences
csharp_prefer_braces = true:silent
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = no_change
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = true
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = true
csharp_space_between_parentheses = control_flow_statements
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true

28
.gitignore vendored Normal file
View File

@ -0,0 +1,28 @@
# This file describes files and paths that should not be tracked by Git version control
# https://git-scm.com/docs/gitignore
# Auto-generated code editor files
.vs/*
.vscode/*
*.csproj
obj
bin
Properties/*
code/obj/*
code/Properties/*
# Auto-generated asset related files
.sbox/*
*.generated.*
*.*_c
!*.shader_c
*.los
*.vpk
*launchSettings.json
*.sln
*idea
# Exported / standalone games
Exports/

141
Assets/Club1.vmdl Normal file
View File

@ -0,0 +1,141 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "DefaultMaterial.vmat"
to = "materials/Club1/DefaultMaterial.vmat"
},
{
from = "CableY.vmat"
to = "materials/Club1/CableY.vmat"
},
{
from = "LedGreen.vmat"
to = "materials/Club1/LedGreen.vmat"
},
{
from = "CableB.vmat"
to = "materials/Club1/CableB.vmat"
},
{
from = "silk.vmat"
to = "materials/Club1/silk.vmat"
},
{
from = "Chain.vmat"
to = "materials/Club1/Chain.vmat"
},
{
from = "Cable.vmat"
to = "materials/Club1/Cable.vmat"
},
{
from = "Iron.vmat"
to = "materials/Club1/Iron.vmat"
},
{
from = "Glass.vmat"
to = "materials/Club1/Glass.vmat"
},
{
from = "CableG.vmat"
to = "materials/Club1/CableG.vmat"
},
{
from = "LedRed.vmat"
to = "materials/Club1/LedRed.vmat"
},
{
from = "Cable2.vmat"
to = "materials/Club1/Cable2.vmat"
},
{
from = "TransparentGlass.vmat"
to = "materials/Club1/TransparentGlass.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/Club1/Club1.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

86
Assets/Club3.vmdl Normal file
View File

@ -0,0 +1,86 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "MetalStainlessSteelBrushedElongated005_3K.vmat"
to = "materials/Club3/MetalStainlessSteelBrushedElongated005_3K.vmat"
},
{
from = "brown red leather.vmat"
to = "materials/Club3/brown red leather.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/Club3/Club3.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

81
Assets/bench.vmdl Normal file
View File

@ -0,0 +1,81 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "Bench.vmat"
to = "materials/bench/Bench.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/bench/bench.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

121
Assets/building.vmdl Normal file
View File

@ -0,0 +1,121 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "shinning_carpet.vmat"
to = "materials/building/shinning_carpet.vmat"
},
{
from = "Tiles_Metallic_01.vmat"
to = "materials/building/Tiles_Metallic_01.vmat"
},
{
from = "BLISTERED PAINT.vmat"
to = "materials/building/BLISTERED PAINT.vmat"
},
{
from = "NEON_pink.vmat"
to = "materials/building/NEON_pink.vmat"
},
{
from = "Perforated Ceiling Panels with Metal Strips.vmat"
to = "materials/building/Perforated Ceiling Panels with Metal Strips.vmat"
},
{
from = "shinning_carpet.001.vmat"
to = "materials/building/shinning_carpet.001.vmat"
},
{
from = "NEON_pink.001.vmat"
to = "materials/building/NEON_pink.001.vmat"
},
{
from = "WoodFineDark004_3K.vmat"
to = "materials/building/WoodFineDark004_3K.vmat"
},
{
from = "brick_painted_wall.vmat"
to = "materials/building/brick_painted_wall.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/building/building.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

