{ rootNode = { _class = "RootNode" children = [ { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ { from = "neon_orange.vmat" to = "materials/club2/neon_orange.vmat" }, { from = "hidden_material.vmat" to = "materials/club2/hidden_material.vmat" }, { from = "scuffed plastic with rough marks.001.vmat" to = "materials/club2/scuffed plastic with rough marks.001.vmat" }, { from = "toilet_sign.vmat" to = "materials/club2/toilet_sign.vmat" }, { from = "neon_white.vmat" to = "materials/club2/neon_white.vmat" }, { from = "neon_blue.vmat" to = "materials/club2/neon_blue.vmat" }, { from = "spotlights.vmat" to = "materials/club2/spotlights.vmat" }, { from = "neon_pink.vmat" to = "materials/club2/neon_pink.vmat" }, { from = "light.vmat" to = "materials/club2/light.vmat" }, { from = "glossy black n white.vmat" to = "materials/club2/glossy black n white.vmat" }, { from = "base.vmat" to = "materials/club2/base.vmat" }, { from = "wire.vmat" to = "materials/club2/wire.vmat" }, { from = "neon_green.vmat" to = "materials/club2/neon_green.vmat" }, { from = "door_material.vmat" to = "materials/club2/door_material.vmat" }, { from = "handle_material.vmat" to = "materials/club2/handle_material.vmat" }, { from = "material.012.vmat" to = "materials/club2/material.012.vmat" }, { from = "toilet_sign.001.vmat" to = "materials/club2/toilet_sign.001.vmat" }, { from = "brick_painted_wall.vmat" to = "materials/club2/brick_painted_wall.vmat" }, ] use_global_default = false global_default_material = "materials/default.vmat" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "models/club2/club2.fbx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 0.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = false exception_list = [ ] } }, ] }, { _class = "ModelModifierList" children = [ { _class = "ModelModifier_ScaleAndMirror" scale = 0.3937 mirror_x = false mirror_y = false mirror_z = false flip_bone_forward = false swap_left_and_right_bones = false }, ] }, { _class = "PhysicsShapeList" children = [ { _class = "PhysicsMeshFromRender" parent_bone = "" surface_prop = "default" collision_tags = "solid" }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" base_model_name = "" } }