using Sandbox.Citizen; namespace Sasalka; [GameResource( "Weapon Item Definition", "weapon", "", Category = "Sasalka", Icon = "inventory_2" )] public class WeaponItemDefinition : BaseItemDefinition, IEquipable { public Inventar.InventorySlot Slot { get; set; } public CitizenAnimationHelper.HoldTypes HoldType { get; set; } = CitizenAnimationHelper.HoldTypes.None; [InlineEditor, Space] public WeaponDefinition WeaponDefinition { get; set; } } public struct WeaponDefinition { // public CitizenAnimationHelper.Hand Hand { get; set; } public Vector3 Position { get; set; } public Rotation Rotation { get; set; } }