166
Assets/club2.vmdl Normal file
View File

@ -0,0 +1,166 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "NEON_orange.vmat"
to = "materials/club2/NEON_orange.vmat"
},
{
from = "hidden_material.vmat"
to = "materials/club2/hidden_material.vmat"
},
{
from = "Scuffed Plastic with Rough Marks.001.vmat"
to = "materials/club2/Scuffed Plastic with Rough Marks.001.vmat"
},
{
from = "toilet_sign.vmat"
to = "materials/club2/toilet_sign.vmat"
},
{
from = "NEON_white.vmat"
to = "materials/club2/NEON_white.vmat"
},
{
from = "NEON_blue.vmat"
to = "materials/club2/NEON_blue.vmat"
},
{
from = "Spotlights.vmat"
to = "materials/club2/Spotlights.vmat"
},
{
from = "NEON_pink.vmat"
to = "materials/club2/NEON_pink.vmat"
},
{
from = "Light.vmat"
to = "materials/club2/Light.vmat"
},
{
from = "glossy black n white.vmat"
to = "materials/club2/glossy black n white.vmat"
},
{
from = "Base.vmat"
to = "materials/club2/Base.vmat"
},
{
from = "Wire.vmat"
to = "materials/club2/Wire.vmat"
},
{
from = "NEON_green.vmat"
to = "materials/club2/NEON_green.vmat"
},
{
from = "Door_material.vmat"
to = "materials/club2/Door_material.vmat"
},
{
from = "Handle_material.vmat"
to = "materials/club2/Handle_material.vmat"
},
{
from = "Material.012.vmat"
to = "materials/club2/Material.012.vmat"
},
{
from = "toilet_sign.001.vmat"
to = "materials/club2/toilet_sign.001.vmat"
},
{
from = "brick_painted_wall.vmat"
to = "materials/club2/brick_painted_wall.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/club2/club2.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

