using System; namespace Sandbox; public class PlayerDresser : Component, Component.INetworkSpawn { [Property] public SkinnedModelRenderer BodyRenderer { get; set; } // public void OnNetworkSpawn( Connection owner ) // { // Log.Info( $"Hello {owner.Name}" ); // var clothing = new ClothingContainer(); // clothing.Deserialize( owner.GetUserData( "avatar" ) ); // clothing.Apply( BodyRenderer ); // } public void OnNetworkSpawn( Connection owner ) { Log.Info( $"Hello {owner.Name}" ); var clothing = ClothingContainer.CreateFromJson( owner.GetUserData( "avatar" ) ); clothing.Height = 1; clothing.Apply( BodyRenderer ); } }