@using Sandbox;
@using Sandbox.UI;
@using System.Threading.Tasks;
@inherits PanelComponent
@namespace Sandbox
@if (IsHoldInteraction)
{
Hold
}
@code
{
private Texture InputTexture;
public string InteractionString {get; set;}
private bool IsInteracting = false;
public bool IsHoldInteraction = false;
public float ProgressionHold = 0;
///
/// the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
///
protected override int BuildHash() => System.HashCode.Combine( InputTexture, InteractionString, IsHoldInteraction, ProgressionHold);
protected override void OnUpdate()
{
InputTexture = Input.GetGlyph("use", InputGlyphSize.Medium, true);
}
///
/// Triggers the interaction animation.
///
public async Task TriggerInteractAnimation()
{
if (IsInteracting)
return; // Prevent overlapping animations
IsInteracting = true;
StateHasChanged();
// Wait for the animation duration (e.g., 300ms)
await Task.Delay(100);
IsInteracting = false;
StateHasChanged();
}
}