251
Assets/hotel.vmdl Normal file
View File

@ -0,0 +1,251 @@
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "MaterialGroupList"
children =
[
{
_class = "DefaultMaterialGroup"
remaps =
[
{
from = "glass.vmat"
to = "materials/hotel/glass.vmat"
},
{
from = "Material.005.vmat"
to = "materials/hotel/Material.005.vmat"
},
{
from = "conrete.vmat"
to = "materials/hotel/conrete.vmat"
},
{
from = "Material.076.vmat"
to = "materials/hotel/Material.076.vmat"
},
{
from = "Material.052.vmat"
to = "materials/hotel/Material.052.vmat"
},
{
from = "Material.006.vmat"
to = "materials/hotel/Material.006.vmat"
},
{
from = "Material.078.vmat"
to = "materials/hotel/Material.078.vmat"
},
{
from = "Material.007.vmat"
to = "materials/hotel/Material.007.vmat"
},
{
from = "tiles.vmat"
to = "materials/hotel/tiles.vmat"
},
{
from = "Material.051.vmat"
to = "materials/hotel/Material.051.vmat"
},
{
from = "Material.088.vmat"
to = "materials/hotel/Material.088.vmat"
},
{
from = "Material.080.vmat"
to = "materials/hotel/Material.080.vmat"
},
{
from = "red brick.vmat"
to = "materials/hotel/red brick.vmat"
},
{
from = "Material.013.vmat"
to = "materials/hotel/Material.013.vmat"
},
{
from = "Material.026.vmat"
to = "materials/hotel/Material.026.vmat"
},
{
from = "Material.091.vmat"
to = "materials/hotel/Material.091.vmat"
},
{
from = "LIGHT.vmat"
to = "materials/hotel/LIGHT.vmat"
},
{
from = "Material.014.vmat"
to = "materials/hotel/Material.014.vmat"
},
{
from = "Material.060.vmat"
to = "materials/hotel/Material.060.vmat"
},
{
from = "Material.108.vmat"
to = "materials/hotel/Material.108.vmat"
},
{
from = "Material.110.vmat"
to = "materials/hotel/Material.110.vmat"
},
{
from = "metal.vmat"
to = "materials/hotel/metal.vmat"
},
{
from = "Material.001.vmat"
to = "materials/hotel/Material.001.vmat"
},
{
from = "Material.061.vmat"
to = "materials/hotel/Material.061.vmat"
},
{
from = "Material.109.vmat"
to = "materials/hotel/Material.109.vmat"
},
{
from = "Material.111.vmat"
to = "materials/hotel/Material.111.vmat"
},
{
from = "Material.002.vmat"
to = "materials/hotel/Material.002.vmat"
},
{
from = "Material.003.vmat"
to = "materials/hotel/Material.003.vmat"
},
{
from = "metal.002.vmat"
to = "materials/hotel/metal.002.vmat"
},
{
from = "metal.001.vmat"
to = "materials/hotel/metal.001.vmat"
},
{
from = "Lamp05.001.vmat"
to = "materials/hotel/Lamp05.001.vmat"
},
{
from = "Material.063.vmat"
to = "materials/hotel/Material.063.vmat"
},
{
from = "paint.001.vmat"
to = "materials/hotel/paint.001.vmat"
},
{
from = "Material.004.vmat"
to = "materials/hotel/Material.004.vmat"
},
{
from = "Material.065.vmat"
to = "materials/hotel/Material.065.vmat"
},
]
use_global_default = false
global_default_material = "materials/default.vmat"
},
]
},
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderMeshFile"
filename = "models/hotel/hotel.fbx"
import_translation = [ 0.0, 0.0, 0.0 ]
import_rotation = [ 0.0, 0.0, 0.0 ]
import_scale = 1
align_origin_x_type = "None"
align_origin_y_type = "None"
align_origin_z_type = "None"
parent_bone = ""
import_filter =
{
exclude_by_default = false
exception_list = []
}
},
]
},
{
_class = "ModelModifierList"
children =
[
{
_class = "ModelModifier_ScaleAndMirror"
scale = 0.3937000036239624
mirror_x = false
mirror_y = false
mirror_z = false
flip_bone_forward = false
swap_left_and_right_bones = false
},
]
},
{
_class = "PhysicsShapeList"
children =
[
{
_class = "PhysicsMeshFromRender"
parent_bone = ""
surface_prop = "default"
collision_tags = "solid"
},
]
}
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club3/fabric_0005_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/Club3/fabric_0005_normal_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club3/fabric_0005_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,29 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/bench/Bench_Bench_BaseColor.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.700000"
TextureRoughness "textures/bench/Bench_Bench_Roughness.png"
//---- Metalness ----
TextureMetalness "textures/bench/Bench_Bench_Metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.200000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/paint_0001_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/building/paint_0001_normal_directx_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/paint_0001_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/New_Graph_basecolor.png"
//---- Normal ----
TextureNormal "textures/building/New_Graph_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/New_Graph_roughness.png"
//---- Metalness ----
TextureMetalness "textures/building/New_Graph_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.000000 0.228098 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/metal_0050_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/building/metal_0050_normal_direct_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/metal_0050_roughness_2k.jpg"
//---- Metalness ----
TextureMetalness "textures/building/metal_0050_ao_2k.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
//---- Normal ----
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/roughness.png"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/building/taras-petrenko-map_0002_base_color.png"
//---- Normal ----
TextureNormal "textures/building/taras-petrenko-map_0001_nrml_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/roughness.png"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.300000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/building/Tiles_Metallic_01_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/building/Tiles_Metallic_01_roughness.jpg"
//---- Metalness ----
TextureMetalness "textures/building/Tiles_Metallic_01_metallic.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club1/fabric_0005_base_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/club1/fabric_0005_normal_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club1/fabric_0005_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.538182"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.109091"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.078163 0.050028 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.091410 0.032173 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.002557 0.169827 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.551585 0.401752 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.048610 0.048610 0.048610 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.310909"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/Mixer_DefaultMaterial_AlbedoTransparency.png"
//---- Normal ----
TextureNormal "textures/Club1/Mixer_DefaultMaterial_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/GWC Iron Hammered Finish_BaseColor.jpg"
