{ rootNode = { _class = "RootNode" children = [ { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ { from = "metal.1.vmat" to = "materials/pistol/metal.1.vmat" }, { from = "glow.vmat" to = "materials/pistol/glow.vmat" }, { from = "fabric.003.vmat" to = "materials/pistol/fabric.003.vmat" }, { from = "plastic.vmat" to = "materials/pistol/plastic.vmat" }, ] use_global_default = false global_default_material = "materials/default.vmat" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "models/pistol/pistol.fbx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 0.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, { _class = "ModelModifierList" children = [ { _class = "ModelModifier_ScaleAndMirror" scale = 0.3937 mirror_x = false mirror_y = false mirror_z = false flip_bone_forward = false swap_left_and_right_bones = false }, ] }, { _class = "AnimationList" children = [ { _class = "AnimFile" name = "shoot" activity_name = "" activity_weight = 1 weight_list_name = "" fade_in_time = 0.2 fade_out_time = 0.2 looping = false delta = false worldSpace = false hidden = false anim_markup_ordered = false disable_compression = false disable_interpolation = false enable_scale = false source_filename = "models/my_citizen/shoot.fbx" start_frame = -1 end_frame = -1 framerate = -1.0 take = 0 reverse = false }, ] default_root_bone_name = "" }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" base_model_name = "" } }