// THIS FILE IS AUTO-GENERATED Layer0 { shader "shaders/glass_scope.shader" //---- Fog ---- g_bFogEnabled "0" //---- Glass ---- g_flBlurAmount "0.696" g_flIridescence "821.429" g_flIridescenceScale "10.000" g_flRefractionStrength "1.009" g_flSightDistanceScale "4.167" g_vSightLightColor "[0.019608 0.019608 0.458824 1.000000]" //---- Material ---- g_flTintColor "[1.000000 0.262745 0.000000 0.000000]" TextureAmbientOcclusion "materials/default/default_ao.tga" TextureBlendMask "[0.000000 0.000000 0.000000 0.000000]" TextureColor "[0.254902 0.411765 0.882353 1.000000]" TextureMetalness "[0.000000 0.000000 0.000000 0.000000]" TextureNormal "materials/default/default_normal.tga" TextureRoughness "[1.000000 1.000000 1.000000 0.000000]" TextureTintMask "[0.983000 0.983000 0.983000 0.000000]" TextureTranslucency "[0.000000 0.000000 0.000000 0.000000]" //---- Sight Dot ---- RedDot "materials/default/default_color.tga" RedDot2 "materials/default/default_color.tga" RedDot3 "materials/default/default_color.tga" //---- Translucent ---- g_flOpacityScale "0.054" }