//---- Normal ----
TextureNormal "textures/Club1/GWC Iron Hammered Finish_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club1/GWC Iron Hammered Finish_Roughness.jpg"
//---- Metalness ----
TextureMetalness "textures/Club1/GWC Iron Hammered Finish_Metallic.jpg"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.800000 0.005489 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.000000 0.001618 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/Club1/2K-velvet_2_basecolor.png"
//---- Normal ----
TextureNormal "textures/Club1/2K-velvet_2_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/Club1/2K-velvet_2_roughness.png"
//---- Metalness ----
TextureMetalness "textures/Club1/2K-velvet_2_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.200000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
F_METALNESS_TEXTURE "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/New_Graph_basecolor.png"
//---- Normal ----
TextureNormal "textures/club2/New_Graph_normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/New_Graph_roughness.png"
//---- Metalness ----
TextureMetalness "textures/club2/New_Graph_metallic.png"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/marble_0012_base_color_4k.jpg"
//---- Normal ----
TextureNormal "textures/club2/marble_0012_normal_4k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/marble_0012_roughness_4k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "1.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.523672 0.458019 0.129209 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.211321"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.018154 0.532440 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.003192 0.532440 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.532440 0.284371 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,35 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shaders/fur.shader"
//---- Rendering ----
F_DO_NOT_CAST_SHADOWS 1
F_RENDER_BACKFACES 1
AO "materials/default/default_color.tga"
BaseColor "materials/default/default_color.tga"
FurNoise "materials/default/default_color.tga"
g_flAOAmount "0.000"
g_flMinClipFudge "0.010"
g_flNoiseAlbedoMultiply "0.000"
g_flNoiseAOAmount "0.000"
g_flNoiseTiling "1.000"
g_flRimFudge "0.000"
g_flRimPower "10.000"
g_flWind "7.738"
g_flWindFreq "24.405"
g_flWindNoise "5.000"
g_vRimColour "[0.949020 0.000000 1.000000 1.000000]"
Metalness "materials/default/default_color.tga"
Normal "materials/default/default_color.tga"
Roughness "materials/default/default_rough.tga"
//---- Fog ----
g_bFogEnabled "0"
//---- Translucent ----
g_flAlphaTestReference "0.378"
g_flAntiAliasedEdgeStrength "1.000"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.496261 0.532440 0.490671 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/plastic_0010_color_2k.jpg"
//---- Normal ----
TextureNormal "textures/club2/plastic_0010_normal_directx_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/plastic_0010_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.300000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.300000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/517-5172681_cosco-98035-restroom-sign-9-x-6in-wht.png"
//---- Normal ----
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/club2/Staff-Only.png"
//---- Normal ----
TextureNormal "textures/club2/metal_0015_normal_opengl_2k_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "textures/club2/metal_0015_roughness_2k.jpg"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.008000 0.008000 0.008000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,12 @@
// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "shadergraphs/box_parallax.shader"
Color "textures/box_box_parallax_example_texture.png"
g_flDepth "1.914"
//---- Fog ----
g_bFogEnabled "1"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.011135 0.011135 0.011135 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.000000 0.000000 0.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.500000 0.500000 0.500000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.894591"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,31 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Translucent ----
F_TRANSLUCENT "1"
g_flOpacityScale "0.205"
//---- Roughness ----
g_flRoughnessScaleFactor "0.000000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.422727"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.588000 0.588000 0.588000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.449130"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.586364"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.404357 0.404357 0.404357 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.512161 0.512161 0.512161 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.192913"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.431818"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.400000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.051181"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit01.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.411602"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/acunit1.jpg"
//---- Roughness ----
g_flRoughnessScaleFactor "0.323204"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.077348"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Concrete_wall_02_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/Brick_wall_03_2K_Base_Color.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.103719 0.107694 0.110420 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.413386"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.145175 0.079116 0.033764 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 1.000000]"
TextureColor "textures/hotel/TexturesCom_Concrete_WornWall_512_albedo.tif"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,30 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.800000 0.800000 0.800000 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Normal ----
TextureNormal "textures/hotel/Black_Tiles_01_2K_Normal_norm.png"
//---- Roughness ----
g_flRoughnessScaleFactor "0.500000"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "0.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

View File

@ -0,0 +1,28 @@
Layer0 {
shader "shaders/complex.shader"
//---- PBR ----
F_SPECULAR "1"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[0.537211 0.537211 0.537211 1.000000]"
TextureColor "materials/default/default_color.tga"
//---- Roughness ----
g_flRoughnessScaleFactor "0.248031"
TextureRoughness "materials/default/default_rough.tga"
//---- Metalness ----
g_flMetalness "1.000000"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}

Some files were not shown because too many files have changed in this diff Show More