Layer0 { shader "shaders/complex.shader" //---- PBR ---- F_SPECULAR "1" //---- Ambient Occlusion ---- g_flAmbientOcclusionDirectDiffuse "0.000" g_flAmbientOcclusionDirectSpecular "0.000" TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[0.532440 0.000000 0.228098 1.000000]" TextureColor "materials/default/default_color.tga" //---- Roughness ---- g_flRoughnessScaleFactor "0.500000" TextureRoughness "materials/default/default_rough.tga" //---- Metalness ---- g_flMetalness "0.000000" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Texture Coordinates ---- g_nScaleTexCoordUByModelScaleAxis "0" g_nScaleTexCoordVByModelScaleAxis "0" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" }